8. FTW: Bayou, Duress, Evil Presence, Hexdrinker
I got punished hard for forgetting about Crashing Footfalls. Using that over Hexdrinker 6-0s the Trophy matchup, 6-0s Archangel, and avoids losing to Silkster.
1. Asthereal (TO): OTP and OTD I Duress Elixir, breaking the loop. Then I Evil Presence one of your lands, turning off Village. You Trophy my creature to draw. DD 2-2
2. GoblinSmashmaster: OTP I Duress you, taking Force. Then I Evil Presence Karakas and Hexdrinker wins. OTD if you play out Judge's Familiar, you could sac it to counter Duress, but then you don't have a blue card to pitch to Force to stop Evil Presence on Karakas. If you hold back the Familiar, Duress trades with Force anyway and Evil Presence locks out Karakas. If you play the Familiar and hold back Leyline, I just win with Hexdrinker normally. WW 6-0
3. Tylert: See above. DD 2-2
4. alphastryk: See above. DD 2-2
5. Wrath of Pie: OTP I can Duress either Lotus Petal or Skeins to stop you. OTD you lock me out first. WL 3-3
6. Moosedog: OTP I Duress Chalice. Then if you play a Tomb, I Evil Presence it and you never get to cast TKS. OTD you play Chalice @ 1 and my hand is dead. WL 3-3
7. silkster: OTD I Duress Crashing Footfalls and you can Restore Balance me to draw. OTD after your first play I can Evil Presence your land to shut off your other spells. If you Duress Evil Presence, I Duress Footfalls back to draw. Instead you can just aggro me out by suspending Footfalls first. Hexdrinker can't reach 6/6 fast enough to stabilize.
DL 1-4
9. H: OTP I Duress LED or Rites and win. OTD you play Archangel first and it absorbs all the damage. WL 3-3
22 points (5 wins, 7 draws)
Edit: Silkster match changed from DD to DL. I forgot you can aggro out Footfalls, treating Balance as a dead card, and that races Hexdrinker by 1 turn.