Re: [Deck] Imperial Painter
I was thinking about 1 MD Heap Doll so I could have at least one MD anti-graveyard that can also be played (and equipped if I run SoLS) unlike Faerie Macabre. I haven't played much against Survival, but I assume that being able to get rid of Squee would help.
Re: [Deck] Imperial Painter
Heap Doll is very good in a blue splashed deck because you can tutor it with both trinket and recruiter and because it can be equipped when its ability is not relevant.
I've already included it in my deck, 2 pages ago.
I want some kind of creature removal MD, and I plan to try Pyrite Bomb and Cursed Scroll. The first cantrips in the worst case and the second is quite synergic with the deck which tends to empty its hand very fast.
Re: [Deck] Imperial Painter
But what about Heap Doll in mono-red? Even without Trinket Mages, having one recruitable anti-graveyard card that can also carry a SoLS seems worth it.
Maverick, I like the idea of keeping the stompy manabase and playing blue, but don't you have problems with early game Wastelands?
Re: [Deck] Imperial Painter
Tomorrow is the big day. Go Imperial Painter!
No matter what happens, I'll post my updated list with results. I'm banking on good ones, so keep your eyes peeled for a report.
Re: [Deck] Imperial Painter
I don't know how I feel about the inclusion of Heap Doll in Imperial Painter, but it sounds like there has been some success with him. I think that the Stompy manabase is awesome, but doesn't have much room for duals AND Magus. I suppose Chrome Mox imprinted with a Trinket Mage or any card(once a painter is down) can be done, but it just seems kinda weird and possibly inconsistent and really anti-synergistic on paper.
If you have a Painter down, you're probably winning since you can counter/destroy anything. You're just waiting for the combo or a finisher.
So. If one were to run a splash of blue, would it be better to do Stompy+duals or just a manabase of duals+basics+fetch? And then would it be right to keep 4 Magus in either(lose burst in non-Stompy, but cut yourself from blue with Stompy)?
Quote:
Originally Posted by
Maveric78f
I want some kind of creature removal MD, and I plan to try Pyrite Bomb and Cursed Scroll. The first cantrips in the worst case and the second is quite synergic with the deck which tends to empty its hand very fast.
Isn't Painter+Blasts+Bolt good enough? I think SDT would be better(filter vs cantrip). Don't feel like I'm picking on you, I just want more insight on all of this.
I just feel like toolboxing this much is watering the deck down. Even if I ran Trinket Mage, I'd be running more than 1 Grindstone.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
DrewliusMaximus
Maverick, I like the idea of keeping the stompy manabase and playing blue, but don't you have problems with early game Wastelands?
I'm slowly removing step by step the stompy elements of the deck.
Re: [Deck] Imperial Painter
When do we get to see the new tech from the Beta Trop. tournament??
-Chris-
Re: [Deck] Imperial Painter
At the Beta Trop tournament, I ended up going 3-3 on some close, close matches that ended fairly disappointedly. I ended up trying something a little different by trying a single Faerie Macabre in the main as I anticipated a lot of Ichorid or Survival, which tend to pop up in larger Syracuse events. I traded a little bit of fire-power for some help against those archetypes:
+1 Faerie Macabre
-1 Dragon Whelp
The secret tech I used in the sideboard was Helm of Obedience and Leyline, actually in the sideboard. I was able to get off the Helm by itself numerous times without the Leyline. I actually ended up nabbing in one match an opponent's Eternal Witness, which in turn brought back my Grindstone for the win.
All in all, it was a mediocre showing. I didn't prepare as much as I could have with all the things I'm trying to sort through in my life right now with departing to the Navy and all. At any rate, I wasn't going to miss this event and was glad I got to play.
Wins (3)
vs. Goyf Sligh
vs. Survival-Painter
vs. Eva Green
Losses (3)
vs. I.T.F
vs. Goyf Slgih
vs. MS Paint
A starking contrast to what I was expecting, much to my chagrin. I got paired against some of my worst matches (Sligh and Eva). One thing to note: All but one of the six rounds went to tight game three's, and some of my losses were due to mana-flood and dead draws.
I really feel this archetype is strong, but needs a second color (possibly) to increase consistency. I'm not saying go gung-go and split it with a new color, but just a splash of blue for Trinket Mage or Divining Top. But note that in doing so, some of the deck's major control elements or offense could be brittled.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
A Legend
At the Beta Trop tournament, I ended up going 3-3 on some close, close matches that ended fairly disappointedly. I ended up trying something a little different by trying a single Faerie Macabre in the main as I anticipated a lot of Ichorid or Survival, which tend to pop up in larger Syracuse events. I traded a little bit of fire-power for some help against those archetypes:
+1 Faerie Macabre
-1 Dragon Whelp
The secret tech I used in the sideboard was Helm of Obedience and Leyline, actually in the sideboard. I was able to get off the Helm by itself numerous times without the Leyline. I actually ended up nabbing in one match an opponent's Eternal Witness, which in turn brought back my Grindstone for the win.
All in all, it was a mediocre showing. I didn't prepare as much as I could have with all the things I'm trying to sort through in my life right now with departing to the Navy and all. At any rate, I wasn't going to miss this event and was glad I got to play.
Wins (3)
vs. Goyf Sligh
vs. Survival-Painter
vs. Eva Green
Losses (3)
vs. I.T.F
vs. Goyf Slgih
vs. MS Paint
A starking contrast to what I was expecting, much to my chagrin. I got paired against some of my worst matches (Sligh and Eva). One thing to note: All but one of the six rounds went to tight game three's, and some of my losses were due to mana-flood and dead draws.
I really feel this archetype is strong, but needs a second color (possibly) to increase consistency. I'm not saying go gung-go and split it with a new color, but just a splash of blue for Trinket Mage or Divining Top. But note that in doing so, some of the deck's major control elements or offense could be brittled.
How'd you feel about Leyline as GY Hate? Did it suck not having it in the opening hand or drawing into it?
Re: [Deck] Imperial Painter
Yeah it was pretty lousy. I felt that there was really no need to have it if I played the Faerie's anyway, except to replace them with the Leylines and then Helm post-board. Seriously, the Helms alone were doing just fine. Like I said the list is strong, but it needs a make-over.
I really didn't do so hot at this one because I got too lax and too cute with my play. I really blame myself and not the deck (even though it did shit the bed on me a few times, it has been very consistent before this).
Re: [Deck] Imperial Painter
Right now I am running the base list -1 SOLS and -2 recruiter (cause i don't have them yet) +3 Divining top. They really help me weed out those dead draws late in the game, if it happens to go that far. I went 4-1 at my last local tournament, losing to survival in the finals, but beating loam control, u/g madness, r/b land destruction/discard, and the same survival deck.
-Chris-
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
cwt1220
Right now I am running the base list -1 SOLS and -2 recruiter (cause i don't have them yet) +3 Divining top. They really help me weed out those dead draws late in the game, if it happens to go that far.
I myself made the following switches to the original list :
-1 Solas
-4 bolts
+2 tops
+3 magma jets
It really improved consistency. On a side note, 3 tops shouldn't be used without the full playset of recruiters (or other shufflers).
Re: [DtW] Imperial Painter
Imperial Painter made it all this way, guys! It's now a Deck to Beat! Very cool.
Re: [DtW] Imperial Painter
Quote:
Originally Posted by
A Legend
Imperial Painter made it all this way, guys! It's now a Deck to Beat! Very cool.
Don't get TOO excited. It was only one of 4 different Painter builds and this is the only good Painter thread we have. Other versions included the following:
UBg
UBg
UR
UBgr Trinket Build
Re: [DtW] Imperial Painter
Haha, my list is half the results.
Re: [DtW] Imperial Painter
At any rate, it's good to know the deck has gotten this far.
I was thinking about adding Sensei's Divining Top this weekend to my build. I really think it would have helped with the consistency. Of course, in this scenario, considering a color "splash", fetchlands would help tremendously with Divining Top as well and open some doors for the deck to produce.
Quote:
Originally Posted by Peter_Rotten
Don't get TOO excited. It was only one of 4 different Painter builds and this is the only good Painter thread we have.
Isn't that the point of furthering an archetype and making it the best out of what you have? Sure seems that way to me. Imperial Painter has proven to be the best of the Painter archetypes because of the results it has posted, not necessarily because it is the "highest" of four evils and lack of reading pertaining to those other builds.
I'd be interested in seeing some more Painter threads dedicated to other versions of the combo, don't get me wrong, but those versions do not include Imperial Recruiters and are not even close to the same concept. The only similarities might be Red Elemental Blast in the main. But comparing the other Painter lists to this one because of thread scarcity isn't really legit.
Those variations deserve their own respective threads, just like Thresh, unless we come to a hybrid version which merges the concepts into a super-archetype. All I'm saying is, Imperial Painter hasn't "limped" to the finish line. It either belongs here on its own merit or it doesn't.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Skeggi
And on a side-note, I'm affraid we'll soon be seing this monster in the DTBF.
I like to pat myself on the shoulder and showcase my amazing insight in stuff other people do. Grtz on you guys working yourselves up here :cool:
Re: [DtW] Imperial Painter
I really like Faerie Macabre in the deck. It shrinks Goyf, helps in the Cephalid Breakfast matchup(yeah, my buddy just picked up the deck), good vs Loam and is ok vs Ichorid.
I find myself wanting more Faerie Macabres, but then in some matchups I don't like it at all. But I guess I could always Imprint it on a Mox or pitch to Jaya.
What do you think, A Legend? Is more Faerie good? Or is one enough with SoLaS? Or do you think Heap Doll is better?
Re: [DtW] Imperial Painter
It all depends. SoLaS is really great for recursion, but more Macabres could work well with the advancement of decks which rely on the graveyard to win. Of course, it depends on your meta. If it's an aggro-heavy one, then Sword works fine by itself over the Macabre.
Re: [DtW] Imperial Painter
I might be the only one, but I still like 3 Jaya in mono-red Imperial Painter for the sake of consistency. In a deck that relies so much on synergy with Painter's Servant and top-decking, I would rather see too much Jaya than not enough (she even pitches to herself).
I know there are potential problems with casting cost and sometimes even the cost of using her ability. And I know she can be dealt with fairly easily. But I've tried to pay close attention to the times I see Jaya and consider how it helps or hurts me, and I've mostly been happy to have 3. The better chance of combining Jaya with Servant early, the more frequent ability to guarantee a useful topdeck, and the occasional benefit of having back-up Jayas should the first one get removed, seem to have helped me keep pressure on opponents. Without splashing a color, I feel like this a subtle way of maximizing consistency.