Originally Posted by
CookedChestnuts
I don't like Counterbalance. I think it's poor a choice, and you can make certain matchups MUCH better without it.
Example. You can't beat Maverick without a fair bit of hate. Counterbalance does NOTHING against that deck, as they cast unorthodox Zenith's, and 4 drops (Thrun/Elspeth) and usually putting them on a soft lock is usually too slow. Say you drop a Top on turn 1, with Counterbalance in hand... pretty sweet, except when they cast Mother of Runes, and you're Forced to Bolt or Fire/Ice. if you just drop Counterbalance, you need to blind flip their 2 drop, which is either Tarmogoyf, Stoneforge Mystic, Sylvan Library, Pridemage, Umezawa's Jitte or Scavenging Ooze. If they drop Pridemage, you're hosed anyways.
Basically the deck needs 4 Submerge to remove the Knights.