Quote:
Originally Posted by
rubblekill
Sorry for the double post, but this deck is intriguing me and I have been playing seriously with it today for the first time.
Why don't we go for the max consistency route? (22 lands + 1 arbor), 4 Zeniths, 4 Leaps, 4 Souls, 4 Vets, 4 CT, 4 Rectors and a singleton witness (and 0 sigarda/finks as other creatures, because they disrupt the leap chain)? Beside this main core, one could play the removal suite he prefers the most.
Hello !
Could be smouther, need to be tested and find the slots. But as they said, 4 GSZ needs enought creatures to not be a dead card mid game. I added finks for that purpose (and it's a creature which doesn't interrupt leap loop as it's an expandable one)
Quote:
A couple first impressions about the enchantment suite: you guys are the experts, but starfield seems a maindeck card for the reasons Arian enumerated earlier. The sinergy with brutality makes the high cmc bombs in hand do something before being recurred by starfield.
After having played online all day, this is what I'm liking at the moment. I'm new with this deck so I might very well be making deckbuilding mistakes, you guys are more experienced than me with this deck, but what do you think?
In fact, for me with less deeds and no sterling groves, Starfield was like a dead card too many times (even with 4 cast out, 2 CB and 1 deed). So it ended in board with 1 sterling grove for me...
Quote:
Maindeck
-Starfield of Nyx: value enchantment that's good for the reasons we all know. Recurs deeds every turn, puts cast outs into play after we have cycled them in the early game, adds redundancy to the deck and is good against discard and counters.
Speaking of cast out, it seems you guys have ditched it and play more decays, plows, brutalities. Is the cast out interaction just cute in practice? Tell me about it. As Square mentioned, cast out deals with Jace and gurmag and it's nice to have in the maindeck in my opinion.
As said before, in the new shell, it didn't fell good enough for now. For me, curse of misfortune took its place and did very well.
The problem of cast out is that it's adding a slow card to the deck. And if we don't play Starfield, it's cycle effect loose interest. So in 1/2 slots still nice, but no playset I think...
Quote:
-Overwhelming Splendor (this is usually the go to enchantment against creature decks, right?)
-Curse of Death's Hold (combo with splendor, it sometimes is good on its own)
-Curse of Misfortune: both the above enchantments are curses, so this seems a value enchantment to chain curses. At 5 mana it can be casted naturally and can start the chain without a rector if need be. After sideboard Cruel Reality is another curse to chain. Basically the card is a ramp spell that acts like a bridge between 5 mana and 7-8 mana (Splendor and Cruel Reality).
-Splendor cut creature based strategies, and cut also the shuffle effect from fetch which matters against brainstorms. Wastelands and Manlands too for infect and some control decks.
-Curse of Death's Hold combo with Splendor and Living Plane/Dovescape. Even with Cruel Reality (clean the board from the little creatures to keep CR truly effective)
-Curse of Misfortune: Yes you get my point. I added Curse of predation to maximise it's beneficial CA and get a fast kill (works really good with living plane/dovescape too)
Quote:
Sideboard
-Dovescape
-Cruel Reality
The reason why I feel like those 2 belong in the sideboard is because against the most popular decks ( grixis delver and pile) all we need is a bunch of enchantments to deal with creatures and those 2 don't quite do that immediatly.
Dovescape can come in against control decks and acts like a pseudo sterling grove that negates their noncreature spells. It can come in against combo even though additional discard spells and hate bears are the main way to survive until the first rector trigger.
Cruel reality comes against all the unfair decks like reanimator, chimp and show and against planeswalker decks. Maybe against lands as well?
I agree for CR which is often overkill.
But Dovescape or Living plane is a hard lock combo which is a true win condition. So it needs to remain in main.
For me I disliked Dovescape when I tried it in the ancient shell, but will give it an other shot with Leap shell.