Originally Posted by
Silent Requiem
Re Snapcaster Mage
I saw something on the SCD thread which was wrong, but here it is done right.
Imagine the following: It’s turn three, you have three Islands in play, and your hand consists of High Tide, Snapcaster Mage, and Intuition. You cast Intuition for Snap.
It’s now turn four. You cast High Tide > Snapcaster (for High Tide) > High Tide > Snap (on Snapcaster). You have 1 mana floating, two Islands untapped, and Snapcaster in hand (4 storm).
Now Snapcaster (for Snap) > Snap (on Snapcaster) > Snapcaster (on the last Snap) > Snap (Snapcaster). You now have 5 mana floating, two Islands untapped and Snapcaster in hand (8 storm).
Now Snapcaster (for Intuition) > Intuition (for Cunning Wish) > Cunning Wish (your sideboard Snap) > Snap (Snapcaster). You now have 1 mana floating, two Islands untapped, and a Snapcaster in hand (12 storm).
Now Snapcaster (for Snap) > Snap (Snapcaster). 3 mana floating, two Islands untapped, and Snapcaster in hand (14 storm).
Now Snapcaster (for Cunning Wish) > Cunning Wish (Brainfreeze) > Brainfreeze for 51 cards.
This is a completely draw independent win on turn four with only three cards in hand (and one turn of setup)! Of course, it is vulnerable to disruption, and it does not deal with lethal damage (although it can also be done on YOUR turn four, as it does not rely on Reset.
If you have a Reset in hand as well, you can also pull this off on turn three, as you need the extra mana generation to cast the Intuition on the same turn.
A niche play? Sure, but this is just off the top of my head. What more might be possible? With Intuition, Snapcaster is much like making a Doomsday stack.