The engineered pagues in the SB i dont think are very good most of the decks they are used against you already have a very good match against and humility makes more fun for judges when people are confused
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The engineered pagues in the SB i dont think are very good most of the decks they are used against you already have a very good match against and humility makes more fun for judges when people are confused
Nuke-tified: Some people run ESG, some petal, some Mox, some nothing (maybe lands + exploration). They have all been discussed many times over the course of this thread. In the end its up to you to choose the acceleration that works best for your build.
Personally I used to dislike Mox back when my build was heavy green, and found ESG to be great. Over time my deck has a higher concentration of White (the most important change being to add 2 x ET), and moving to Mox has proved great. Early game you can get your turn 1 Argothian (before they Thoughtseize), you can imprint spells that are otherwise crappy in a starting hand (Sigil), imprinting a Grove means you have a un-Wastelandable Savannah, late game it lets you keep 'going off' as you have plenty of cards to imprint so its like dropping 2nd/3rd lands for the turn. Also randomnly helps against land destruction/denial strategies by diversifying your base. I have even EOT-ET'd for a Mox when I needed to hit a 3rd mana source and went on to win the game.
Hi guys again. So after another week of playtesting I have finally settled on my build but I need (hopefuly) one last help from you: in what matchups is Moat so great? I bought the whole deck without Moat and now Im thinking about finally going for it, but I have played so many games without it (with 3 Confinement MD) that my games with it are awfull, I always wish it was rather Confinement. Thanks.
If this is how you feel right off the bat, then don't get a moat. The money could be used elsewhere. I personally have been running 3 confinements as well and dont see much use for moat. That and i can't afford one. Sometimes i run an Island Sanctuary in its place...
You have to be able to support Confinement, Moat you just cast and forget about. Moat + Sterling Grove is pretty much GG vs. a lot of decks.
I play Moat and 3 Confinement main. I know it seems like overkill, but when Zoo has you against a wall being able to throw Moat out to kill their pridemage before you confinement is golden.
Moat is a must.
Moat is there to to give you the time to set up a confinement lock. Its a answer to alot of decks in a single tutorable card. You cannot always rely on confinement for protection, since you need 2 draw effects for the confinement lock. And becouse the confinement lock requiers so much pieces, its mana intensive too, and can sometimes be too slow. That is why you play moat. I had plenty of situations where i didnt have any draw effects, and my opponent had a few creatures where moat was my only solution (since confinement lock takes too much time)
so if you have the money play moat. you can always sell it again and maybe make some profit :)
And i also play 3 confinement main atm, so far i am quite happy with them.
You also get silly plays like...
T1: Forest, tap, cast Utopia Sprawl.
T2: Serrah's Sanctum, tap forest for GW, play Wild Growth on Sanctum. W floating, tap sanctum for GWW. Play Moat. ::goblin player scoops::
Obviously an example of 'magic christmas land', but it happens.
You can play and win with Enchantress without packing Moat. But Moat is just such a great silver bullet against a large percentage of legacy decks that a truly competitive build has it as an auto-inclusion.
Believe me, I hated plopping down the ~$150 for my copy. But the price is only going to go up if Enchantress does well at Columbus like I think it will. It's also seeing play in other control-ish builds like Countertop Thopter. Kudos to those who managed to snag one before the price skyrocketed...
2 Thoughts:
1) How are people planning on dealing with the Aluren deck? I have Leyline of Sanctity in the SB and a few other things.
2) I want a 4th win condition because I am afraid of Sad. Sacrement, Jester's Cap, Earwig Squad....thinking Banefire or Golden Wish to the SB as the answer or going down to 2 Solitary Confinement instead of 3 in the maindeck
Hi, I'm new to this forum and i want to give my thoughts about my favorit decktype.
first of all: Moat is the best silver bullet in this deck. Ok, I often sideboarded the card out, but against decks i don't need it.
One of my luckiesed plays against Treshhold long time ago. He countered everything i played in the early games (2 or 3 enchantress effects, so must counters!), then i landed a Moat and he had nothing against it!
One of my Questions: what has the deck against Emracul and his "family"?
@stu55: what about Runed Halo? I run 2 copies main and 1 in the sideboard, cause it's a solution against combo and also against a lot.
Karakas and O. Ring vs. Emrakul, or possibly Elephant Grass. Runed Halo, Moat, or Confinement vs. Progenitus.
Runed Halo only helps vs. Emrakul if you can sac 6 perms and still have it in play (and still have enough juice to win the game).
How does O.Ring help?
Humility might be a solution, but only if you're infested with those (might be useful with Pridemage, Trygon Predator and Iona though)
*Nevermind, assumed O-Ring was an Aura.
"[cards]", not "[card]"Quote:
*How can i link cards?
The spell Oblivion Ring does NOT target. It has a triggered ability that goes on the stack once the permanent has resolved and entered the battlefield.
This man is absolutely correct.
O-Ring the spell does not target, the ability once it resolves does and Emrakul does not have protection from Colored abilities.
EDIT: And here is the relevant link http://mtgsalvation.com/1217-cranial...on-ringed.html
Wow, I thought it had protection from coloured abilities too! That changes things a lot!
Hey, what do you think about my bulid:
10 Forest
2 Plains
2 Savannah
4 Windswept Heath
1 Serra's Sanctum
2 Karakas
4 Argothian Enchantress
2 Sigil of the Empty Throne
4 Ground Seal
2 Oblivion Ring
4 Sterling Grove
4 Elephant Grass
1 Karmic Justice
4 EnchantressŽs Presence
4 Wild Growth
1 City of Solitude
4 Utopia Sprawl
3 Solitary Confinement
2 Replenish
Sideboard
4 Leyline of the Sanctities
1 Karmic Justice
3 Choke
2 City of Solitude
1 Sacred Ground
3 Aura of Silence
1 Replenish
When I would have a Moat:
- 1 Ground Seal
+ 1 Moat
Are those Leyline of th Meeks supposed to be Leyline of Sanctities? Because I don't think you should play Leyline of the Meek. Or if you really do, could you explain why.