Putting
Land Tax into Stax is probably not good. Stax needs to much non-plain sources (
City of Traitors/
Ancient Tomb/
Wasteland/
Flagstones of Trokair) and needs to play
Chalice of the Void with 1 counter disabling
Land Tax. It might be solid to borrow some idea's from Stax.
Trinisphere and
Armageddon seems like 2 cards that in theory could break
Land Tax. But I couldn't make it work and I believe (nameless one) tried and dimissed it too.
Define combo? Against Storm we lose, that's correct. We probably lose against OmniShow or Sneak Show and Tinfins, but we got some answers. Dredge should be winnable. Stax got about the same matchup against Dredge, a little better against Tin Fins and Storm, but a little worse against OmniShow and Sneak Show.
But do share your list if you have it. We need people with new ideas.
Here is my take on the deck. I tried alot of different lists (BDI Parfait, UW Parfait, Stax Parfait, Hatebear Parfait) and used alot of idea's of the thread (in fact I there isn't any new tech in the list.) Tested it a little bit, but not enough to give a good board strategy and matchup percentages. I did most testing online (MWS). If someone wants to help testing let me know (European time)
--------------------
I'm finally on a build where I can justify every card except the fourth
Enlightened Tutor in the deck.
Here is my list
// Maindeck
15
Plains4
City of Traitors4
Mox Diamond4
Land Tax4
Scroll Rack3
Sensei's Divining Top4
Enlightened Tutor4
Path to Exile4
Terminus2
Humility3
Oblivion Ring2
Pithing Needle3
Rest in peace2
Helm of Obedience2
Elspeth, Knight-Errant
// Sideboard
4
Leyline of sanctity3
Aura of Silence1
Ethersworn Canonist1
Trinisphere1
Rule of Law1
Nevermore1
Greater Auramancy1
Karmic Justice1
Luminarch Ascension1
Moat
Card for card analysis
Manabase
I choose to play 19 lands and 4 moxen. 19 lands is the bare-minimum to operate without
Land Tax. If you don't draw
Land Tax early or it gets countered I want to be able to hit landdrops so I an control the board or race for the combo.
Mox Diamond and
City of Traitors are my utility. They both help activating
Land Tax and accelerate in the bombs.
Carddraw and tutor
Land Tax and
Scroll Rack are auto-includes as four-offs. You want to see them every game.
Sensei's Divining Top is better then
Scroll Rack in a vaccuum, but a bit worse with
Land Tax. It's still a powerfull engine that can setup instant speed
Terminus and fixes your draw if
Land Tax isn't enabled. Now 4
Enlightened Tutors, but I played 3 for two reasons. First of my MD toolbox isn't a bunch of specific 1-off's, so even with 3 tutors I play 5/6 copies of eacht silver bullet. Second because
Enlightened Tutor is bad in multiples. But I don't know what to play in it's place
Removal
Path to Exile and
Terminus are just the best removal spells.
Terminus is easy to setup with
Scroll Rack and
Sensei's Divining Top.
Path to Exile can just be as easily be
Swords to Plowshare. I found
Path to Exile a little better, because sometimes it's removal without a drawback. It gives the opponent though choices, if they want to activate your
Land Tax. Also if you are forced to go for winning with
Elspeth, Knight-Errant the lifegain of
Swords to Plowshare can matter.
Enchantments
Only the targets that are good on there own and/or can have a high impact on the game. Other possible targets are overkill or need to much cards to work (more explanation later.)
Humility just shuts down so many decks.
Oblivion Ring and
Pithing Needle are almost never dead draws.
Pithing Needle stops
Deathrite shaman (because it's not a mana-ability) and
AEther Vial. Two cards that can hamper
Land Tax.
Rest in Peace is half combo and very solid in this meta too.
Win-condtitions
Helm of Obedience is the best win-condition for this deck. If it hits it's game over (unlike
Goblin Charbelcher) It's quite easy to setup and randomly gets creatures from your opponent.
Elspeth, Knight-Errant is a 1-card kill that doesn't need alot of support. It's quite slow, but can control the board too. Very solid with
Humility next to it.
Sideboard
Where the maindeck is build on consitenty, the sideboard is more like finding the right tool for the moment.
Leyline of Sanctity is a 4-off so you can start the game with it. Normally use agasint combo and heavy discard.
Aura of Silence is usesfull in a plentora of matchups, killing
Counterbalance, slowing down mana-artifacts and being an alternative (although weak) answer to
Omniscience.
Ethersworn Canonist/
Trinisphere/
Rule of Law/
Nevermore are the normal answers combo. 4 different cards because the ability of the cards doesn't stack and it's harder to remove 2/3 different pieces of hate than multiple of 1 (
Echoing Truth.)
Nevermore and
Ethersworn Canonist does have some other utility in other matchups too.
Greater Auramancy and
Karmic Justice to fight of the removal opponents will side in against you.
Luminarch Ascension against control, if you can land it early the other deck got a decent clock.
Moat is additional hate against creature decks.
In this deck, I'm not sure on 1 spot, now the fourth
Enlightened Tutor. This could just be a third
Pithing Needle, a
Plains or a
Blood Moon.
Cards that didn't make the cut.
Wasteland /
Ghost Quarters because there impact isn't big enough and you can't really run less then 15 white sources to guarentee turn 1 white mana.
Crystal Veins is just worse then
City of Traitors, tapping twice for 2-mana is just solid.
Lotus Vale is very powerfull, but the biggest problem is that it doesn't fill a landslot. It has to compete with the
Mox Diamond slot, but
Mox Diamond gets the slots because it can't 3 for 1 you.
Serra's Sanctum can be used, but without the ability to tutor for lands, you can't guarantee to draw it when you need it. It also activates your opponents
Wasteland. You can use the card lategame when you got some enchantments, but by then, you probably have enough mana anyway. There isn't a card you can sink the mana in.
Karakas might be usefull to play, but a little hard to find.
Dark Depths and
Tabernacle at Pendrell Vale won't tap for mana, which isn't really good with
Land Tax. Fetchlands are surely playable, but out of my list at the moment. Most of the time they matter to little.
Tithe was cut, because lack of space. Might be possible if you start splashing other colours.
Swords to Plowshare can be added if you need more removal, but between 4
Path to Exile, 4
Terminus, 3
Oblivion Ring, 2
Humility and 3
Rest in Peace stopping creatures isn't that hard.
Why not the more utility enchantments?
Here the reason's for the more commenly played Enchantments:
Isochron Scepter: It takes alot of slots(extra
Swords to Plowshare,
Silence and
Orim's Chant) to make it work. It's slow, expensive and is a 2 for 1 with
Abrupt decay.
Zuran Orb/
Ivory Tower: I rather find
Helm of Obedience/
Rest in Peace and win the game then stall my opponent. Both only good with
Land Tax online.
Moat: worse then Humility. You can run a 1/1 split between the MD, but I want to see
Humility in 99% of the cases. Stopping
Deathrite Shaman,
Griselbrand,
Emrakul, the Aeons Torn,
Qasali Pridemage, Elves is more important.
Solitary Confinement: Doesn't win the game and only works with
Land Tax online, otherwise very bad
Time Walk.
Goblin Charbelcher: It doesn't guarentee the win in the game. Also only good with
Land Tax online.
Suppression Field: It only slows opponent's down and we can't take advantage of the time it gives us.
Blood Moon: At is best when landed turn 1 or 2, that is not going to happen to often. It doesn't impact the battlefield that much. Even the most greedy manabases can play around it, if they no it's coming, which they normally see.
Chains of Mephistopheles: Very solid against Brainstorm, solid against
Jace, the Mind Sculptor (although
Pithing Needle works better for 1 mana.) Still an serious consideration but to many times not a complete answer: Against
Griselbrand they still got a 7/7 lifelinker.
Pithing Needle works just as good and can target
Sneak Attack too. Against Omnishow they still get to filter through the deck, if they have 2 cards in hand, they still win. Just like
Blood Moon you need it early against blue decks to mess with their cantrips.
Splashing colours
For now I say no, because most colours doesn't give any better tools then white already has. Maindeck I can't think of a card I want to have in another colour. I tried a heavy red splash for
Devastating Dreams/
Winds of Change. It was fun when it worked, but I couldn't get it conistent. I tried a black version with
Raven's Crime (on paper is Retrace is solid with
Land Tax) and
Chains of Mephistopheles, but couldn't clear my opponent hand fast enough and couldn't keep him/her locked before winning the game (
Rest in Peace/
Helm of Obedience doesn't work.) You also discards your lands instead of shuffling them back, so if the game goes to long you can't retrace anymore because you are out lands.
Some playtips:
- Don't try to force
Land Tax to much, but do not overextend your lands without reason. The deck works on very few lands, if your can force your opponent to play on just as many lands, you are still in quite good position. Also normally 2
Land Tax triggers is enough to win.
- Know when to tutor,
Scroll Rack,
Sensei's Divining Top. With
Land Tax out, you normally have use
Sensei's Divining Top and
Enlightened Tutor during your upkeep so you don't shuffle them away with
Land Tax. Same is true if you want to play
Terminus with
Scroll Rack. It's quite obvious, but it better save then sorry.
-
Helm of Obedience can be relevant without
Rest in Peace. Against Reanimator or Sneak Show you can get lucky.
- Know the rules:
Land Tax checks land-counts twice. The first time at the beginning of your upkeep (so before you can do anyting in your turn.) And when the ability resolves. If you want to trick the opponent by killing a land of your own, you have to do it end of turn. Your opponent kan kill a land of during your upkeep. The
Land Tax trigger goes on the stack, but you won't find any lands. If an opponent fetches during your upkeep and finds a land you can just search lands though.
You don't have to find three lands with
Land Tax, Just make sure that you have 7 cards in hand at end of turn. You can also find 0 cards and just shuffle.
You can prevent decking with
Scroll Rack to put more cards back in your library then you had before.
They don't have to find a land with
Path to Exile, so it won't guarantee that it activates
Land Tax.
You don't have to discard a land with
Mox Diamond before it resolves. So if the opponent counters it, you only lost your
Mox Diamond. You can't tap it for mana without discarding a land though. If I look at the cards and the rules it's crystal clear, but somehow I remember there was a time you had to discard as part of the cost.
Relevant things that
Humility doesn't stop: Cascade,
Magus of the Moon's ability,
Painter's Servant's ability and the extra turn of a hardcast
Emrakul, the Aeons Torn( or the destroy effect of
Ulamog, the Infinite Gyre.)
Matchups
I haven't had enough experience to give win-percentages. So just play strategies and board suggestions:
Miracle Control
Control versus control. We are the more traditional control. Both decks got some bad cards in the matchup. We got a very solid draw-engine and it isn't hard for us to keep it online. The problem is getting it online.
Counterbalance is solid against our low curve and it can keep our bombs of the table.
Oblivion Ring and
Pithing Needle should stop this as soon as possible. Resolving an
Elspeth, Knight-Errant will make it very hard for the opponent to win.
Punishing Fire is something to watch out for, but
Rest in Peace can deal with that. The match is about finding the right answers. The one who gets their engine out first, will probably win.
Cards to watch out for:
Counterbalance,
Sensei's Divining Top,
Jace, the Mind Sculptor
Cards to hit with Pithing Needle:
Sensei's Divining Top,
Jace, the Mind Sculptor,
Karakas.
Boarding
- 4
Terminus
+1
Luminarch Ascension
+1
Karmic Justice
+2
Aura of Silence
Not much to bring in. Post board the match stays the same.
BUG Shardless
A weird matchup I haven't really played enough. They need quite some mana to work so you probably can get Land Tax online. If they go Shardless into nuts it's tough.
Cards to watch out for:
Jace, the Mind Sculptor,
Liliana of the Veil,
Shardless Agent
Cards to hit with
Pithing Needle:
Jace, the Mind Sculptor,
Liliana of the Veil
Boarding
-1
Terminus
-1
Oblivion Ring
+1
Karmic Justice
+1
Greater Auramancy
Protecting our Enchantments is top priority game 2.
Elves Combo
Should be winnable on paper, but a very tricky matchup.
Land Tax is useless early game.
Scroll Rack and
Sensei's Divining Top very solid because they setup
Terminus. Normally resolving one can create a window to go for
Humility to stop the deck. They can still blow you out of the water though. Don't waste time when you think you have locked the game. Go for
Helm of Obedience combo.
Cards to watch out for:
Glimpse of Nature,
Heritage Druid
Cards to hit with Pithing Needle:
Wirewood Symbiote,
Qasali Pridemage,
Quirion Ranger
Boarding
-2
Pithing Needle
-1
Oblivion Ring
+1
Trinisphere
+1
Nevermore
+1
Moat
Post board it gets a little better, the gameplay stays the same. Slow them down, until your bombs can take over.
MonoU Omnitell
Easy matchup pre-board, you can't actually loose, uhm... Pre-board you probably just sit on the other side of the table and try to find out how they will kill you. Race as fast as possible for the
Helm of Obedience. You might be able to foil the combo with
Oblivion Ring, but more often then not, it's not enough.
Cards to watch out for:
Show and Tell,
Dream Halls
Cards to hit with Pithing Needle: Fetchlands
Boarding
-4
Terminus
-4
Path to Exile
-2
Pithing Needle
-2
Humility
+4
Leyline of Sanctity
+3
Aura of Silence
+1
Trinisphere
+1
Nevermore
+1
Ethersworn Canonist
+1
Rule of Law
+1
Greater Auramancy
Post board still troublesome. Try to hate them out of the game. Throw anything you got at them to slow them down. Hopefully they can't deal with everything.
ANT
Game 1 is an autoloss. You can't do anything to stop them from comboing. Just race for the combo, but you're not fast enough.
Cards to watch out for:
Ad Nauseam,
Past in Flame
Boarding
-4
Terminus
-4
Path to Exile
-2
Pithing Needle
-2
Humility
+4
Leyline of Sanctity
+3
Aura of Silence
+1
Trinisphere
+1
Nevermore
+1
Ethersworn Canonist
+1
Rule of Law
+1
Greater Auramancy
Same as Omnitell. Get enough speedbumbs out and go for the throat.
Canadian Thresh
Try to keep the threads off the board.
Delver of Secrets is quite a fast clock.
Rest in Peace stops most of there creatures (
Tarmogoyf,
Nimble Mongoose,
Snapcaster Mage.) 1 or 2 triggers of Land Tax is enough to get enough advantage over the opponent. Try to cast your bombs around
Daze and
Spell Pierce. Don't hold your mana to much back, just to be able to
Land Tax, they can operate under few lands and have means to control their own land-count.
Cards to watch out for:
Delver of Secrets,
Spell Pierce,
Force of Will
cards to hit with Pithing Needle: Fetchlands,
Wasteland
Boarding
-2
Pithing Needle
+1
Greater Auramancy
+1
Karmic Justice
No real boarding needed.
Pithing Needle doesn't have enough targets to include. They normally bring in some targeted hate, so Greater Auramancy and Karmic Justice to stop them.
Any tips, suggestions, questions?
.Bb>