By any means add 2nd Ajani. Its that good. I've tried to cut one for Decree and missed it the whole day. Decree was horrible, even despite that I played 2 Crucibles.
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By any means add 2nd Ajani. Its that good. I've tried to cut one for Decree and missed it the whole day. Decree was horrible, even despite that I played 2 Crucibles.
Yeah, I have one: Sphere of Law.
If you want to delay the Sligh/Burn (or even goblins maybe?) rush, I think this is the way to go, even though in my meta this Burn variants is not that often.
I find baneslayer angel to be good against Zoo and their burns when i'm playing landstill. Perhaps it would work in ultimate walker for you too. I run 1 copy in my SB
This is a bit off the wall, but has anyone tried Porphyry Nodes in this deck? The delay sucks, but the ability to get rid of 2-3 creatures for a single white in a deck that can stall well with Factory, Vengeant, and Ice seems tasty to me. Additionally, Nodes commits the opponent to a strategy: Either win with the rush -now-, or hold back, let Nodes sweep the board, disappear, and re-deploy. It seems that you could benefit from either one; The opponent having to overcommit, or the multiple turns to establish greater control of the game.
It's also horrible with an Elspeth out, but once you've got the Elspeth engine going, do you care?
I play 61 and it's been treating me well. I personally find that lightning helix is one of the most important cards in this deck in this format because it can take care of threats and buy you time, which you need. Crucible is good as well, especially with wastelands around. With it on the table, your fetchlands become godlike, and factories can block for days, but ultimately I think the 4 helix is better here, though both would be optimal.
Shackles are can be good with the right mana base, but is usually more of a late game threat with the way this deck plays lands and I believe that we already have enough late game threats more powerful.
Also, is firespout really better than Humility. I supposed is can be in the zoo/gobbo MU, but Humility is an outright hoser in most the the DTB.
Think about what a resolved Humility can do: Pretty much autowin against TT(force them to stall until they find wipe away), Makes Dreadnaught a 2 card combo mons goblin raider, hoses reanimator/NO decks, it makes your factory able to kill anything, stops bob, stop creature based combo decks, etc.
I believe it is a pillar of the deck, it warps the state of all creatures in a way that this deck can capitalize on. It combos directly with mishras factory, elspith, and indirectly with your burn and 0ften resulting in a long lasting Jace.
I finally got up to 61 with the 2nd crucible., too much of an important card for this deck: not only for the light number of fetches, but more for a mana denial plan along with ajani. But games are still to be done, though. Chances I'll change my mind. I chose shackles over a 2nd ajani, or the 4th helix if you wish, because I plan to see lots of fast aggro and aggrocontrol. That's why I upped the snares to 4 and left the 2nd forbid in the sb. That's also why I chose firespout over humility: humility is absolutely wrecking g1, but at t4 hits daze and at that time I want to board a little clear. Firespout = wrath of god for any tribal/zoo MU, left aside tarmo which we have other answers for. So yes, in a meta like this, firespout is better than humility. Also, it serves the need to buy time, so basically the 4th helix is probably not needed (though i'd love to have that last copy, just to show my russian set ^^). Humility is good IF it lands, and in any case post-sb is weakened by grips etc. Firespout does nothing against tarmo or dreadnought, but EE and plowshares are good as well.
Shackles: it's more of an anti-aggrocontrol card, imagine a 1/1 split between ajani (taps the threat) and shackles (steal the threat): I've tuned the list more vs faster aggros, and sacrificed humility for firespout which I think is more performant in the meta I supposed to face. Shackles is nuts against bant countertop etc... wherever a goyf is, shackles is too. Is nuts against merfolk (not an autowin, but hard times for merfolk players, and is an out to needle on EE), nuts in the mirror (steals mishra), nuts against any white-based deck, good vs DS too, meat for forbid in other cases. So firespout to deal with zoo/tribal > humility, and when I would have have humility, I use shackles instead. That's obviously a meta call...
I played this deck at the Finnish Legacy-Champions last weekend. Changed the deck to more of a Landstill build the day before the tournament by changing Forbids and Firespouts to Counterspells and Wrath of Gods.
The Deck:
Lands 24:
2 Island
2 Plans
4 Tundra
3 Volcanic Island
4 Flooded Strand
1 Arid Mesa
1 Plateau
2 Wasteland
3 Mishra's Factory
1 Academy Ruins
1 Tolaria West
Planeswalkers 5:
2 Jace Beleren
2 Elspeth, Knight Errant
1 Ajani Vengeant
Spells 32:
4 Ancestral Vision
4 Force of Will
3 Counterspell
3 Spell Snare
1 Crucible of Worlds
1 Humility
4 Swords to Plowshares
3 Lightning Helix
2 Wrath of God
2 Cunning Wish
1 Decree of Justice
3 Engineered Explosives
1 Enlightened Tutor (card number 61).
Sideboard:
4 Red Elemental Blast
1 Blue Elemental Blast
1 Dismantling Blow
1 Pulse of the Fields
1 Wing Shards
1 Enlightened Tutor
1 Path to Exile
2 Negate
1 Tormod's Crypt
2 Relic of Progenitus
There was 89 players so 7 rounds. I didn't take very good notes. But I'll write the match-ups and some things I remember about the games. Also sorry about not taking down anyone name - I'm terrible with names to faces.
Round 1: RGWB-Zoo (a quiet kid, lost to him last year when I was playing Ichorid)
Game 1: He is able to get me down to 6 life before I get down a Humility to make his creatures useless. Three Lightning Helixes get me back up with my health and 4 resolved Ancestral Visions get me a nice amount of counters. Elspeth kills him in the end.
Sideboarding: No notes but I put in BEB and Pulse of the Fields.
Game 2: I keep getting answers for his Confidants and Tarmos. Then he makes a wierd play. I'm at 4 lands + 2 fetches. He is at two lands without white as I wastelanded his Savannah. He plays an Ankh of Mishra O_o Sure he doesn't need more than 2 mana for his deck but... I let him resolva a Jitte - which turns into a Play creature - next turn equip - attack - I bolt/Sword it. I top deck the Pulse at around 13 life. Let him get me down to 5 before I just keep jumping back over 10 life. Elspeth tokens seal the dead again.
2-0
Round 2: Dreadstill (This is against one of my group players Roope, we considered just Drawing the game but decided its not worth it this early in the Rounds).
Game 1: He Mulliganed down to 6. But is able to get Counter-Top into play and I'm not able to find answers to it before I die to Mishra's and Tinkering Mage.
Sideboard: In 4 Red Elemental Blasts
Game 2: He isn't able to find a Dreadnought in this game either. Time is called with me having Turn 0. Him at 11 life me at 14. He has a Mishra's Factory and Tinkering Mage. I have 2 Mishra's Factories. On my Turn 2 I'm able to resolve a Elspeth - one Mishra flying over for 6 damage taking him down to 5. His Turn 3 he thinks for a while, then attacks with everything - leaving me open to kill him next turn ^^
1-1
Round 3: Bant-Survival (Against a guy I've played against before on several occasions, Henri if I remember correctly)
Game 1 & 2: Not much to say about these games, one game he doesn't get lands and the other game he only gets lands >_<
2-0
Round 4: Dont know the name of this deck, Dread-Stifle combo with the green-Hideaway land and Protean Hulks with Counter-backup.
Game 1: I'm not sure what the deck does - so I keep swording and Bolting his creatures getting him up to 31 life (twice). I get and Elspeth and Mishra up and start beating him down to 14. He is able to resolve a Pithing Needle on my Elspeth - to which I have an Enlightened Tutor to fetch for a EE during my upkeep. But this was where I made a stupid mistake by not looking at my mana - while searching for the EE I decide that Humility should win me the game by stopping his large creature, so I get that instead. Only to notice I only have one white mana untapped - and he Thoughtseizes me on his turn taking the Humility >_< I die to a Dreadnought + Protean Hulk going from 20-2-0 life.
Sideboard: Cant remember other than maindecking Dismantling Blow and the Path.
Game 2: I get an opening hand with Dismantling Blow, Swords, Counterspell, Island, Academy Ruins, Wasteland and Ancestral Vision. I decide to keep as I'm sure I will be able to draw a white mana land. I dont draw any whitemana producing lands during the next 4 turns... And he plays a second turn Dreadnought. 20-8-0. I fail...
0-2
Round 5: Dreadstill (Also against a player from my group, Ville who is at 2-2)
Game 1: He has total control going down one life from a Force to 19. Me slowly dying to a Factory.
Sideboard: In 4 REB out Helixes
Game 2: I have total control killing him with a Factory.
Game 3: This game was closer but I was able to kill him in the end. He wasn't able to resolve a single Dreadnought in any of the games.
2-1
Round 6: UWBG-Landstill
Game 1&2: Not much to say - he was simply just a much better player than me. Second game he gets an early Loam/Dust Bowl combo running and me never seeing more than 2 basic lands.
Sideboard: In 4 REB out Helixes
0-2
At this point I dropped with a 3-2-1. I would have had to win rounds 6&7 to be able to get into Top 8. Oh well, maybe next year ^^
Dont think I would change much in the deck. Only card that was underperforming was Lightning Helix - but it did shine in the Zoo matchup (just as it was supposed to). Also think Wrath of God was a better choice than Firespout - at least when looking at what decks I was paired against.
Another answer to the burn matchup question is, I've never tested this but it could be interesting to run Ivory tower in the board. I think a potential turn 1 ivory tower could do a lot more than pulse though you won't be able to tutor tower if you run cunning wish in your build
Just seems like some left field tech that could be potentially good and unexpected =). I was just sitting there shuffling some cards at my computer and this idea clicked
Played the deck in 36 people tourney the other day. Went in with that list:
// Lands
4 [R] Tundra
2 [U] Volcanic Island
1 [A] Plateau
2 [ALA] Island (1)
2 [RAV] Plains (4)
4 [ON] Flooded Strand
2 [ZEN] Scalding Tarn
4 [4E] Mishra's Factory
1 [TSP] Academy Ruins
1 [MM] Dust Bowl
// Spells
4 [TSP] Ancestral Vision
4 [DIS] Spell Snare
3 [4E] Counterspell
3 [M10] Jace Beleren
4 [AL] Force of Will
2 [JU] Cunning Wish
4 [R] Swords to Plowshares
3 [CFX] Path to Exile
2 [ALA] Elspeth, Knight-Errant
2 [A] Wrath of God
2 [TE] Humility
1 [ALA] Ajani Vengeant
3 [FD] Engineered Explosives
What got cut? Crucible. Easiliy the weakest card there. Perhaps Forbid changes the experience, but I just don't own any.
So a short report.
Round 1. MonoW Kithkins.
Both games went through the same route - I managed to get a couple of 2 or 3 for 1 exchanges with Explosives and Wrath, stabilised at 11 and at 8 life, resolved Visions/Jace, dropped Elspeth and won.
2-0
Round 2. UGWB Faeries.
Game 1. I keep a shaky hand without force, or explosives and quickly get overwhelmed by Blossom + Jitte.
Game 2. I remove goyf, confidant, Snare his blossom, EE away Jitte + Sprite and when just win with planeswalkers.
Game 3 went much in the same fashion, I remember wishing for Return to Dust on his Blossom.
2-1
Round 3. MonoB Rat pack.
His creatures are no match to factories, he's clogged on 2cc slot (EE rocks there) and eventually I just get in there with multiple visions to overcome his discard. Game 2 involved Ajani's ultimate, where he just scooped in.
2-0
Round 4. Natural Order Survival Elves.
Game 1 he never gets the chance to do anything disruptive, as I just counter/remove everything.
Game 2 I counter early survival, then Tsunami, but he manages to resolve a second one, which doesn't actually set me back that much (I only lost 2 lands, having 2 in hand), then I drop Humility and he just concedes when my Ajani goes to 8.
2-0
Round 5 and 6: ID.
Top8. Same guy with Natural Order Survival Elves.
Game 1, isn't much different from the previous two.
Game 2, he shows a pretty nutty hand with Survival (forced), Tsunami (countered), second Tsunami (which gets there), Natural Order for Progenitus. I manage to Wrath away the beast, but I'm on one life, with a Wish in hand (aimed at Pulse), but no blue source. Guess what, I topdeck 3 fetchlands, he gets in with some mana elf.
Game 3 is tough again. He manages to cast Survival, but I'm able to slow him down with Relic. My Humility gets gripped, and after some time I'm low on life. I try to stall the things with Elspeth and Wish->Pulse, but he attempts to explode with Survival. I'm forced to blow Relic to get rid of his Squee and he's one turn short of Mirror Entity infinite combo. I rip off second Humilty from topdeck, proceed with Elspeth's ultimate, cast second Elspeth, and just win from there.
2-1
Top4. Aggro Loam
Game 1. I lose to not drawing enough removal (really, only one sword). When I get Wrath to clear the board, he got me down to 4 and just burnt out with Assault.
Game 2 we fight over my Needle on Wasteland (O-ring/EE away/O-ring), and it appears he doesn't have Grips (O-Ring instead). I cast second Needle on Wasteland, so his wastelock plan fails. A bit later I land Humility, and after a while I deck him with Visions while he was dredging/cantripping hard, trying to find his 3rd ring (his Knight would've been like 20/20 at the time).
Game 3. I get enough removal and my trio of Planeswalkers just gets there, while he isn't able to dredge due to my Relic.
2-1
Top2. UW Landstill. Its late and we split.
In preparation for the SCG 5k in Los Angeles on Jan. 3rd, my friends and I have been building a test gauntlet and been throwing decks through it to see what would do well. At first, I started with a somewhat traditional UWb Landstill deck list but after many rough match-ups (due to either the deck, my ability as a pilot or the match-up in general), I made the transition to Walker. What I've been testing for the past few days is this.
// Lands
2 [REW] Wasteland
3 [JGC] Mishra's Factory
4 [B] Tundra
2 [B] Volcanic Island
2 [ZEN] Arid Mesa
4 [ON] Flooded Strand
1 [B] Plateau
2 [UNH] Plains
2 [UNH] Island
1 [TSP] Academy Ruins
// Spells
3 [FNM] Fire/Ice
4 [ZEN] Spell Pierce
1 [10E] Crucible of Worlds
1 [ALA] Ajani Vengeant
2 [LRW] Jace Beleren
3 [REW] Lightning Helix
4 [R] Swords to Plowshares
2 [ALA] Elspeth, Knight-Errant
1 [JGC] Decree of Justice
2 [FD] Engineered Explosives
2 [TE] Humility
4 [AL] Force of Will
1 [FNM] Isochron Scepter
4 [DD2] Ancestral Vision
2 [LRW] Cryptic Command
2 [JGC] Cunning Wish
// Sideboard
SB: 2 [SHM] Firespout
SB: 2 [MOR] Vendilion Clique
SB: 2 [IA] Hydroblast
SB: 2 [IA] Pyroblast
SB: 1 [FNM] Circle of Protection: Red
SB: 1 [FNM] Tormod's Crypt
SB: 1 [DS] Pulse of the Fields
SB: 1 [IN] Dismantling Blow
SB: 1 [ZEN] Mindbreak Trap
SB: 1 [ZEN] Ravenous Trap
SB: 1 [MI] Enlightened Tutor
Spell Pierces have been much more useful than Spell Snare has been in the past. In regards to the Decks to Beat, it improves match-ups against Landstill and ANT. For other common decks, it helps improve dredge by disabling early discard effects and helps to stop their Dread Return on critical creatures. The Cryptic Commands are a recent addition that replaced Forbid. I found myself generally needing more utility like bounce and I found that while the buyback on Forbid is amazing, I don't feel that I can generate enough draw consistently to utilize this effect when it is needed. For that reason, I felt that the tempo generated by Cryptic would do more than what Forbid could do for me. My 61st card is Isochron Scepter and it's been too funny to take out and replace with something else. Some decks are just unable to deal with a resolved Scepter with Helix, Fire/Ice or Swords attached.
The only real big question in my mind is Wasteland versus Dust Bowl. I understand the usages and reasons for each but I'm still on the fence on them. Playing Dust Bowl opens up the possibility of playing Electrolyze instead of Fire/Ice but leaves my Isochron Scepter with fewer options to set-up with. Fire/Ice is a fantastic utility card but since this deck lacks a large amount of deck manipulation versus Landstill, I would enjoy being able to mitigate that fact with Can-tripping cards.
Any comments, critiques, questions or queries would be appreciated.
I have not used Ultimate Walker to much as of late due to a recent metagame shift at my college but I still do play with it so as to stay minimally sharp at worst.
One of the key things to consider when building a Walker list is your expected metagame. Cunning Wish is a cop out card for those who have no meta predictions... It is better to admit this then to guess blindly however.
I would personally cut the Wish's for some form of utility removal (Firespout or EE come to mind as good options).
As for Wasteland and Dust-bowl... Here again is a meta call.
Personally I would prepare for an aggro meta game and as such pack wasteland and firespout instead of dust bowl and cunning wish.
2UU
Planeswalker - Jace
Loyalty - 3
[+2]: Look at the top card of target player's library. You may put that card at the bottom of his or her library.
[-0]: Draw 3 cards, then put 2 cards from your hand on the top of your library in any order.
[-1]: Return target creature to its owner's hand.
[-12]: Exile all cards from target player's library. That player then shuffles their hand into their library.
Sadly as busted as the new Jace is he simply wont make the cut in Legacy.The major issue with Jace is that it takes 6 turns to finish the game assuming you just ramp up over and over and your opponent doesnt screw with him at all Jace is mildly good with Top to be sure but... Other than that he is sorta lacking.
The ability to cast brainstorm is sick but he gets raped by bolts which is a pain.
Unsummon does not do much in this format except against one threat decks like Geddon Stax, Reanimator, and to a lesser degree Agrro Loam.
This card is not about winning the game by itself, it's all about finding the right answer or temporizing. I say its versatility will make him good enough for legacy decks.
Bolt is only played in 2 decks and if you take Jace first ability, it cannot be bolted because you have priority and the +2 is part of the cost.Quote:
The ability to cast brainstorm is sick but he gets raped by bolts which is a pain.
It temporizes or bounce to counter it (best exemple is with CB where you do not lose card to bounce/counter).Quote:
Unsummon does not do much in this format except against one threat decks like Geddon Stax, Reanimator, and to a lesser degree Agrro Loam.
Personaly, i find it way better than the old one.
P-M
Supreme Blue adapted to the strategy of evading Cb by packing more 3cmc cards. Replacing Jace Beleren with the new Jace is an adaption to this ;)
And it also kinda helps to break the CB lock about which this deck doesn't care too much.
Hell, would you rather draw a card each turn or Brainstorm each turn? For me, the decision is easy.
I agree it's differs from the accepted playable CMC 4 Planeswalkers, Elspeth and Ajani in the sense that they occupy a control/stability slot and then their ultimates (+ Elspeth's 2nd ability) double as win conditions. The new Jace, while not likely to fill a win condition slot, is a great stabilizing tool and a great means of card advantage.
If you elect to use the personal draw ability on the OG Jace first activation it too gets raped by Lightning Bolt. The new Jace's plus ability is pretty weak, but the old one's plus ability wasn't spectacular either, both of them leave you gaining no card advantage over your opponent. On an open board I'd have no problem, scrying with the first activation, then Brainstorming every turn until board position changed.
I think the Unsummon ability isn't too bad, keeping a Goyf permanently summoning sick is pretty solid. It forces your opponent to repeatedly expend resources (versus something like Zoo bouncing their CMC 3 guy, ties up alot of their mana and keeps them from further extending board position). It can also give you an additional chance to counter a resolved threat. It's not as universally good as Ajani's tap ability and Elspeth's chump blocker ability, but it's solid versus more of the field than I think you're giving it credit for.
I think the card will be good in similar situations to when the original Jace is good. In control versus control mirrors, or when the game is reaching a stable position, they both can serve as a means to put the game out of reach of one's opponent. I think the new Jace's abilities are better than the old one's but I'm not sure if it's casting cost is too prohibitive. It's not so much that 4 mana is too much, just that 4 mana- plus some sort of counter back up might be too much. Unlike Elspeth and Ajani, the new Jace can't be run out turn 4 while protecting itself against an on board threat and putting itself out of Bolt range all in one activation. It seems a bit rugged waiting til turn 5 for Spell Snare / Swords to Plowshares mana to be up, or turn 6 for Counterspell mana to be up, so one can either use the scry and put it to a safe 5 Loyalty or so one can use the Unsummon and have an answer to a burn spell.
I haven't honestly played this deck, but I have been keeping an eye on its development. I can say that the new Jace most likely will find a nice place in the deck. His ability to brainstorm every turn would just be fantastic for the deck.
I played a 37 man tourney this weekend, and went 3-2. I played the following list: (it's 61 cards, I know)
It performed reasonably well. I have a ultrashort report, here's how it went.Code://Lands
3 Flooded strand
3 Scalding Tarn
4 tundra
1 Plateau
2 Volcanic island
1 Tolaria West
1 Academy ruins
1 plains
2 island
1 Mountain
4 Mishra's Factory
//Spells
2 Jace Beleren
2 Ajani Vengeant
2 Elspeth, Knight Errant
4 Ancestral Visions
4 brainstorm
4 Force of will
4 Spell Snare
2 forbid
4 Swords to plowshares
2 firespout
3 Lightning helix
3 Engineere explosives
1 humility
1 enlightened tutor
//Sideboard
4 Ethersworn Canonist
2 Relic of Progenitus
2 Tormod's Crypt
1 Lightning Helix
1 Firespout
2 Red elemental Blast
1 Pyroblast
1 jace beleren
1 aura of silence
Round 1 against ANT.
G1. I don't know what he's playing. My Force stops his first attempt to win, but i really can't make any pressure. He plays Angels grace, and turn his whole deck, so I obviously lose this one.
Fortunately he didn't see what I was playing, so he can't prepare well.
I board Blasts, and Canonists in, and board Swords out, if I remember correctly (I want to keep helix in, to burn him out if nescesary, or to save me from a "small" tendrils).
G2. I land factories and canonist and beat him down.
G3. I mull to 5, but I have a really bad hand (I have force though, but no pressure). He sculpts a hand and go off with angels grace and double pact.
Round 2 against goblins.
G1 is very long. He plays goblins I kill them and land a humility and walkers. But he keeps playing goblins which annoys me. Eventually I win.
I board firespout and lightning helix in. I can't remember what got out. Probably a single jace and a forbid.
G2: See game 1, but much much faster, as I quickly get ajani out, and protect him, and go for ultimate. GG.
Round 3 against pox.
I win 2 fast games. Not much to see here. Ajani is great, by the way, to stop those nasty tombstalkers.
I board in graveyard hate, as he plays crucible and manlands.
Round 4. GRw Natural Order
G1, He plays noble hierarchs, birds of paradise and other small green men, which I burn, because I suspect he's playing NO, and was right. I keep burning his guys, and countering two natural order. I'm unable to apply any sort of pressure, eventually he baits my forbid with his own Ajani Vengeant, and land a natural order into progenitus.
I board Helix in, Jace goes out.
G2, My counters and burn does it's job, and this time I apply pressure and win.
G3, same as game 2.
Round 5. Goblins once more.
G1, I keep a hand packed with removal but no explosives or force. He lands a Vial and go nuts. I can't do much about that.
I board as
G2, As game one, except I have an explosives for his first vial, and he doesn't see matron or ringleader before I land a humility.
G3, Goes as game 2, but I doesn't find another white source (or more than 4 lands), other than my Tundra, even though I play 3 brainstorm, and resolve an Ancestral Vision. He wastes my tundra (I didn't see any mana denial in the two other games, so I didn't fetch basics). Then he goes nuts. The game where something like 10 turns, and only 4 lands. The only time I got mana screwed, and that cost me a place in top8.
There are some odd choices in the deck. The night before the tourney, the deck had 3 top and Shackles instead of 4 brainstorm. That meant, that ETutor could fetch Top, Shackles and Humility, and Aura of Silence out of the board. When we tested more thoroughly (not just my testing on MWS), I simply had too few blue sources, so top and shackles (which felt like the weakest card) got cut for brainstorms. I didn't have two humility for the maindeck, so I decided just to run the tutor anyway.
I was inspired by klaus to run counterbalance in the sideboard, but as I removed Top from the maindeck, I turned to canonist instead, which proved very good, the one time it hit play.
What I'm sure of is, that Helix is a very very good card. I will never go below 2 of those, but I do think It's nescesary to go to 3 spouts instead of 2, we really need enough sweepers to live to the lategame.
I will also never go below 2 Ajani. They're that good. I haven't tried Spell Pierce, but I really want to, Spell Snare didn't hit anything in the combo matchup, but againts the two goblindecks, Snare was probably better (I countered Instigator quite a lot with it). I do like the idea, however, that Spell Pierce hits something else than 2CC.
I chose to run a basic mountain because I have quite a lot of red in the deck, and it's often crucial to use those spells. Tolaria west was only good sometimes, I'm not sure it's good enough to keep, at least not without adding another land. I opted not to play wasteland as I did not play Crucible. I think that was a mistake though.
I will post a list when I have time to refine my list, given my experiences from the weekend. Any other suggestions would be very welcome.