Originally Posted by
mishima_kazuya
Garruk was great when I needed the card advantage, much in the same way Lingering Souls is needed for extra card advantage. I brought it in against Affinity since from the Modern PTQ season, people figured out that Affinity had trouble beating multiple 1/1 Fliers, so obviously the same logic worked versus Legacy Affinity.
There also a few times in fair match ups, where we figured out that assembling Air Elemental ended the game since the opposing deck didn't have a good answer. Like back last Winter/Spring, my playgroup always wanted at least one Lingering Souls in the maindeck of Stoneblade since just playing Air Elemental was enough to win a game. Against my Junk opponent, I payed 7 mana for 4 power in the air which was enough for him to make awkward attacks and Deathrite Shaman activations so that he didn't die from combat damage.
I would play Elspeth over Garruk Relentless, but the 2WW casting cost is pretty hard to manage in a three color Wasteland deck that has a Cavern of Souls in it.
I was fine with only have one Jitte in the 75.
I haven't jammed a lot of matches against Punishing Fire decks, but I think I am 50/50 or less than 50/50 against them. If they got to the long game where they had a lot of mana and a Grove of the Burnwillows, it was usually hard to win. If the game went long, but I saved my Wastelands for Grove of the Burnwillows or if I choked them on mana through Thalia/Wasteland/Aven Mindcensor then I was usually advantaged to win.
Also having some Oozes and Deathrite Shamans helps to exile Punishing Fires, but that rarely happens since they either kill those two creatures or you untap and win with those creatures.