You should go into every tournament and every match with the mindset you expect to win, regardless of what they're playing.
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You need to be prepared against this matchup either way. Good thing to do is play a few test games as Dredge against RiP decks and then do a few test games where you pilot the RiP decks against Dredge.
Also, be smart about Therapies. I witnessed a player last tournament losing with 8 Zombies on board because he Therapied for Rest in Piece, when something like Confinement or Elephant Grass would have been the correct choice. Don't make mistakes like that. The matchup is by no means unwinnable but you have to do a lot of work to win.
You are right on this one. It is not always the right choice to go against grave hate. With 8 Zombies on the Board I would probably Therapy on Energy Field against Helm Combo Decks especially if their wihite mana sources are tapped out. E-Tutor might be another choice since they can go E-Tutor into Energy Field end of your turn if they have white mana open. Against RiP Enchantress its the same choice I think, but Energy Field is now Confinement/Grass like you mention.
How do you choose while playing against these decks between the actual card or the tutor when they have the mana to tutor and you have just one Therapy? Two Therapies I would go Tutor first and then the actual card (if they have them...but now you can see it ^^). Similar thing that breaks my head is GSZ vs Ooze/Knight. But thats another story :-)
Greetings Chris
Why would you even bother to name Energy Field if you can simply destroy it via discard against them ?
Naming the actual card or the Tutor is allways depending on the situation and can't be breaken down to a simple right or wrong question. As Hokus said: play a couple of times against the deck and you'll get a feeling for it.
On a side note: Went 4-0 at my local tourney with my old LEDless list, after playing other archetyps for two months straight. As soemone in this thread once said: If you are going to play Dredge on a weekly basis you sometimes need to play something else until everyone has forgotten that they need gravehate and then you strike again.
UW Thopter Control 2:1 (lost g2 due to Ensnaring Bridge and recurring Crypts, damn you Academy Ruins...)
Canadian 2:0 ( won G1 after a mulligan to 4, won G2 against a Cage with the good old meat plan)
Canadian 2:1 ( lost g2 due to Cage and Delver beats)
Affinity 2:0
I agree with this 100% I switch up decks every week, whenever I have brought Dredge in the past month I went 4-0 as well :smile:
I'll be taking Dredge again this week though as Baltimore is nearing and I need to shape up my game vs a varied meta! (the guys at the shop like to switch decks up as well it is nice not having the same meta every week)
With my LEDless on MTGO (no budget for both in real life and online), I went
T1: (hand: GGT, GGT, Break, PImp, Citadel, Break, Something else)
Land, PImp
Pass
OPP has Enchantress in play
OPP EOT discard GGT
T2:
Dredge 6 (reveal irrelevant things)
Land, Discard both GGTs
Breakthrough for 1
OPP Scoop, fastest win I ever got with LEDless Dredge lol
Advice noted. ;)
Problem with my current situation is that after playing Dredge for a while I have totally given up on trying to play other decks. :laugh:
The deck is just too fun/insane/unfair/crazy/challenging all at once!
I'd probably try out Storm but I still have a lot to save up for. Belcher would be nice too.:laugh:
So curious what is the plan vs Elves? I just realized that besides Elesh-Norn I have no idea what to board in vs them? Do I just want to go off faster or do I board in anti-hate?
Always is a word that shouldn't be used at all in a game where you can instantly make up an infinite number of different board states.Quote:
Also, I've been thinking about this, is it a good plan to Breakthrough with no Dredgers in your grave but in your hand? Or should Breakthrough always be used as an enabler?
It always depends on different factors, like:
- can I cast it for x=1/4 ( i.e. do I have a chance to draw another draw spell that I don't have to discard?)
- how many cards do I have in my hand / how long till I can discard on my own?)
- How much preassure does my opponent apply?
- Do I need to steamroll him in one turn or can I savely win via slowdredging ?
etc.
That was my thought as well, I was just unsure if I should expect Faerie Macabre from Elves or Relic (I know not to expect Cage as it really hurts their deck)
Omni-Tell I have found to be actually one of my best match-ups (then again about 3 people at my LGS play it) they durdle for a few turns and lose before they can combo off and are very vulnerable to Therapy, after board I usually put them on Cage in Sneak, if Omni I put them on nothing except maybe Pyroclasm
Hey all...
I've been playing dredge for a while now. And I love my build as it works for me. currently the list im running is ...
4 colisseum
4 mine
4 city of brass
1 tarnished citadel
4 imps
4 trolls
3 thugs
4 putrid imps
4 narcomoeba
1 griselbrand
1 iona
3 ichorid
4 careful study
4 LEDs
3 breakthrough
4 lootings
4 bridge frombelow
3 dread return
4 cabal therapy
I never have a problem game one. im posting cuz i need help with my sideboard. I havent updated it in a while and i'm finding my lack of an efficient sideboard is hurting my ability to play against other tier one decks. currently this is my sideboard
4 natures claim
4 leyline of the void
2 firestorms
1 blightsteel colossus
1 elesh norn
2 flayer of the hatebound
1 ancient grudge
my sideboard is horrible lol. any help would be muhc appreciated. the hate im used to seeing in my metagame is a lot of surgical extraction, as i playa lot against stoneblade and miracle decks. i also see a lot crop rotation and maverick typical hate like ooze and bog. but my main worry so far has been surgical extraction. i wanted to know if maybe what i should do is instead of including the extra dread return targets in the board maybe i should include nether shadows or ashen ghouls instead for a higher threat density ? what do you all think ?
Took Dredge to my LGS yesterday.Mixed results, I think I suck. :frown:
List:
4 Golgari Grave-Troll
4 Golgari Thug
4 Stinkweed Imp
4 Narcomoeba
3 Putrid Imp
3 Ichorid
1 Darkblast
4 Bridge From Below
4 Careful Study
4 Faithless Looting
3 Breakthrough
4 Lion's Eye Diamond
1 Dread Return
1 Flame-Kin Zealot
4 Gemstone Mine
4 City of Brass
4 Cephalid Coliseum
1 Tarnished Citadel
SB:
3 Firestorm
3 Nature's Claim
1 Ancient Grudge
4 Ashen Ghoul
1 Ichorid
2 Memory's Journey
1 card I can't recall :tongue:
Report:
Round 1 vs. Feline playing Zoo (recent SCGSeattle winner)
Game 1 I couldn't seem to get much going and an early Scavenging Ooze kinda wrecked me.
Side out some random stuff and bring in them Firestorms along with the Memory's Journeys. I typically side out singletons of stuff like Putrid Imp, Faithless Looting & Breakthrough. But I honestly don't recall what I sided out. This is probably the one thing I suck the most at.
Game 2 I managed to Cabal Therapy that Scavenging Ooze on turn 1 and it was pretty much a wrecking ball from there.
Game 3 the Scavenging Ooze hit the table, but not before I had established a pretty good position. I was somehow able to just keep moving forward through that Ooze and take my first win while staring down that little green bitch. I do recall at one point the Ooze targeted my Bridge From Below and I flashed back the Memory's Journey to shuffle all 3 of them that were in my yard back into my deck. Not sure it was the right play to choose all 3 of them but it seemed better than losing them to the Ooze and I think I dredged one or two right back out anyway.
Win 2-1
1-0
Round 2 vs Charles playing BUG Control:
Game 1 I didn't seem to get much going before staring down a Deathrite Shaman who quickly became problematic. Once his twin brother joined along with a Dark Confidant things got beyond all hope in a hurry.
Again siding out some random singletons for those Firestorms and Memory's Journeys.
Game 2 wasn't much different than Game 1. At one point I recall having to draw cards for several turns because my Bridge From Belows had been Extirpated and all my dredgers had been eaten by the Shaman. Even the Firestorm I tried to regain position with was met with a Flusterstorm I couldn't pay.
Loss 0-2
1-1
Round 3 vs Kade playing RiP/Helm (I'm guessing, I never actually saw the Helm):
Game 1, at this point I'm basically just not in the mood to even continue playing Magic since everyone seems ot be packing mad amounts of maindeck hate and clearly I didn't get the memo. I remember having a decent yard of about half my deck and some Zombies out when Kade slams down the Rest In Peace and I just scooped. I think I probably shouldn't have scooped because I did have the Zombie horde on the narch and might have gotten there before he found his win-con. But I had told myself "There really isn't any fun to be had here, if the RiP comes down I'm bouncing." And I did.
Game 2 I tried an early Cabal Therapy naming Rest In Peace only to find it wasn't in his hand, which told me that it would be coming later, once he drew into it and before I can Therapy for it. And wouldn't you know, I was right. About 2 turns later it landed and I scooped 'em up again.
Loss 0-2
1-2
At this point I debated bouncing early but several of the players talked me into staying one more round to finish out the tourney.
Round 3 vs random dude playing strange U/B deck. I still have no idea what he was trying to do.
Game 1 I did what dredge does on turn 2, ripped his hand apart and swung with a huge horde of hasted Zombies and my best friend Flame-Kin Zealot. This after he joked that he was about to get decimated by Dredge, he was right.
Game 2 was about to be basically the same thing, only looking at my hand it would take until turn 3. But on his turn 2 he noticed he had shuffled his sideboard in and not sided anything out so he scooped.
Win 2-0
2-2
Anyway, it wasn't my best outing but it is basically the way it goes every time I play Dredge at my LGS. I think I've gone 2-2 every time, I can't seem to get past that point with it. But honestly, I've been stuck at 2-2 for months now no matter what I play. I think I just suck at Magic. :frown: The only shining spot in the evening was beating Feline. Sorry, but you are the SCGSeattle winner so I'll take that as something.
I'm curious, did you mulligan your hands at all? And if so, do you feel they were appropriate?
Deathrite Shaman should be the least of your worries when you just explode all over an opponent with LED and such. I mean, that situation doesn't always happen, but LED Dredge has a lot of raw power and I just can't tell for certain what you did without knowing if you mulliganed correctly.
That or your line of play to start the game off with in each of your match ups.