Re: Commander 2013 discussion
Quote:
Originally Posted by
lyracian
Nice read. Surprised to see you did not put Nemesis into Team America though.
It might belong there, but I was trying to emphasize Toxic as a Plague Wind.
Re: Commander 2013 discussion
Quote:
Originally Posted by
CalebD
It might belong there, but I was trying to emphasize Toxic as a Plague Wind.
A little off-topic, but I'm curious why Black Sun's Zenith has not seen the same application in Team America, esp vs Tribal & Vial decks.
Re: Commander 2013 discussion
Quote:
Originally Posted by
Koby
A little off-topic, but I'm curious why Black Sun's Zenith has not seen the same application in Team America, esp vs Tribal & Vial decks.
Quite possibly the BB in its cost and the scaling issue also seen in Bane of the Living. Both have an X in their relevant costs. Deluge only has a B in its cost, and is much more splashable.
Re: Commander 2013 discussion
Quote:
Originally Posted by
Darkenslight
Quite possibly the BB in its cost and the scaling issue also seen in
Bane of the Living. Both have an X in their relevant costs. Deluge only has a B in its cost, and is much more splashable.
Possibly, but Team America has routinely cast: Sinkhole, Tombstalker, Hymn to Tourach; and now some versions have DRS to supplement its mana advancement.
Re: Commander 2013 discussion
Quote:
Originally Posted by
Koby
A little off-topic, but I'm curious why Black Sun's Zenith has not seen the same application in Team America, esp vs Tribal & Vial decks.
I would guess that there's just no reason to run it over Golgari Charm. Charm is one mana cheaper, has other useful modes, and at x=2 you start killing your own Delvers and Deathrites and putting Tombstalkers in bolt range.
Re: Commander 2013 discussion
Quote:
Originally Posted by
Richard Cheese
I would guess that there's just no reason to run it over Golgari Charm. Charm is one mana cheaper, has other useful modes, and at x=2 you start killing your own Delvers and Deathrites and putting Tombstalkers in bolt range.
I guess this will depend on how often TNN is actually a 3/1. Pretty much every deck people are pointing to as a home for True-Name have some way of raising his toughness.
Re: Commander 2013 discussion
Quote:
Originally Posted by
Koby
Possibly, but Team America has routinely cast: Sinkhole, Tombstalker, Hymn to Tourach; and now some versions have DRS to supplement its mana advancement.
the issue is that its inferior to other options....
at
x = 1 infest is better
x = 2 massacre is probably better cause it has the option to be free / Damnation
x = 3 damnation is probably superior
Team america doesn't want an excess of mana so x=3 is probably rare in that deck.
Re: Commander 2013 discussion
Quote:
Originally Posted by
Koby
A little off-topic, but I'm curious why Black Sun's Zenith has not seen the same application in Team America, esp vs Tribal & Vial decks.
-1/-1 counters, ironically, makes it weaker. The whole point of -x/-x effects being good is that you can scale them against their creatures. Your opponents' x/1 creatures die and your fatties end up ok. Putting -1/-1 counters on your big guys takes the wind out of the sails imo. And obviously there are better cards that you could run, like Golgari Charm.
Also, versatility is key. With only a max of 15 sb slots your card needs to be really good against what you're looking for if really narrow(Perish, Virtue's Ruin, Chill) or moderately good against a good amount of matchups(Golgari Charm, Pernicious Deed, Duress).
Re: Commander 2013 discussion
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Originally Posted by
AngryTroll
It looks like the value cards are True-Name Nemesis and Baleful Strix in the UBR deck, Unexpectedly Absent in the UWG deck, and Toxic Deluge in the UWB deck. Each deck has a Command Tower and a Sol Ring. Am I missing anything?
It's kind of frustrating that the cards that are interesting for Legacy are in one deck each instead of multiple decks. Wouldn't True-Name Nemesis be perfect in the UWG Twiddle deck?
I think Restore is interesting and potentially Legacy playable, and it's in multiple decks. The other Legacy-playables are certainly one-ofs though.
Re: Commander 2013 discussion
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Originally Posted by
TheInfamousBearAssassin
I think Restore is interesting and potentially Legacy playable, and it's in multiple decks. The other Legacy-playables are certainly one-ofs though.
Good call; Restore is currently flying pretty low on the radar, but looks interesting.
Re: Commander 2013 discussion
Quote:
Originally Posted by
TsumiBand
I feel like Toxic Deluge deserves a slightly bigger level of enthusiasm, since it's probably the most playable 3-mana Wrath in Legacy that isn't beholden to creature types or colors or indestructible nonsense.
Otherwise I like it.
I'm also suprised that people haven't talked about toxic deluge. I would be willing to loose life just to wipe the board. You can potentially have it out in turn 2, if need be, using deathrite.
Re: Commander 2013 discussion
Quote:
Originally Posted by
TheInfamousBearAssassin
I think Restore is interesting and potentially Legacy playable, and it's in multiple decks. The other Legacy-playables are certainly one-ofs though.
Strategic Planning seems like an interesting reprint.
What's the order of play for Tempt with Discovery?
Re: Commander 2013 discussion
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Originally Posted by
rufus
Strategic Planning seems like an interesting reprint.
What's the order of play for Tempt with Discovery?
It's turn order, so your opponent will see what land you get before they make a choice (and then you get to see their choice before making your next one).
Re: Commander 2013 discussion
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Originally Posted by
Aggro_zombies
It's turn order, so your opponent will see what land you get before they make a choice (and then you get to see their choice before making your next one).
So Thespian's Stage-> Dark Depths isn't going to happen often. The joy of choice cards. Even so, it's one of a very small number of cards that will fetch any land.
Re: Commander 2013 discussion
Quote:
Originally Posted by
rufus
So
Thespian's Stage->
Dark Depths isn't going to happen often. The joy of choice cards. Even so, it's one of a very small number of cards that will fetch any land.
Well, if you fetch either half, your opponent can just find Wasteland and wait. They'll be able to respond to the activation to take out Stage.
Whether it's better to get Waste and let them find both pieces or not get Waste and let them sit on one (with the other possibly in hand) is another issue.
Re: Commander 2013 discussion
Quote:
Originally Posted by
TheInfamousBearAssassin
I think Restore is interesting and potentially Legacy playable, and it's in multiple decks. The other Legacy-playables are certainly one-ofs though.
Turn 1: Play land, Steppe Lynx
Turn 2: Play fetchland, fetch land, cast Restore on fetchland, fetch another land. Attack with 8/9 Steppe Lynx
Add Vinelasher Kudzu for some fun Landfall deck. You could even splash blue for Delver, Daze, and Ensnare.
Another approach would be to play Lotus Cobra and generate mana with it...
Re: Commander 2013 discussion
When do these become legacy legal?