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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
EpicLevelCommoner
Wow . . . just realized that Fierce Empath turns the Deadeye combo into a one-card combo.
1. Play Empath get Deadeye
2. Play Deadeye and bond with Empath
3. Blink Empath twice get Palinchron and win-con (Grave Titan or Kokusho): do not rebond after
getting win con
4. Generate a megaton of mana with Deadeye and Palinchron, then win.
There's one minor trick you'll have to pull off, which is purposely rebonding with the empath, but blinking Deadeye Navigator to retrigger his soulbond on palinchron after you drop palinchron in. This will generate infinite mana--this actually doesn't sound terrible, since my only concern with palinchron was not tutoring him, but we can do that..
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Well there are certainly options. Kokusho flings to the face, GraveDaddy makes an army, and Frosty the Snowman is the blue Yosei. But my point is all these wincons and the combo can be fetched with Empath which can be GSZd. Which makes this a very splashable combo.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
I love me some Zegana. The problem with Zegana here is that most of this list's dudes are all small, so you're not going to get much value out of her. You have like, Tusk and Deadeye as significant draw engines. Everything else is a 1/x or a 2/x, which translates to Draw 2 or Draw 3 respectively. Those aren't bad per se...but I feel like Zegana could do better things in a list that's more "for her," so to speak.
Even that's not so bad though. You can play out Zegana, get your three cards or whatever, play out Navigator at some later point, bond w/ Zegana and you're rolling. And since Navigator can reset his bonding, you can play him whenever.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
EpicLevelCommoner
Well there are certainly options. Kokusho flings to the face, GraveDaddy makes an army, and Frosty the Snowman is the blue Yosei. But my point is all these wincons and the combo can be fetched with Empath which can be GSZd. Which makes this a very splashable combo.
Is it going too deep to run something like Rune-Scarred Demon for after generating infinite mana, bouncing Deadeye to reconnect with Empath, bouncing empath to tutor him, fetching Rune-Scarred Demon to fetch blue sun, and just kill them?
Or is there another way to do that? Maybe a different less ridiculously expensive creature? I mean on one hand, if this combo starts it's not stopping for much, it also doesn't have any weird requirements like "It has to be in the library beforehand!" it's just like, you tutor a bunch of things and deck them after making infinity mana.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
EpicLevelCommoner
Wow . . . just realized that Fierce Empath turns the Deadeye combo into a one-card combo.
1. Play Empath get Deadeye
2. Play Deadeye and bond with Empath
3. Blink Empath twice get Palinchron and win-con (Grave Titan or Kokusho): do not rebond after
getting win con
4. Generate a megaton of mana with Deadeye and Palinchron, then win.
I think thats why the frost titan was in that list.
1. Play Empath get Deadeye
2. Play Deadeye and bond with Empath
3. Empath get Palinchron
4. Blink deadeye, bond with palinchron and make a infinite mana
5. Blink dead eye, bond with empath
6. Blink empath get frosty (or zengra or oona, whatever)
7. Blink deadeye, bond with Frosty or wincon
8. Blink frosty and tap down all their permanents forever. (Or draw your deck, mill your opponent or whatever)
I think blinking a witness, venser, thrag or coiling oracle infinite times when you have infinite mana should be all that's needed to win though. Literally any of the other creatures in the deck besides the explorers are wincons when you have deadeye+palinchron. Adding ANOTHER win-more 6 drop is unnecessary cuteness.
Also, as much as I love a good brew there isnt much this deck can do better than scapewish. Except for playing around wasteland, leyline of santicy and life gain, you just win if you hit 7 lands and have the combo piece. Where this combo requires that you get 6 lands, a GSZ, one, and usually two, untap steps, and you have to make sure your opponent doesn't have countermagic, discard, OR creature removal for the 2-3 turns were you set up. Maybe Im wrong, but a burning wish board seems much better than a living wish board. And islands/blue are hated on more than red. Huntmasters seem much better for this archtype than the creatures blue offers. Red in general offers better SB cards than blue. So that leaves just one big advantage to running blue over red, brainstorm, Jace and FoW, and this list seems to only be able to fit brainstorm in it.
I'm still going to try this out, cause it seems really cool and its a very creative idea. I'd love for this to be good, but we have to make sure it is not just innovation for innovations sake and is actually better than the alternatives.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Okay, I went through Gatherer and looked at literally every 6+ drop in the entire game. There are 8 total options in the entire game for ways to win, either on the spot or via lockdown, with infinite mana/blink.
Frost Titan
Oona, Queen of the Fae
Rune-Scarred Demon
Spawnsire of Ulamog
Triskelion
Vela the Night-Clad
Woodfall Primus
Craterhoof Behemoth
Most of these are somewhat situational. Hoof requires that you have at least one creature who is not summoning sick besides the Hoof (flickering infinitely generates an infinite/infinite trampler). Primus is like Frost Titan in that it's a lockdown...they don't have lands anymore. Vela just kills people, and says "Each opponent," so she won't get hosed by Leyline of Sanctity. She also has amazing art (which is not actually a category for consideration...but I'm just tossing it out there. *drool*).
Trike also just kills people, but he loses to Leyline (for whatever that's worth). He can still Plague Wind your opponent, though. Spawnsire is....uh.....included for the sake of completeness. I GUESS you could theoretically have an Emrakul in your board to Wish for..but....eugh. Rune-Scarred is actually sweet. You don't Demonic for Blue Sun, you Demonic for Living Wish, then Wish for Maga. Or you could Demonic for Venser and bounce all of their permanents and spells for the rest of the game. Oona is a third "just dead" option.
So, eliminating Spawnsire as being VASTLY too cute, that leaves us with the following:
Lockdown: Frost Titan, Woodfall Primus
Combat step: Craterhoof Behemoth
Just Dead: Oona, Queen of the Fae, Rune-Scarred Demon, Triskelion, Vela the Night-clad
Of these, I think that we can regretfully cut Vela from consideration. Leyline of Sanctity is no big deal -- we have a ton of ways to answer it, and frankly I don't know that people would board it in vs this deck anyway. I'm inclined to think that they shouldn't, at the least. Woodfall is, in my opinion, worse than Frosty. The only circumstance where Woodfall beats Frosty is if they Show Omniscience. Vs literally everything else, Frost Titan is better.
That leaves Frosty, Hoof, and Oona/RSD/Trike. I think that Rune-scarred ACTUALLY wins vs Trike and Oona, because you once you hit that stage it is literally impossible to lose. I mean literally. No matter what answer they might have, you can Demonic for an answer to their answer. If they have Mindbreak Trap, you flicker Demon for Venser or Snake. If they have Leyline (which stops Maga), you flicker Demon for Living Wish for Acidic Slime, then flicker Demon again for another Wish to Maga them. And so on. Whatever the board state is, you have an out. Also a 6/6 flying Demonic Tutor seems pretty legit at any stage of the game.
So...the final options are Frosty, Hoof, and RSD. What is everyones' opinions on these three? RSD costs 7 and Hoof runs you 8 mana, compared to Frosty's 6. Hoof is Zenithable, and sometimes you'll just randomly kill people with any odd dorks you have lying around, without even needing to go infinite. RSD can answer almost any situation single-handedly provided you have the time, but 7 mana is a LOT for "just" a Demonic. Frosty can lock down any single creature or land-based threat indefinitely, but is a slow kill, and runs into issues against developed board states with multiple Goyfs, etc.
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As for this vs Scapewish, I think that this version has a lot of good matchups that aren't shared by the rest of the family. Scapewish melts fair decks, but struggles vs combo. Rector is flexible enough to win vs anything, but can lose to anything as well. Deadeye should shred Show/Tell, and it actually has the ability to beat 12post, which is something that Nic Fit struggles with currently (wish for Acidic Slime, then start flickering). The idea is for Deadeye to be strong against combo, while still being able to hold its own vs fair decks.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Also, if we can get this thing ironed out in time for me to order the stuff I'm missing from it, I'll play it at Jupiter on Saturday. Finding the Trops might be a little tricky (since my Trops are in my 12post deck, which a friend will be using at the event), but I should be able to manage it. Right now it's too rough for me to be comfortable playing it in a 75-80 person event, though. Worst case I'll probably play it at April's Jupiter event.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
Also, if we can get this thing ironed out in time for me to order the stuff I'm missing from it, I'll play it at Jupiter on Saturday. Finding the Trops might be a little tricky (since my Trops are in my 12post deck, which a friend will be using at the event), but I should be able to manage it. Right now it's too rough for me to be comfortable playing it in a 75-80 person event, though. Worst case I'll probably play it at April's Jupiter event.
This must happen Kevin. I need to see this deck in action. And hell yeah RSD. I was like "This feels too cute" but, even WITH a leyline out, you have infinite mana, you can flicker him to tutor a pulse and blow it up or a venser and bounce it then kill them.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I would not recommend bringing this to a tournament. Barring insane luck or bad opponents you will be in for a 1-3 drop. It looks flashy but the lists is not good. What you currently have is a 4 drop that tutors for a 6 drop that combos with a 7 drop. That is simply not playable.
This combo finish doesn't help in the majority of the matchups. Against Combo it makes no difference because you are ~4 turns slower than them anyway. And against all the Tempo decks you would rather have win conditions that are good on their own. For example Planeswalkers like Jace, Liliana, Garruk like in my version; or value creatures like Wurmcoil Engine, Consecrated Sphinx or Grave/Primeval Titan. And against the U/W decks, they have Swords to Plowshares for the Deadeye.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Kich867
This must happen Kevin. I need to see this deck in action. And hell yeah RSD. I was like "This feels too cute" but, even WITH a leyline out, you have infinite mana, you can flicker him to tutor a pulse and blow it up or a venser and bounce it then kill them.
I'll see what I can do. For where the list is at right now, I think I need like, Palinchron, Maga, Mystic Snake, 1 Deadeye....and I dunno what else. It's not much, I just need to have the list finalized (close enough) before I pull the trigger.
Right now I think the main points of contention are the Stroke/Blue Sun slots maindeck, the choice of finisher (Frosty/RSD/Hoof), and the sideboard / wishboard targets. I'm also not sure if I want Snake maindeck or if perhaps he should be moved to the sideboard as a Wish target....or just cut entirely. There's still a lot unsure about the deck at this point, with 2.5 days for us to iron it out. If I need to order cards from Jupiter, I'll be doing it Friday night, so the list has to have solidified by then for me to play it.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
I'll see what I can do. For where the list is at right now, I think I need like, Palinchron, Maga, Mystic Snake, 1 Deadeye....and I dunno what else. It's not much, I just need to have the list finalized (close enough) before I pull the trigger.
Right now I think the main points of contention are the Stroke/Blue Sun slots maindeck, the choice of finisher (Frosty/RSD/Hoof), and the sideboard / wishboard targets. I'm also not sure if I want Snake maindeck or if perhaps he should be moved to the sideboard as a Wish target....or just cut entirely. There's still a lot unsure about the deck at this point, with 2.5 days for us to iron it out. If I need to order cards from Jupiter, I'll be doing it Friday night, so the list has to have solidified by then for me to play it.
I have a Palinchron and I think a deadeye, will confirm tonight, that I could give you for the tournament.
Mystic Snake seems a little bit too cute for me, I think the Stroke / Blue Sun slots should be one slot, and it should be Stroke since it's just easier to cast in the event you aren't going infinite on them.
I would opt for RSD, if only because I prefer win conditions that insta-kill the opponent, no questions asked, rather than requiring an untap step to kill them. Craterhoof seems too difficult, since Empath, Palinchron, and Deadeye will all have summoning sickness after the combo, requiring a different creature to attack them. Frosty is probably fine as well, maybe a little more flexible of an answer, but certainly doesn't one-shot them.
Frost Titan is probably the more flexible answer that requires less slots, since you'd no longer need RSD or Stroke, freeing up 2 slots for something else, as well as being a more castable beater. And sometimes his defense-grid thing is annoying. Though if someone wants him dead, he's gone.
I also like that without the combo, most of these pieces are fine on their own. Deadeye + basically..fuckin..anything is the stone cold nuts (thragtusk?). I feel like it's missing enough powerful things to win the game with though, the list seems heavily reliant on deadeye to work, and while it most likely will in general, I feel like it should be able to stand on it's own or buy enough time and have enough disruption to reliably get it going.
I'm wondering if Thrun wouldn't be a bad choice here, just as a total beast of a wall that will buy infinity time, over the Mystic Snake slot?
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Kich867
I have a Palinchron and I think a deadeye, will confirm tonight, that I could give you for the tournament.
Mystic Snake seems a little bit too cute for me, I think the Stroke / Blue Sun slots should be one slot, and it should be Stroke since it's just easier to cast in the event you aren't going infinite on them.
I would opt for RSD, if only because I prefer win conditions that insta-kill the opponent, no questions asked, rather than requiring an untap step to kill them. Craterhoof seems too difficult, since Empath, Palinchron, and Deadeye will all have summoning sickness after the combo, requiring a different creature to attack them. Frosty is probably fine as well, maybe a little more flexible of an answer, but certainly doesn't one-shot them.
Frost Titan is probably the more flexible answer that requires less slots, since you'd no longer need RSD or Stroke, freeing up 2 slots for something else, as well as being a more castable beater. And sometimes his defense-grid thing is annoying. Though if someone wants him dead, he's gone.
I also like that without the combo, most of these pieces are fine on their own. Deadeye + basically..fuckin..anything is the stone cold nuts (thragtusk?). I feel like it's missing enough powerful things to win the game with though, the list seems heavily reliant on deadeye to work, and while it most likely will in general, I feel like it should be able to stand on it's own or buy enough time and have enough disruption to reliably get it going.
I'm wondering if Thrun wouldn't be a bad choice here, just as a total beast of a wall that will buy infinity time, over the Mystic Snake slot?
I'm not sure that Stroke is even necessary. You can just kill that slot entirely and put Maga, Traitor to Mortals in your sideboard. If we just cut Snake, that would give us 3 open slots maindeck. That's....a lot of slots. For reference, here's where we're at (so people don't have to page back as much):
4 Veteran Explorer
2 Coiling Oracle
1 Fierce Empath
2 Eternal Witness
2 Venser, Shaper Savant
1 Thragtusk
1 Deadeye Navigator
1 Frost Titan // Rune-Scarred Demon (debating now)
1 Palinchron
4 Cabal Therapy
4 Living Wish
3 Green Sun's Zenith
3 Brainstorm
2 Sensei's Divining Top
3 Pernicious Deed
2 Maelstrom Pulse
3 Open Slots
3 Bayou
3 Tropical Island
1 Underground Sea
3 Island
3 Forest
2 Swamp
3 Misty Rainforest
3 Verdant Catacombs
1 Phyrexian Tower
SB: Deadeye Navigator (engine)
SB: Vampire Hexmage (planeswalker hate)
SB: Bojuka Bog (graveyard hate) ---- Maybe something like Withered Wretch instead? Bog might be too limiting.
SB: Karakas (forms a lock with Venser, good vs Sneak/Show)
SB: Volrath's Stronghold (recursion engine)
SB: Acidic Slime (land/enchant/artifact hate)
SB: Faceless Butcher (targeted kill)
SB: The Tabernacle at Pendrell Vale (Empty the Warrens sweep / aggro pressure) ---- cut this?
SB: Maga, Traitor to Mortals (infinite kill)
SB: Phyrexian Revoker (name a problem)
SB: 3 Negate
SB: 2 Mindbreak Trap
Not sure about the 5 current sideboard slots. I know I want 3 Negates, but I'm not sure about the Mindbreak Traps....and I'm not sure but if I might be able to squeeze out a few extra sideboard slots by trimming the wishboard down a bit. Like Tabernacle probably isn't necessary, for example. It's good...but probably not needed.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I dont see how this list is better vs combo. If anything it seems worse since you cant REB cantrips or combo peices. A two-of 4 drop that bounces a spell isnt going to stop TES or belcher. And you wont always have it hand for S&T. Both decks can wish for answers to empty or belcher+pass. But only one can wish for slaughter games or thoughtseize. I really think you want FoW in somewhere in the 75, THAT would improve the combo matchup. Mystic snake I think is worse than venser (could be wrong), but Id say cut him or make him venser #3.
Having a 6 drop win con like frost titan, RSD or whatever is totally win more. If you have coiling oracle, ewit, strix, venser or thrag out with deadeye+palichron you win. You do some combination of drawing infinite life, recuring cards from your graveyard infinitely, bouncing every card your opponent plays, or making 3/3 forever, or at the very worst case, swinging with hexproof undamageable palichron till you draw stuff.
Even Maga isnt needed, if you get the the point where your drawing/recuring lots of cards with infinite mana you can just bounce every permanent and spell your opponents play forever with venser while you swing with dead eye and palichron every turn. That can open up another SB slot.
If you're going to including stuff like runescared demon, BSZ or stoke, you need justification for them besides that they win the game in a cool way if you already won the game. If there truly are other reasons to run them over good stuff like abrupt decay, FoW, Jace, Thrun, or Thoughtseize that let you get to the point in the game where you can win, then by all means run them. But I cant think of any of those reasons. Most of the time they will just sit in your hand while you wish they were other cards.
I think if you're going to have the wish board, tabernacle definitely deserves a spot. Against random tribal, empty the warrens, or even decks like mav its really good.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
TheArchitect
I dont see how this list is better vs combo. If anything it seems worse since you cant REB cantrips or combo peices. A two-of 4 drop that bounces a spell isnt going to stop TES or belcher. And you wont always have it hand for S&T. Both decks can wish for answers to empty or belcher+pass. But only one can wish for slaughter games or thoughtseize. I really think you want FoW in somewhere in the 75, THAT would improve the combo matchup. Mystic snake I think is worse than venser (could be wrong), but Id say cut him or make him venser #3.
Having a 6 drop win con like frost titan, RSD or whatever is totally win more. If you have coiling oracle, ewit, strix, venser or thrag out with deadeye+palichron you win. You do some combination of drawing infinite life, recuring cards from your graveyard infinitely, bouncing every card your opponent plays, or making 3/3 forever, or at the very worst case, swinging with hexproof undamageable palichron till you draw stuff.
Even Maga isnt needed, if you get the the point where your drawing/recuring lots of cards with infinite mana you can just bounce every permanent and spell your opponents play forever with venser while you swing with dead eye and palichron every turn. That can open up another SB slot.
If you're going to including stuff like runescared demon, BSZ or stoke, you need justification for them besides that they win the game in a cool way if you already won the game. If there truly are other reasons to run them over good stuff like abrupt decay, FoW, Jace, Thrun, or Thoughtseize that let you get to the point in the game where you can win, then by all means run them. But I cant think of any of those reasons. Most of the time they will just sit in your hand while you wish they were other cards.
I think if you're going to have the wish board, tabernacle definitely deserves a spot. Against random tribal, empty the warrens, or even decks like mav its really good.
Architect layin down the truth, this opens up more slots everywhere. Infinity bounce / life + creatures / etc. is really all that's needed. I'm not terribly opposed to the Prime Speaker Zegana idea so long as there are more mid-rangey creatures like Thrun hanging around.
FOW was something I wanted to try and fit in that list but there were only like 13 blue cards, so more of them are needed. And often you have nothing you want to pitch. Perhaps instead of FOW, just opting for solid hard-counters like maindeck Negates?
FOW is tough because there's just so many cards that sort of need to be in the maindeck, the ~15ish creatures, therapies, GSZ's, etc... Hrm.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Just because I honestly don't know: are we still trying to maximize win percentages with the lists? Because that is all I care about. Or is this about making cool stuff? I do not mind if you do, but then I know that I can keep out of the discussion.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
TheArchitect
I dont see how this list is better vs combo. If anything it seems worse since you cant REB cantrips or combo peices. A two-of 4 drop that bounces a spell isnt going to stop TES or belcher. And you wont always have it hand for S&T. Both decks can wish for answers to empty or belcher+pass. But only one can wish for slaughter games or thoughtseize. I really think you want FoW in somewhere in the 75, THAT would improve the combo matchup. Mystic snake I think is worse than venser (could be wrong), but Id say cut him or make him venser #3.
Having a 6 drop win con like frost titan, RSD or whatever is totally win more. If you have coiling oracle, ewit, strix, venser or thrag out with deadeye+palichron you win. You do some combination of drawing infinite life, recuring cards from your graveyard infinitely, bouncing every card your opponent plays, or making 3/3 forever, or at the very worst case, swinging with hexproof undamageable palichron till you draw stuff.
Even Maga isnt needed, if you get the the point where your drawing/recuring lots of cards with infinite mana you can just bounce every permanent and spell your opponents play forever with venser while you swing with dead eye and palichron every turn. That can open up another SB slot.
If you're going to including stuff like runescared demon, BSZ or stoke, you need justification for them besides that they win the game in a cool way if you already won the game. If there truly are other reasons to run them over good stuff like abrupt decay, FoW, Jace, Thrun, or Thoughtseize that let you get to the point in the game where you can win, then by all means run them. But I cant think of any of those reasons. Most of the time they will just sit in your hand while you wish they were other cards.
I think if you're going to have the wish board, tabernacle definitely deserves a spot. Against random tribal, empty the warrens, or even decks like mav its really good.
You can interact on the stack. Also, you're playing blue. This automatically gives you a few % points, because combo players are going to hesitate. If they see Taiga + Badlands, they're just going to go off without protection. If they see Trop + Sea, though, they're going to wait until they have protection. Even if that only buys you a turn or two, that's an advantage.
Slaughter Games and Thoughtseize are grossly overestimated right now. There's too much Leyline of Sanctity. The combo decks are running them to protect themselves from discard, and the control decks are running them to protect against the combo decks. REB is a valid argument that I will grant you. At best, though, that's a wash, because blue has Negate, which does basically the same thing.
I'm actually thinking about running Force instead of Trap, and then trying to find slots for the 3rd and 4th copies. With the 3 open slots in the maindeck as blue cards, I think that it should be possible.
Where this version gets points vs combo is vs Show and Tell. While true that you won't always have one of these options in your hand, let's consider the range of possibilities:
Assuming that Show and Tell resolves, and is not Therapied away, you have:
2 Venser
1 Frost Titan + 1 Fierce Empath (+3 Green Sun)
4 Living Wish
-Possibly- 3 Baleful Strix (the forerunner for the open slots currently)
2 Pulse (if not Emrakul)
That's 16 cards, not counting if you Therapy away the Show and Tell in the first place, which brings the count up to 20. That's a solid 1/3 of the deck that directly or indirectly answers Show and Tell. That's HUGE.
As for Maga, I think that this comes to a difference in style more than anything. Let me use an example from Vintage:
There are two Bomberman decks in Vintage. One uses infinite Aether Spellbombs to bounce and replay Clique endlessly, sculpting your hand such that you have all counterspells to their all lands (by sculpting their hand too). The other kills by drawing your deck until you hit Vault/Key (which is considered a win in Vintage). Technically speaking, the Vault/Key win was unnecessary. You technically win with a Clique and enough counterspells to wall anything. But you don't ACTUALLY win. There's a chance that they can slip out somehow. They can draw something unexpected (like an Abrupt Decay), and suddenly, for all your infinite mana and your fistful of protection....you lose.
So yeah. Looping Thragtusk with Deadeye 5 times is probably going to win you the game. Almost certainly, in fact. But I would rather just see them dead, and not take chances on them ripping a Supreme Verdict or something. Venser is a little bit of a different story. Deadeye+Venser should end in a win. I'll grant you that one. So, cutting Maga is probably fine. RSD should still stay, though, as a means to be sure you hit Venser when you go infinite.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Tao
Just because I honestly don't know: are we still trying to maximize win percentages with the lists? Because that is all I care about. Or is this about making cool stuff? I do not mind if you do, but then I know that I can keep out of the discussion.
Oh, most definitely. I think that there is an element by which the two blend at some point, though. This entire thread has been dubbed cute stuff at various points in history. Everyone I knew at one point was skeptical of Scapewish and called it strictly unplayable -- and Scapewish has gone on to win myself, and then others, a lot of events. If Deadeye ends up being completely untenable, then you can bet that I'll be the first to admit it and slap myself on the wrist. But I don't think it will be. As I've said previously in the discussion, it has a hell of a lot more potential than Future or Panoptic Mirror. I tried both of those, and they both ended up being bad specifically because they were spell-based engines, not creature-based. Hell, I have foil Panoptic Mirrors rotting in my binder because I pulled the trigger too quickly on that one. I jumped the gun, and I paid for it. Those two failures showed me, though, that Nic Fit needs a creature base, and that's why I think that Deadeye is what the blue list has been looking for. It allows the blue version to run typically blue cards -- but still utilize a creature-centric base which synergizes with those cards.
Incidentally, this is the problem that I've personally always had with the Jace version. I acknowledge that it's good...but it's not to my taste. Same with PFire and Rock. They're fine decks, but they don't sync well with me.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Taking out Trap for FoW is what I was thinking too.
Having an opponent play around countermagic because of the blue lands is legit point. But it does only works if they dont know your list.
Yes, the S&T match is probably better with this list.
I think the amount of times RSD is a dead draw and costs you a game, is going to be ALOT greater the amount of times you can get empath>dead>palinc but no other creatures to get you card advantage, and you lose because your 3 vigilance, semi-hexproof, uncombat-damagable creatures that generate infinite mana aren't good enough to win.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
TheArchitect
Taking out Trap for FoW is what I was thinking too.
Having an opponent play around countermagic because of the blue lands is legit point. But it does only works if they dont know your list.
Yes, the S&T match is probably better with this list.
I think the amount of times RSD is a dead draw and costs you a game, is going to be ALOT greater the amount of times you can get empath>dead>palinc but no other creatures to get you card advantage, and you lose because your 3 vigilance, semi-hexproof, uncombat-damagable creatures that generate infinite mana aren't good enough to win.
But if you get Empath>Dead>Palinc, they're always dead unless they stop it somehow. Which is unlikely, because even against spot removal you have 3 blinks to trigger before you're out of mana. No matter what, when you hit this setup by virtue of being able to tutor any 6 drop infinitely, you should always win the game. There is no corner case where you have no other creatures to get you card advantage, because you have Empath, who is the creature that gets you card advantage..
You can't lose to having your 3 vigilance, semi-hexproof dudes because one of them tutors frost titan who taps their entire board forever, or tutors RSD to tutor a kill spell, and so on and so forth. If this ever happens, you win the game on the spot. The question is: How hard is this to realistically setup (as has been mentioned, it may take a few turns and is difficult to do in one-go), how hard is it to protect, and how reliably CAN you set it up given the deck's tools.
Also, how good is the deck without this setup? That's probably the biggest question. Can this deck, without all that, just grind it out and win, and how reliant would the list be on that specific combo working.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Kich867
The question is: How hard is this to realistically setup (as has been mentioned, it may take a few turns and is difficult to do in one-go), how hard is it to protect, and how reliably CAN you set it up given the deck's tools.
Also, how good is the deck without this setup? That's probably the biggest question. Can this deck, without all that, just grind it out and win, and how reliant would the list be on that specific combo working.
I think your questions are spot-on. We agree, mostly, on how the kill is executed. These questions must now take precedence in a debate of the kill's merit.
My thoughts...
To realistically set this up, you need to hit Empath or a Green Sun. You grab Deadeye. Your opponent sits there and thinks. Depending on your board state, he may just kill the Empath on the spot and not give you the chance to pair it up. Smarter opponents will wait until you cast Deadeye, then remove Deadeye in response to the Soulbond trigger. Obviously this can be prevented with smart Therapy usage. Once Deadeye is paired, it becomes almost impossible to deal with short of something like Supreme Verdict, and it's GOING to tutor Palinchron and RSD. That's a given. It's a fair assumption that you're not going to be able to play Deadeye, flicker Empath, then play Palinchron all in the same turn, as that would be 15 mana. So, a more likely scenario is that you pass the turn with Deadeye and Empath up, then on their end step, you flicker to grab Palinchron and RSD, untap and win. This means that the combo is essentially a 2-turn, 1-card combo, which is fairly compact when you get down to it.
As for how hard it is to protect, as mentioned, there is basically one window for the opponent to answer the combo: in response to the Soulbond trigger, do [something] to the Deadeye. Once its bonded, it'll take a sweeper to actually get rid of it. The fact that the combo basically protects itself is insane.
Reliability, I do not feel is a problem. You have 3 Green Sun + the Empath himself, as well as Brainstorms and Tops + shuffles. You also have an additional 4 copies of Deadeye, thanks to Wish. Additionally, you're very rarely going to be going balls-deep combo, I feel. I think that it plays more like Bant Survival - you're doing all of these things, and then suddenly Iona. That's the ethic that Scapewish was originally designed under, as well, although Scapewish has become progressively more combo as the deck evolved.
The most important question, then: how good is it without the combo.
Deadeye is obviously insane with any non-Explorer creature in the entire deck. That isn't a concern.
Empath is industry standard for tutoring non-green 6+drops via Green Sun. Nothing new there.
Palinchron is a 4/5 flying batterskull without vigilance or lifelink. That's kind of a raw deal for 7 mana, but, it DOES always protect itself, because it untaps the mana necessary to bounce it when it comes into play. Considering that once you hit 7 mana, it's essentially a "free creature," I think that it's acceptable if not up to today's standards overall.
Rune-Scarred is a 6/6 flyer that replaces himself with the best card in your deck. I've used Demon before when tinkering with Gifts Ungiven, because he enables the chain of Gifts -> Unburial + Demon, Demon for Nightmare....at which point you can loop Demon through Nightmare to tutor for as many cards as you need. I've liked Demon in the past, and I don't think he's "just bad" here. He's also a pretty good target to slam down off of Show and Tell, although not as good as Frost Titan for obvious reasons.
Venser is the nuts. He's been picking up steam in other decks as well lately, and with good reason. I'm never unhappy to draw a Venser, regardless of the deck I'm playing.
The deck overall sports Living Wish as a fast and easy way to get to Volrath's Stronghold, or to deploy an answer or a threat, or to assemble a Deadeye engine. Every creature in the deck generates value of some kind, and is at least a 2-for-1. It has the usual Nic Fit deployment of sweepers, a few spot removal, some discard, and some bombs.
I DO feel that another solid bomb, a combat-based one, would not be a horrible idea....just to give the aggro plan a bit more oomph. The 4-drop slot is probably where this should come -- kind of analogous to Scapewish's Huntmasters. Master Biomancer makes Explorers, Oracles, and Strixes all 3/3s, which is not terrible. I'm not sure what other U/G options there are, though. If I could get away with running Frost Titan in addition to Deadeye/RSD/Palinchron, that would be fantastic...but I think that 4 6+drops is 1 too many. I do suspect that if I were to run this deck on Saturday at Jupiter, Frost Titan would get the nod over RSD, just because he's more combat-oriented and better vs Show and Tell.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
The Maga stuff reminds me of TS-Lor Standard, when people were running Merrow Witsniper as a kill in a heavily combo oriented Reveillark build. Then they realized that wtf, infinite life + infinite bounce + 20-something to the dome a turn is a win. It was a better idea to just be a better Mannequin deck that could randomly wtfpwn people with a combo (and otherwise just show gross disregard for all the basic principles of the game with Lark+Double recursion)
If Abrupt Decay is a concern, btw, infinite Vensers owns it. Bounces the spell to hand from the stack, no countering at all. You can Venser Thrun for example.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Zombie
The Maga stuff reminds me of TS-Lor Standard, when people were running Merrow Witsniper as a kill in a heavily combo oriented Reveillark build. Then they realized that wtf, infinite life + infinite bounce + 20-something to the dome a turn is a win. It was a better idea to just be a better Mannequin deck that could randomly wtfpwn people with a combo (and otherwise just show gross disregard for all the basic principles of the game with Lark+Double recursion)
If Abrupt Decay is a concern, btw, infinite Vensers owns it. Bounces the spell to hand from the stack, no countering at all. You can Venser Thrun for example.
I love Reveillark, and you know that you miss those times. Lark + Double + Mannequin was just fun.
And yeah, Venser also owns Supreme Verdict and any/all Miracles cards.
@Kich and Architect -- there's a big post of mine that apparently ended last page. Just FYI so it doesn't get missed.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
To realistically set this up, you need to hit Empath or a Green Sun. You grab Deadeye. Your opponent sits there and thinks. Depending on your board state, he may just kill the Empath on the spot and not give you the chance to pair it up. Smarter opponents will wait until you cast Deadeye, then remove Deadeye in response to the Soulbond trigger. Obviously this can be prevented with smart Therapy usage. Once Deadeye is paired, it becomes almost impossible to deal with short of something like Supreme Verdict, and it's GOING to tutor Palinchron and RSD. That's a given. It's a fair assumption that you're not going to be able to play Deadeye, flicker Empath, then play Palinchron all in the same turn, as that would be 15 mana. So, a more likely scenario is that you pass the turn with Deadeye and Empath up, then on their end step, you flicker to grab Palinchron and RSD, untap and win. This means that the combo is essentially a 2-turn, 1-card combo, which is fairly compact when you get down to it.
What you are describing would take 10 mana to do :/ GSZ for empath (4), cast deadeye (6), flicker empath for palichron (2).
Most of the time they combo will take 3-4 turns to set up.
With 8 lands (which is quiet a bit), the best you can do is this:
1. GSZ empath get deadeye
2. Cast deadeye, eot get palichron
3. Cast palichron and go nuts
With 7 lands its a whole turn slower.
I think the 4 drop you want is Thrun. Or if you have strix, wolfir silver heart might be better. Idk.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
TheArchitect
What you are describing would take 10 mana to do :/ GSZ for empath (4), cast deadeye (6), flicker empath for palichron (2).
Most of the time they combo will take 3-4 turns to set up.
With 8 lands (which is quiet a bit), the best you can do is this:
1. GSZ empath get deadeye
2. Cast deadeye, eot get palichron
3. Cast palichron and go nuts
With 7 lands its a whole turn slower.
I think the 4 drop you want is Thrun. Or if you have strix, wolfir silver heart might be better. Idk.
I think the idea here is that the flow of the game would make step 1 a natural event. Like, we can GSZ for dead on 4 mana, by the time we have 6-8 mana (depending on what we're banking and how much we know about their hand) we have them on what is essentially a two turn clock.
Also, despite popular belief, they don't -always- have it. And smart play can purposely -force- their answers to lesser threats prematurely. If they're banking removal for the soulbond trigger, what are they doing about this Thragtusk, or Thrun, or Zegana, and so on? What about the Cabal therapies we have in the yard that we're dumping on them before going off?
The scenarios where we have nothing but a green sun's zenith in hand apparently VS their full grip of answers isn't exactly the norm.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
In scapewish during the late game if you are hellbent and draw into a burning wish or scapeshift, you can just win on the spot. Is there anything similar in this list?
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Star|Scream
In scapewish during the late game if you are hellbent and draw into a burning wish or scapeshift, you can just win on the spot. Is there anything similar in this list?
Best thing I can think of would be late-game drawing a Zenith or a Witness to get back Deadeye and rebuild with whatever from there, depending on the board state and the graveyard state. I guess if you're in the lategame and you haven't used Empath somehow, that would do it, too.
Nothing is ever really going to be able to compare to Scapewish's combo, though, to be fair. That's a literal one-card combo, since it functions off of lands.
The thing to consider when comparing Scapewish and Deadeye is not their respective win conditions, but how they can get to, protect, and interact with their win conditions.
Also, Scapewish's combo is much stronger because it's more of the focus of the deck. Deadeye is more of a value-based deck that has a combo built into it.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I think you guys are a bit blinded by how cool it sounds.
@Arian:
- The main problem of the Panoptic list was not that it was spells instead of creatures. It was having expensive cards that are only good in combination with other expensive cards. The same is true here.
- Deadeye is not good without the Combo. Any 6-drop that needs help or dies to removal without value is not playable. You are likely to win the game if you untap with it but the same is true for Grave Titan or Consecrated Sphinx and these do not need any other creature in play. Palinchron is terrible and Venser is inferior to Jace TMS by miles, these two are like Grizzly Bears and Tarmogoyf.
@kich:
- the list doesn't even have any lesser threats so you can't bait anything
@Starscream:
- no
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Tao
I think you guys are a bit blinded by how cool it sounds.
@Arian:
- The main problem of the Panoptic list was not that it was spells instead of creatures. It was having expensive cards that are only good in combination with other expensive cards. The same is true here.
- Deadeye is not good without the Combo. Any 6-drop that needs help or dies to removal without value is not playable. You are likely to win the game if you untap with it but the same is true for Grave Titan or Consecrated Sphinx and these do not need any other creature in play. Palinchron is terrible and Venser is inferior to Jace TMS by miles, these two are like Grizzly Bears and Tarmogoyf.
Deadeye is fine without the combo, because it combos with everything. Like, if you have ANYTHING else in play, he goes nuts. If you hit 6 mana and you don't have anything else in hand or in play, I'm sorry, you've already lost the game. Just the way it is. Also, Consecrated Sphinx has a high chance of accomplishing exactly nothing. A full 75% of the time when you play Sphinx, it gets Swords'd EoT for no value. I fail to see the difference. I DO agree that Deadeye currently has a problem where it doesn't have enough smaller threats with which to bait out removal spells. Like, by the time Scapewish is dropping Primeval or Rector is slamming Baneslayers and Sun Titan, the opponent should be out of resources.
I also strongly disagree with you on Venser. There's a reason he's a format staple. In a vacuum, I agree that he's inferior to Jace. However, in the same vacuum, Black Lotus is inferior to Jace. You have to consider how they're being used, in conjunction with the rest of the deck.
Say you cut Venser for Jace. Or, I guess that would probably be a bad example since Venser is one of the most degenerate things to pair with Deadeye. Say you take the 3 opens slots that are currently in the main deck, and you make them Jaces. What does that accomplish? What does Jace buy you? He has no synergy with the rest of the deck, at all.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I will say, though, that I do appreciate you being the voice of reason in the wilderness here, Tao. But, at the end of the day, I'm willing to run this thing as a major event -- $30 entry, playsets of duals to the top 8. It's not like I'm planning on jamming this at my local. I'm going to try this. And maybe it'll be terrible, and you can say I told you -- or maybe I'll top 8 with it, and you'll admit that there's something here. Either way, thanks for keeping the thread honest.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
I will say, though, that I do appreciate you being the voice of reason in the wilderness here, Tao. But, at the end of the day, I'm willing to run this thing as a major event -- $30 entry, playsets of duals to the top 8. It's not like I'm planning on jamming this at my local. I'm going to try this. And maybe it'll be terrible, and you can say I told you -- or maybe I'll top 8 with it, and you'll admit that there's something here. Either way, thanks for keeping the thread honest.
I do think that there needs to be some larger more intimidating threats a little earlier on. I'll nuke out a list when I get home from work. I'd like to jam force of will and maybe some more counterspells / discard into the mix. I agree with the mindset that BUG Fit should be better against combo, which means I think it has to be the most disruptive of the three.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
@Arian: Name one advantage this has over Scapewish.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Tao
@Arian: Name one advantage this has over Scapewish.
A winnable combo matchup. I'm fine with losing points against fair decks to be able to beat combo in the meta that's developed locally. It's at least 2/3-3/4 combo here, and Scapewish is strictly unplayable currently because of that fact.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Hmm, in that case I would just play BUG Aggro (maybe RUG). With such an insane amount of Combo they need be punished. A deck with Daze, FoW, Hymn to Tourach, DR Shaman, Liliana and Wasteland (maybe Stifle, too) does a million times better job at that than any Nic Fit version possibly could.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Yeah, but just maybe, some of us hate playing tempo decks, and like playing midrange/control and we try to make the respective deck as fun and strong as possible, rather then jumping off to a completely other deck just because there are some bad matchups ( which can be fixed fairly well) :-)
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Viridia
Yeah, but just maybe, some of us hate playing tempo decks, and like playing midrange/control and we try to make the respective deck as fun and strong as possible, rather then jumping off to a completely other deck just because there are some bad matchups ( which can be fixed fairly well) :-)
Pretty much this. I have everything for BUG Delver except the Sinkholes....and everything for UB Stiflenought, which I was heavily considering for the event. But, if I can figure out a way to make Nic Fit work, I will. I've poured an enormous amount of work into this archetype over the past almost two years now, and I don't like the idea of abandoning it just because of something trifling and transient like meta. It's actually in my best interest to do so IMO, because I play a LOT better with Nic Fit than I do with other decks...to the point where even if the meta isn't good for Nic Fit, per se, I actually can injure myself more by playing the "right deck."
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Tao
I think you guys are a bit blinded by how cool it sounds.
@Arian:
- The main problem of the Panoptic list was not that it was spells instead of creatures. It was having expensive cards that are only good in combination with other expensive cards. The same is true here.
- Deadeye is not good without the Combo. Any 6-drop that needs help or dies to removal without value is not playable. You are likely to win the game if you untap with it but the same is true for Grave Titan or Consecrated Sphinx and these do not need any other creature in play. Palinchron is terrible and Venser is inferior to Jace TMS by miles, these two are like Grizzly Bears and Tarmogoyf.
I'm definitely intrigued by these ideas, and have been playing with the (conceptually comparable) Intuition-Rites combo Bug lists from much earlier in this thread as well.
Here's the main issue I have with the Intuition list, in testing, which I think applies to this (and Scapeshift!) as well:
Throwing a combo, even a compact combo full of cards which are reasonable on their own, into any deck needs justification in terms of the metagame, and I'm not sure that having a slow combo element solves anything in these decks.
The paper-rock scissors archetype wheels, though imperfect, can be revealing. I think the most helpful is the aggro<midrange<combo<control<aggro-control<aggro... ordering. Having an alternate win-con is really spicy when it fits on the opposite side of the wheel, as it lets you beat your worst matchups. I sometimes run Aggro-Control (or, if you want, Midrange Control) lists like Zenith Bant, and love fitting Natural Order into the board. Decks like Maverick (which was at its peak when I played a lot of Bant) are very tough, as they have way more/better ways to address my dudes. Aggro-Control loses to Aggro loses to Midrange, and if they can swing Aggro-wards, they can beat me before Jace and Brainstorm can take over the game. Post-board, bringing in Natural Order is almost impossible for Maverick to beat. Combo whoops Midrange.
Here's the point: Nic Fit attacks the meta from a strange midrange/control position which can go way over-the-top of any fair decks. Aggro-Control "Tempo" lists are reduced to (weak) "Aggro" if they lose their mana denial strategy, and get mowed down by fatties. Midrange decks (including Esper, here) are too slow and get board-wiped and then mowed down by fatties. Some one called this "inevitability" earlier, and that's right: Nic Fit has it. This happens to be the same niche in the wheel that combo decks exploit, and consequently, adding this aspect to the deck can produce win infinitely (literaly) where the deck could have won with Primeval Titan and 3/3 beasts just fine. The decks which prey on slow fair strategies will still do so, and Nic Fit combo lists are not fast enough to race them - the control package doesn't add enough, quick enough.
TL;DR/Summary: Very generally, adding combo elements doesn't improve bad matchups, it only provides a different way of attacking the decks which Nic Fit already beats.
That said, I think this sort of list is the best way to do go crazy in a "normal" Nic Fit list. Running Empath, Navigator, and Palinchron is only 3 slots and wins, undisrupted, in almost any circumstance. The amount of card selection available to find Empath, GSZ, or Navigator is substantial, so I won't be running Living Wish. Deadeye Navigator can still take over the game, if not dealt with, which makes him a fine play. Palinchron's "Batterskull Evasion" is also decent. Together, the "I've ramped up and now it's time to do something powerful" slot is stronger than before. *And,* they're blue cards, which synergize exceptionally well with Coiling Oracle and Baleful Strix, to make the count for FoW even more reasonable. Against Storm, boarding out cards like Thragtusk for counters leaves you with a compact, tutorable, top-deckable win condition and more disruption.
I'm going to start with:
22 Lands
4 Explorer
2 Coiling Oracle
2 Strix
1 Ooze
2 Witness
1 Empath
1 Thragtusk
1 Grave Titan
1 Deadeye Navigator
1 Palinchron
2 Jace
4 Brainstorm
4 GSZ
4 Cabal Therapy
2 Thoughtseize
3 Deed
3 Decay
Forces, 2 Venser, 2 Envelop/Mindbreak Trap, Thrun in the board.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Arianrhod
Pretty much this. I have everything for BUG Delver except the Sinkholes....and everything for UB Stiflenought, which I was heavily considering for the event. But, if I can figure out a way to make Nic Fit work, I will. I've poured an enormous amount of work into this archetype over the past almost two years now, and I don't like the idea of abandoning it just because of something trifling and transient like meta. It's actually in my best interest to do so IMO, because I play a LOT better with Nic Fit than I do with other decks...to the point where even if the meta isn't good for Nic Fit, per se, I actually can injure myself more by playing the "right deck."
That's why I asked last page about cool things vs. win percentage. You said that the main reason to play this version is the Combo matchup. You play in a very odd meta with over 50% combo. See it this way: if you keep feeding your midrange decks to Combo they will just playing Combo. Give them hell!
Your Nic Fit version has:
- 4 Cabal Therapy
- 2 Venser
- 4 Living Wish
RUG/BUG has
- a much faster clock
- 4 Daze
- 4 Force of Will
- 4 Stifle / Hymn to Tourach
- 4 Spell Pierce / DR Shaman
- a better Sideboard
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
Quote:
Originally Posted by
Tao
That's why I asked last page about cool things vs. win percentage. You said that the main reason to play this version is the Combo matchup. You play in a very odd meta with over 50% combo. See it this way: if you keep feeding your midrange decks to Combo they will just playing Combo. Give them hell!
Your Nic Fit version has:
- 4 Cabal Therapy
- 2 Venser
- 4 Living Wish
RUG/BUG has
- a much faster clock
- 4 Daze
- 4 Force of Will
- 4 Stifle / Hymn to Tourach
- 4 Spell Pierce / DR Shaman
- a better Sideboard
I think it's more that the goal is to produce a Nic Fit deck that has a pretty good combo matchup. This is my shot at a list including the Deadeye / Palinchron combo:
4x Veteran Explorer
2x Coiling Oracle
1x Eternal Witness
1x Fierce Empath
2x Venser, Shaper Savant
1x Thragtusk
1x Frost Titan
1x Deadeye Navigator
1x Palinchron
4x Cabal Therapy
3x Green Sun's Zenith
2x Maelstrom Pulse
3x Brainstorm
4x Force of Will
2x Negate
3x Pernicious Deed
2x Sensei's Divining Top
-- lands and stuff.
This gives us 4 discard, 8 counters (venser included), 2 Venser's.
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Re: [Deck] Nic Fit (GBW Explorer Zenith Control)
I think those last 2 lists are better direction for this deck. The reason scapeshift is good is because its a Jund nic fit deck that does a bunch of stuff thats good and then randomly wins with scapeshift if its at 7 lands. And even if you never see that scapeshift, the lands are still good for other cards. Those last 2 lists are solid BUG lists that have 3 cards devoted to deadeye, so the rest of the deck can still function totally optimal even if there is never an opportunity to combo.
Jace doenst need to synergize with anything. Its a stupidly broken card in any deck that can cast him. And even better in a control deck like nic fit. I dont think he syngergizes in esperblade any more than he would these decks, and hes the last card youd cut from esper. That said, I dont think venser is card to cut for him. I actually think venser is pretty good in this deck.
And as for Tao, you wouldn't be posting here, or playing this archetype, if you honestly wanted play to the one and only deck that you thought had the max win % in a given meta. Legacy players are drawn to archetypes which do things they find interesting and then they do what they can to make them work, and make them good. What's interesting doesn't always win games, but it whats important. It what keeps us passionate about the game. Getting what's interesting to us to win games, is what this legacy is all about.
Deadeye is a cool idea, and Id love to see it refined and be competitive, but I remain doubtful.
Also for scapeshift, I still don't think the combo matchup is that awful though, this is totally anecdotal, but at the last 3 big tourneys (1 juptier/2 mythic) I went to the combo decks I played were as followed:
2 S&T
1 TES
1 ANT
1 Reanimtor
1 Dredge (easy matchup, but I had zero GY that day)
2 GW living wish Elves (not hardcore combo, and easy matchup for scapeshift)
Of those, I lost to ANT and won all the others. And against ANT I totally misread him as some kind of RBW aggro/zombie deck, after he went badlands, pass, BR fetch, therapy, pass, fetch, pass, pass, Tendrils for 20! I had the time and cards to slaughter games his tendrils :/ Game 2 he had turn 1 win, even after a therapy.
The rest of my losses in those tourneys were to Bant, Esper, UW blade, Tubro Eldrazi (Turtle), MUD, and monoblack pox. 4 of which SHOULD be good matchups :/
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4 Vet
2 Coiling Oracle
1 Ooze
2 Witness
1 Empath
1 Thrun
2 Thragtusk
1 Dinrova Horror
1 Palinchron
1 Deadeye Navigator
2 JMS
1 Batterskull
4 Deed
4 Therapy
2 Pulse
4 GSZ
4 Brainstorm
1 Diabolic Intent
1 Phyrexian Tower
1 Tar Pit
4 Misty
4 Verdant
2 Trop
2 Bayou
3 Forest
1 Swamp
3 Island
1 Dryad Arbor
Horror IS the best win con. It eats the board and doesnt afraid to Show and Tell. Need to reevaluate my blue count though.