Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
ac3eb
I've been testing out the 11th place - SCG reanimator list quite extensively over the past few days, and felt uncomfortable with two things:
1) Not enough blue spells to pitch to FOW
2) Not enough card draw/selection
What I noticed from playing the deck over and over is that it suffers, as with every combo deck I guess, of variance. More importantly, it only runs 4 brainstorm and 4 careful study as "card draw", and I often found myself holding 2 exhume, a reanimate and no way to put a creature in the graveyard (or vice versa).
Also, and what perhaps bothered me the most, was the lack of blue cards I had available to pitch to FOW. Because the deck only runs 17 lands and not a lot of card draw, I always wanted to use my brainstorms and careful studies to find an extra land (getting to 2 lands was a lot more annoying than I thought it'd be) or just whatever card I was lacking.
Both of these issues are addressed by simplying playing Hapless Researcher in place of Putrid Imp. Now, you have 24 blue spells that can act as FoW fodder.
This is the list I like...
Creatures
4 Hapless Researcher
2 Iona, Shield of Emeria
2 Inkwell Leviathan
1 Sphinx of the Steel Wind
1 Blazing Archon
1 Stormtide Leviathan
1 Terastodon
Enchantments
3 Animate Dead
Instants
4 Brainstorm
4 Daze
4 Entomb
4 Force of Will
Sorceries
4 Careful Study
4 Exhume
4 Reanimate
Basic Lands
2 Island
1 Swamp
Lands
1 Urborg, Tomb of Yawgmoth
2 Flooded Strand
2 Bloodstained Mire
4 Polluted Delta
4 Underground Sea
It wasn't the number of lands that was the issue but rather the color of mana the lands generate. With so many basics, it wasn't infrequent to end up with hands of two Islands or two Swamp and nothing of the other color. I cut some basics and upped the fetch counts, and added an Urborg to compensate for some of the loss of life, and haven't had any issues with mana since. But if you do have issues with mana, you could always cut an Inkwell Leviathan for the 18th land. I am pleased as punch with Inkwell as the 8th creature though. It, along with the legendary Iona, are the only options that Reanimator has that are immune to StP/PtE (and even to newer removal like Go for the Throat).
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
Clark Kant
This is what I would play...
...
1 Urborg, Tomb of Yawgmoth
...
Interesting. Any particular reason for that?
Re: [Deck] B/U Reanimator
Urborg, Tomb of Yawgmoth is awesome. It lets you use fetchlands to produce mana without having to lose life or open yourself up to Stifle.
Once you have a blue source out and an Urborg, there's no good reason for you to sacrifice a fetchland again. This can add anywhere from 2-5 life to your life total any game where you are lucky enough to have an Urborg in your opening hand, with minimal drawback.
If it weren't for the fact that it's legendary, I would play more than one.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
Clark Kant
Urborg, Tomb of Yawgmoth is awesome. It lets you use fetchlands to produce mana without having to lose life or open yourself up to Stifle.
Once you have a blue source out and an Urborg, there's no good reason for you to sacrifice a fetchland again. This can add anywhere from 2-5 life to your life total any game where you are lucky enough to have an Urborg in your opening hand, with minimal drawback.
If it weren't for the fact that it's legendary, I would play more than one.
All right, cool. Those were the reasons I suspected, but it's good to have the confirmation and (tested) info. :smile:
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
The Pharmacist
Quote:
Originally Posted by
konsultant
This is the "B/U Reanimator Thread". Perhaps you should start a B/G Reanimator thread.
Goodpoint!
I've always been a huge fan of B/G reanimator. There was an old thread here, based on Rodgon's original Reanimator deck (the same guy that started this mammoth thread): http://www.mtgthesource.com/forums/showthread.php?5670-[Deck]-BG-reanimator&highlight=reanimator
In B/G, you can also use Pernicious Deed, which is perfect defense for a deck with a lot of fat creatures.
Re: [Deck] B/U Reanimator
Hey guys, I recently became interested in building this deck, and was looking for some advice on playing it. For instance, what creatures to grab against which decks, what kind of hands to mulligan for in different matchups, etc.
The list I've been testing is:
2 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
1 Empyrial Archangel
1 Inkwell Leviathan
1 Blazing Archon
1 Terastodon
4 Entomb
4 Careful Study
4 Reanimate
4 Exhume
4 Brainstorm
4 Lim-Dul's Vault
2 Personal Tutor
4 Thoughtseize
4 Force of Will
3 Daze
4 Underground Sea
2 Swamp
2 Island
4 Polluted Delta
1 Verdant Catacombs
1 Misty Rainforest
Sideboard
4 Show and Tell
4 Echoing Truth
2 Wipe Away
2 Duress
3 Null Rod
I've been using Blazing Archon against Merfolk and Dredge, Iona on white and Sphinx against Zoo (or Archangel if I can only get 1 creature and can get it fast enough), Inkwell against Countertop and Bant Aggro (new horizons, NOBant, UGW Tempo, etc.).
I'm not really sure what I should be using against Goblins, D&T variants, and TES. I'm thinking Archangel for D&T and Sphinx for Goblins. Against TES, I'm thinking Iona on blue if it comes early and on black if it's later in the game. Is this generally right?
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
jamis
Hey guys, I recently became interested in building this deck, and was looking for some advice on playing it. For instance, what creatures to grab against which decks, what kind of hands to mulligan for in different matchups, etc.
The list I've been testing is:
2 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
1 Empyrial Archangel
1 Inkwell Leviathan
1 Blazing Archon
1 Terastodon
4 Entomb
4 Careful Study
4 Reanimate
4 Exhume
4 Brainstorm
4 Lim-Dul's Vault
2 Personal Tutor
4 Thoughtseize
4 Force of Will
3 Daze
4 Underground Sea
2 Swamp
2 Island
4 Polluted Delta
1 Verdant Catacombs
1 Misty Rainforest
Sideboard
4 Show and Tell
4 Echoing Truth
2 Wipe Away
2 Duress
3 Null Rod
I've been using Blazing Archon against Merfolk and Dredge, Iona on white and Sphinx against Zoo (or Archangel if I can only get 1 creature and can get it fast enough), Inkwell against Countertop and Bant Aggro (new horizons, NOBant, UGW Tempo, etc.).
I'm not really sure what I should be using against Goblins, D&T variants, and TES. I'm thinking Archangel for D&T and Sphinx for Goblins. Against TES, I'm thinking Iona on blue if it comes early and on black if it's later in the game. Is this generally right?
This is definitely one of the better builds that anybody has posted here.
You've got the right idea with those matches. Archon hoses merfolk (and much more). Sphinx can simply out-race goblins/smash zoo, and Iona is an absolute bomb against TES (or anything mono colored). Inkwell works well against anything that packs removal/burn. Honestly, it's more about timing in certain situations, than anything else.
Your take on Iona Vs. TES sounds right to me; although somebody with more experience in that department should probably put in their .02 about this. I'm curious as well...
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
NyxathidHorror
This is definitely one of the better builds that anybody has posted here.
You've got the right idea with those matches. Archon hoses merfolk (and much more). Sphinx can simply out-race goblins/smash zoo, and Iona is an absolute bomb against TES (or anything mono colored). Inkwell works well against anything that packs removal/burn. Honestly, it's more about timing in certain situations, than anything else.
Your take on Iona Vs. TES sounds right to me; although somebody with more experience in that department should probably put in their .02 about this. I'm curious as well...
I slightly disagree - Merfolk often packs bounce (like Wipe Away) which will easily get rid of Blazing Archon. I think Iona on Blue is a better choice, possibly Inkwell if your opponent doesn't have many creatures out yet. Blazing Archon is devastating against Elf decks and most Progenitus decks though. I'm uncertain whether Sphinx or Iona is better against Goblins.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
jamis
Hey guys, I recently became interested in building this deck, and was looking for some advice on playing it. For instance, what creatures to grab against which decks, what kind of hands to mulligan for in different matchups, etc.
The list I've been testing is:
2 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
1 Empyrial Archangel
1 Inkwell Leviathan
1 Blazing Archon
1 Terastodon
4 Entomb
4 Careful Study
4 Reanimate
4 Exhume
4 Brainstorm
4 Lim-Dul's Vault
2 Personal Tutor
4 Thoughtseize
4 Force of Will
3 Daze
4 Underground Sea
2 Swamp
2 Island
4 Polluted Delta
1 Verdant Catacombs
1 Misty Rainforest
Sideboard
4 Show and Tell
4 Echoing Truth
2 Wipe Away
2 Duress
3 Null Rod
I've been using Blazing Archon against Merfolk and Dredge, Iona on white and Sphinx against Zoo (or Archangel if I can only get 1 creature and can get it fast enough), Inkwell against Countertop and Bant Aggro (new horizons, NOBant, UGW Tempo, etc.).
I'm not really sure what I should be using against Goblins, D&T variants, and TES. I'm thinking Archangel for D&T and Sphinx for Goblins. Against TES, I'm thinking Iona on blue if it comes early and on black if it's later in the game. Is this generally right?
I really like this list as well. It's very focused, and when I think of it, I do like it a lot more than the other version packing the 4 PImps. However, is it just me or does your list have 58 cards? I also noticed that you are only running 14 lands, so the obvious change would be +1 island and +1 swamp. That's still only 16 lands though, so I would probably cut either 1 thoughtseize or 1 lim-dul's vault for an extra fetchland. While the deck doesn't need more than 2 lands to function, I've been trying to get reanimator to work for over a week now, and the reason I would end up losing half the time was because I'd have to mull down to 5 because I couldn't find lands, or I'd get stuck on 1 land (as you only run BS as "card draw"). 17 lands is a must I think.
About the sideboard, don't you think 4 Echoing Truth and 2 Wipe Away is overkill? I'm guessing they serve the same purpose in the list, so isn't 6 bounce spells a little too much? I can't see you taking out 6 cards from the maindeck either. I'd probably add a couple of pithing needles perhaps. Aside from that, nice list.
Re: [Deck] B/U Reanimator
I believe this is one of the most resilient/fast combo deck right now. Turn 2 wins are so frequent it's ridiculous.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
Heresy
I believe this is one of the most resilient/fast combo deck right now. Turn 2 wins are so frequent it's ridiculous.
Agreed. I've had more than a handful of games where I drop a bomb turn 1-2 that goes all the way. This deck is especially good against somebody who isn't expecting it first round. The second round is almost always more difficult, but if you SB correctly (and get your draws/mulligan aggressively), then it's not too much to handle.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
ac3eb
I really like this list as well. It's very focused, and when I think of it, I do like it a lot more than the other version packing the 4 PImps. However, is it just me or does your list have 58 cards? I also noticed that you are only running 14 lands, so the obvious change would be +1 island and +1 swamp. That's still only 16 lands though, so I would probably cut either 1 thoughtseize or 1 lim-dul's vault for an extra fetchland. While the deck doesn't need more than 2 lands to function, I've been trying to get reanimator to work for over a week now, and the reason I would end up losing half the time was because I'd have to mull down to 5 because I couldn't find lands, or I'd get stuck on 1 land (as you only run BS as "card draw"). 17 lands is a must I think.
About the sideboard, don't you think 4 Echoing Truth and 2 Wipe Away is overkill? I'm guessing they serve the same purpose in the list, so isn't 6 bounce spells a little too much? I can't see you taking out 6 cards from the maindeck either. I'd probably add a couple of pithing needles perhaps. Aside from that, nice list.
Thanks, the list was largely based off this one. And yeah, I was missing 2 Fetchlands in the list, it should have 16 lands. I'll probably cut the Terastodon from the Maindeck for the 17th land and cut an Echoing Truth in the board for Terastadon.
Re: [Deck] B/U Reanimator
To those who were wanting the Reanimator list from the Japanese Eternal Party website, it doesn't seem like a Reanimator list top 8'd at all. The event was won by BG Non-Survival (obviously) Ooze combo, and the rest of the decks were ANT, New Horizons hybrid, ANT again, Junk/The Rock, Supreme Blue, Team America and Zoo. I'm still looking though...
Maybe it was another tournament?
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
pandaman
To those who were wanting the Reanimator list from the Japanese Eternal Party website, it doesn't seem like a Reanimator list top 8'd at all. The event was won by BG Non-Survival (obviously) Ooze combo, and the rest of the decks were ANT, New Horizons hybrid, ANT again, Junk/The Rock, Supreme Blue, Team America and Zoo. I'm still looking though...
Maybe it was another tournament?
Could be that tournament, sometimes ooze-combo is named: ooze-reanimate,since it's using the same engine, but a different engine. (ooze-engine instead of a game-winning fatty)
Re: [Deck] B/U Reanimator
As someone who plays both decks, I'd still be very interested in seeing a list, if you have it.
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
jamis
As someone who plays both decks, I'd still be very interested in seeing a list, if you have it.
Yeah, I don't wanna pull the thread off-topic or anything, but this would also intrigue me.
Is there a URL?
Re: [Deck] B/U Reanimator
What do you guys really think about the spell Reanimate these days, vs. Exhume and Animate Dead, or others?
I have gone back and forth on this. The extra speed of a 1cc spell is nice, but I'm tired of drawing it later in the game when I wouldn't have enough life to use it. I thought with cards like Platinum Emperion I would start using it again, but it still doesn't work so well unless I draw it in my opening hand. There's just too much other quick life loss these days.
With Dark Ritual, the 1cc isn't even that much of a speed gain - on turn 1, you can still play swamp, cast DR, then cast Entomb + Exhume/Animate Dead. The only difference is, you don't have 1 mana extra to defend against a Daze spell.
If you keep it because you wouldn't have enough reanimation spells otherwise, then that's not a good reason. There are a lot of replacements - Dance of the Dead, Soul Exchange, Victimize, Recurring Nightmare, Zombify, Dread Return, etc. Most cost more, but sometimes that's a good thing, because a 3 or 4cc spell can survive Counterbalance much more than a 1 or 2 cc spell.
What do you all think?
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
jamis
2 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
1 Empyrial Archangel
1 Inkwell Leviathan
1 Blazing Archon
1 Terastodon
4 Entomb
4 Careful Study
4 Reanimate
4 Exhume
4 Brainstorm
4 Lim-Dul's Vault
2 Personal Tutor
4 Thoughtseize
4 Force of Will
3 Daze
4 Underground Sea
2 Swamp
2 Island
4 Polluted Delta
1 Verdant Catacombs
1 Misty Rainforest
Sideboard
4 Show and Tell
4 Echoing Truth
2 Wipe Away
2 Duress
3 Null Rod
This is really quite similar to my list I played some month ago and I did a 70 person top2 when Re-animator was not an expected deck. My list and some observations:
4 Polluted Delta
4 Underground Sea
2 Swamp
1 Island
4 Verdant Catacombs
1 Dryad Arbor --> really good! Your last defender or the target of any Innocent Blood or Edict!
1 Bayou
1 Tropical Island
4 Exhume
4 Reanimate
4 Entomb
3 Thoughtseize
3 Lim-Dûl's Vault
2 Personal Tutor
1 Maelstrom Pulse --> multi target removal, also damnation could be fine!
3 Careful Study
3 Daze
4 Force of Will
4 Brainstorm
1 Show and Tell --> B plan maindeck!
2 Iona, Shield of Emeria
1 Inkwell Leviathan
2 Sphinx of the Steel Wind
1 Terastodon
1 Blazing Archon
SIDE
2 Pithing Needle
2 Null Rod
2 Krosan Grip
1 Reverent Silence
3 Spell Pierce
3 Extirpate
1 Perish
1 Fatties or Metaslotl
Re: [Deck] B/U Reanimator
Quote:
Originally Posted by
jamis
As someone who plays both decks, I'd still be very interested in seeing a list, if you have it.
Linky
Names of cards are in both English and Japanese, which is helpful.
And I apologise, my initial post was in error: It's BU Ooze Combo, not BG.
Back on topic, I've been playing with BUR Welder Reanimator, and have been using the following manabase:
4 Vault of Whispers
4 Great Furnace
4 Seat of the Synod
4 City of Brass
1 Gemstone Mine
1 Underground River
3 Lotus Petal
and have been having awful trouble with getting the colours I need. I've also been having awful trouble with Brainstorm with that manabase as you never have a fetchland to get rid of the horrible stuff at the top of your library. I haven't tested the fetchland/dual land manabase because I don't own Underground Seas yet, but can anyone shed some light, those who've tested it, whether it really is worth going a full artifact land manabase to abuse Sundering Titan or whether the drawbacks just outweigh the benefits? I really love the idea, but it doesn't seem to be working for me...
Re: [Deck] B/U Reanimator
without the shuffle effects of the fetches i wouldnt even bother running the brainstorms, just try replacing them with preordains or intuitions or something similar... even that one card for UU that you draw 3 discard 3
Ive seen welder reanimator decks that use the artifact base along with those U/B (slicks), R/B lands that are in type 2 to take advantage of the sundering titan... similar to the list John Cuvelier placed with in boston.