Originally Posted by
jandax
Great primer, Parcher. I've recommended it to a few friends. You folks here put up intelligent arguments
If someone could, please take me through a nuts hand. Turn 1 or 2 kills
Opening hand:
LED, DA, GGT, Coliseum, Stinky, Ichorid, Thug
Play the LED first, so as not to tip off the op. on what you're playing. Play Coliseum, and crack LED for UUU. Use UU and 3 life to retrace DA, dredging back your three critters from the opening hand. Lets say you dredge a coupla omeabas that come into play, and have a coupla Bridges in the yard from the dredge, as well as more dredgers in the yard. the last U and U + 1 life from Coliseum to dredge 3 times from another DA in the yard. Now 2/3 of the library is in the yard, with three bridges, all four of your narco's are out, and you have a FKZ and 2 DR's in the yard. You sac three narco's for a DR and one for a cabal for good measure, netting 16 zombies, DR the FKZ and march on over?
Basically, what I am trying to ascertain is that in order to turn1/2 someone, you'll need to flip all of your Narco's and have 3/4 Bridges in the yard as well as a DR/FKZ in order to kill, right? And if you can't do that on turn 1, then you flip cards on turn two, or cast a Pimp if you don't have enough Narcos out, right? I'm still new to the deck, but this primer has helped out tons. A real Ichorid For Dummies it is