Well...let's say that i am not a lucky man. Running chalice with key or welder leads me to draw key or welder after dropping chalice @1. Almost ina unvariable manner. I think that this is a matter of playstyle i guess.
I'm now running this list with nice results:
// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
4 [TE] Wasteland
4 [TE] Ancient Tomb
4 [EX] City of Traitors
4 [AQ] Mishra's Factory (2)
2 [M12] Buried Ruin
1 [CHK] Hall of the Bandit Lord
4 [MR] Great Furnace
// Creatures
4 [UD] Metalworker
4 [WWK] Lodestone Golem
3 [SOM] Wurmcoil Engine
1 [SOM] Platinum Emperion
2 [SOM] Steel Hellkite
1 [SOM] Myr Battlesphere
4 [SOM] Kuldotha Forgemaster
1 [MBS] Blightsteel Colossus
// Spells
4 [MR] Chalice of the Void
2 [SOM] Mox Opal
2 [FD] Crucible of Worlds
4 [UL] Grim Monolith
2 [MR] Lightning Greaves
1 [ROE] All Is Dust
1 [CFX] Banefire
1 [FD] Staff of Domination
// Sideboard
SB: 4 [TSB] Tormod's Crypt
SB: 3 [UL] Defense Grid
SB: 4 [DS] Trinisphere
SB: 3 [MBS] Phyrexian Revoker
SB: 1 [MBS] Spine of Ish Sah
Some notes...
Buried Ruin is a real nice card since it allows us to get rid (up to some point) from discard or countermagic.
I've just begun to test Hall of the Bandit Lord, i think that giving haste to a monster could be so good and even game sometimes. Has anybody tested it yet??
Great Furnace is there to support Banefire. I'm not pretty sure if a set of it is justified, maybe 2 in exchange with Darksteel Citadel is ok.
Moreover Banefire tech could be not necesary i tested it a time ago and it was so good...maybe now that maverick is on scene Gaddock Teeg could be a problem in this point. What do you suggest for replacement??
THx!!