It's beginning to look a lot like Christmas! This is starting to look like a completely different deck than MUD.
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too be capable to run ruric thar is mouth watering.. too bad orcish lumberjack isnt green, then he could power out a t2 natural order :eek:
Yes this wouldnt be MUD any more, unless you can produce a list thats MUDDY even with lumberjack. I will think about it!
From the flavor text of Orcish Lumberjack, I'd say Toothlicker MUD makes for a good name. :-). Even though you can use colored cards with Orcish Lumberjack, you still need to be careful not to go overboard on colored cards. Your opponent shouldn't be able to mess up your overall game plan by keeping you off your colors, but accelerating into bombs with Grim Monolith and Orcish Lumberjack would make the deck much more explosive compared to other MUD variants.
One of the cards that I really like myself is Inferno Titan, because he can take care off swarms already on the board, and after the first attack he has already dealt 12 damage (Especially nice with lightning greaves because you can get double triggers which can take care of a Tarmogoyf for example). 21 damage on the second swing.
In a sense, you could keep Godo MUD shell, replace Goblin Welders for Orcish Lumberjacks, and play with Taigas so you just use the forest part for the lotus it provides.. Then again, when you have access to green's best cards, why not take advantage of that?
Some more Lumberjack shenanigans:
Turn 1 Taiga, Orcish Lumberjack
Turn 2 Land, sacrifice a forest, Titania, Protector of Argoth, return forest to play
Turn 3 attack for 5, sacrifice the same forest again, get another 5/3
Turn 1 Ancient Tomb, Lightning Greaves
Turn 2 Taiga, Orcish Lumberjack, equip Lumberjack, sacrifice a forest, Titania, Protector of Argoth, return Taiga, equip Titania, attack for 5
Turn 3 Sacrifice Taiga, get a 5/3, equip, attack for 10
Song of the Dryads turns a useless permanent into a forest, which you can sacrifice with lumberjack and create a 5/3 with. It can also be used as an oblivion ring.
http://media-dominaria.cursecdn.com/...9576830959.pnghttp://media-dominaria.cursecdn.com/...4722388385.pnghttp://www.black-lotus.nl/mtg/lg/Ice...Lumberjack.jpg
Titania is GG. Thats hard in mud... how does tooth-mud deal what that? Moxen? I think chrome mox is good to turn a extra ruric in to a gr mox. And vexing shusher maybe also? Lol.. throw it together and get something like this: (untested and messy)
4 grim monolith
4 ancient tomb
4 taiga
4 wooded foothills
1 misty rainforest
4 great furnace
4 forest
3 chrome mox
4 orcish lumberjack
4 titania
2 ruric thar
3 baterskull
4 wurmcoil
2 godo bandit warlord
1 emperial recruiter
3 gudetti
1 crucible of worlds
2 sylvan library
3 song of the dryads
3 chaos warp
Assuming Chrome Mox is needed, here is my analysis on the card:
I'm not sure what's better, Chrome Mox or Spirit Guides. Ruric Thar on a Chrome Mox give you some permanence. This is pretty good given the fact that your taigas are getting chopped down faster than the amazon rainforest. Spirit Guides are one shots, but they don't cost an extra business card, and you can turn them into beat down mode in a squeeze. I don't think we have to fear Ratchet Bomb or explosives on Chrome Mox, because there are much better things to blow up. Mox Diamond is out of the question. Mox Diamond increases variation (mana flooded hands without mox diamond or too little lands with Mox Diamond hands). Even though we can run Life from the Loam and Crucible, we shouldn't be pitching lands. It would over expose us to graveyard hate, and the lands should be chopped down with the Toothlicker anyway.
Between Chrome Mox Spirit Guides (SSG & ESG) and Mox Diamond, Chrome Mox indeed looks like the better choice. However, Chrome Mox doesn't necessarily enable many new lines of play.
The only lines of play it enables are T1: Taiga, Chrome Mox, Grim Monolith (Enables all bombs on turn 2); which leads to six mana on T2. and T1: Land, Chrome Mox Sylvan Library (which is very good); and Ancient Tomb, Chrome Mox, Crucible (But you're running only 1 crucible and only 4 sol lands).
I think you're missing plays like:
Ancient Tomb, Chrome Mox, Trinisphere
Taiga, Chrome Mox, Chalice for 1
Ancient Tomb, Chrome Mox, Crucible of Worlds
Ancient Tomb, Ancient Tomb, Chrome Mox is awkward
Ancient Tomb, Chrome Mox, Taiga is only enough for Daretti, but you won't have his weld online.
This is not to say that Chrome Mox is bad here; but the lines of play need to be optimized to take advantage of it. Imo that means more City of Traitors and more 3 drops.
I want to play with 3 City of Traitors but I'm not sure how feasible this is. The draw back of City of Traitors is not much of a big deal with Titania in play. Powering out Titania early game basically makes you 'immune' to wastelands, unless the opponent bolts your Titania first. We know how fragile Lodestone Golem is, but at least Titania has to be answered immediately or it started getting out of hand quickly when you can fetch up taigas and chop them down with Toothlicker, while sending City of traitors to the graveyard. City of Traitors really combo's nicely with Titania's built in Crucible of Worlds. I didn't catch this interaction at first..
T1 Taiga Toothlicker
T2 City of Traitors, Titania, Bring back Taiga, City of Traitors leaves play, create 5/3 token. (Now you've already nullified Swords to Plowshares and Lightning Bolt because you already have 2 5/3's).
T3 Attack for 10, Tap Taiga, Sacrifice taiga, make 5/3 token, play something up to 4 mana (or 5 to 6 if you played a land).
- Lightning Greaves enables a 15 power attack
- Godo ends the game on turn 3 with Lightning Greaves. You attack with hasted Godo and 2 5/3's (13 damage), untap Godo, then reequip lightning greaves to the third token and attack for 5 or 8 (Does Godo still have haste if you reequip Lightning Greaves to someone else, even though he already attacked this turn?)
-If you opened with a Wooded Foothills, it gets even more ugly, as you get 3 5/3's on turn 2 (Bring Back foothills, City of Traitor dies (get 5/3), Crack foothills (get 5/3), grab Taiga
The more I think of it, the more convinced I am that your list needs to cut 4x Great Furnace and 4x Forest for City of Traitors and fetch lands. If there's too much fetch, add Stomping Ground
Name:
Toothlicker MUD
Chop-Chop
Turbo Tits (Titania)
Land 21
4 Ancient Tomb
3 City of Traitors
4 Taiga
4 Wooded Foothills
3 Bloodstained Mire
3 Cavern of Souls
Accelerants 8
4 Grim Monolith
4 Orcish Lumberjack
Utility 6
2 Sylvan Library
2 Lightning Greaves
2 Crucible of Worlds
Disruption 10
4 Chalice of the Void
3 Choke
3 Trinisphere
Bombs 11
1 Karn Liberated
4 Titania, Protector of Argoth
2 Batterskull
2 Godo, Bandit Warlord
2 Ruric Thar, the Unbowed
Spot Removal 4
4 Sudden Shock
Took the maindeck Chokes from Lejay's green butt plug thread
Will brew in private and start a new thread when I feel it is ready. The name will be Chop-Shop Aggro (Cause Lumberjack turns your forests into Workshops!) :-)
Curious to where that will lead you. I justed ordered 3 Daretti's for my Weldretti MUD list i posted earlier. After the Gameforce NK i will be focussing on that and dropping what i currently play.
Also curious how much an impact that Containment Priest will have on the format. It does make Welder and Forgemaster a bit dangerous to play into. Perhaps Daretti and Welder/Master shenanigans into huge amounts of mana and then drop the bombs from your hand.
I played MUD today at my LGS, won the whole thing.
I had some pretty busted plays to boot.
Also I run a normal list but I play 4 Caverns instead of Wasteland because I sold off my Wastelands a few months back and didn't want to buy them again. I was glad I played the Caverns though because being able to force through permission a Metalworker is game ending.
Post a list?
I've been toying with the idea of playing MUD in new jersey as a meta call....but the UR match up seems to be boom or bust on opening with chalice for 1.
For reference, my MUD list is as follows (I am a firm believer in Post Mud vs red splash)
24 land
4 Cloudpost
4 Glimmerpost
2 Vesuva
4 City of Traitors
4 Ancient Tomb
3 Wasteland
3 Cavern of Souls
18 Creatures
4 Metalworker
4 Lodestone Golem
3 Kuldotha Forgemaster
1 Batterskull
2 Wurmcoil Engine
2 Sundering Titan
1 Steel Hellkite
1 Blightsteel Colossus
18 Other
4 Chalice of the Void
3 Trinisphere
3 Grim Monolith
2 Ratchet Bomb
2 Lightning Greaves
1 Staff of Domination
1 Spine of Ish Sah
1 Trading Post
1 Staff of Nin
I haven't played UR Delver much, but one thing is for sure: RUG Delver is an amazing match-up for us. The only way my friend beat was with triple Wasteland into Surgical.
I get lot of mileage out of Trinisphere and Glimmerpost, and Grim Monolith has made Trinisphere a semi-regular T1 play for me. I've been doing pretty good with MUD-Post with or without Chalice at one, but the game definitely is about getting a faster handle on opponents. Right now though, rather than getting a handle on opponents before they establish dominance, it's handle opponents before they win, like combo, but Delve(r) just punches hard until death. Early Wurmcoil Engine is also difficult for them to pull back, which is generally my primary aim with or without Chalice or Trinisphere.
I literally barely won a game with an uncounterable turn 2 wurmcoil engine on the play. My friend actually triple bolted (the wurmcoil, then the deathtouch token). That deck draws so many cards it can make up for the card disadvantage from force of will or spending more than 1 bolt on a creature. I think I'm going to cut the staff of nin - seems a bit slow in the current meta, I would add another wurmcoil engine if I had one so maybe it will have to be a batterskull. The steel hellkite has been meh but I like having multiple outs to hordes of tokens (delver or dredge). Also, I have been horrible at side boarding with this deck.
So I found a card that looks like how we first interpreted volcanic offering
http://www.black-lotus.nl/mtg/lg/Zen...aball_Trap.jpg
The :r::r: kills it for me. I'd rather go with Sundering Titan at that point because I have a chance to cheat it in with Forgemaster.