Originally Posted by
Dark Ritual
I personally run a 2/2 split of FoW between the MD and SB right now. My counterpackage MD ATM is 2 FoW, 3 Misstep, and 4 Remand. I have 1 flusterstorm, 1 misstep, and 2 FoW in the SB along with a mindbreak trap for counterwars ending in cunning wish. Against decks you don't have counterwars with I usually board out some remand's for the misstep if they play targeted discard and force if they play trouble 2+ drops that you don't want to resolve like canonist, tidehollow sculler, etc. etc. It's worked out pretty well so far. I like remand for counterwars and against decks we have lots of time against I can just usually set up a board state where I will win any counterwar regardless of their hand based on being able to wish for flusterstorm/MBT to just blow them out.
I expect misstep will get banned so I'll have to revamp the counterpackage once again but that's fine by me; I'll probably just start running some amount of flusterstorm MD based on how sick it is in counterwars and even against just random discard and hymn it shines as a way to counter them for sure usually.
It depends on your hand on whether FoW's card disadvantage is brutal or not. If you don't have that many cards, it's brutal. If you have excess combo pieces it's a pretty easy call to FoW a certain spell.
The good part about snap on snapcaster mage isn't that it gains mana. It's that you can go EoT intuition for 3 snap's with a snapcaster mage in hand along with brain freeze and remand and you then kill them via going high tide, snapcaster mage, snap, snapcaster mage, snap, snapcaster mage, snap, snapcaster, high tide, brain freeze, remand it, brain freeze again and kill them due to them getting decked in their draw step. You don't even need reset, turnabout, or meditate for this lethal combination.