Yes. Although it sucks that we compare all 3cc creatures to TNN (and MM now, maybe, I guess).
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Shorecrasher returns to the battlefield FACE DOWN. You have to pay 5 mana to get it back. No thanks, mate.
yes but Atarka is in a different universe in terms of quality compared to the green fight dragon or the gruul beast.
Just sad that the damage can't go to a player if you wish to.
5 damage divided as you choose is pretty good utility and a 8/8 flying trample is a "solid" clock.
Correction: I compare all 3cc blue creatures that are deliberately designed to be resilient to True-Name Nemesis.
The best card will always be the best card. It's been this way for almost twenty-two years. There's no reason True-Name Nemesis should be treated as a vile anomaly.
I kinda like Blood Chain Fanatic, actually. That is the 3/3 orc for 1bb with this text:
Sacrifice another Warrior: Target player loses X life and you gain X life, where X is the sacrificed Warrior's power. It is an aggressively costed dude, and you can do some pretty nifty stuff with that ability, which also aggressively costed.
Unnatural Selection is a card.
Phyrexian Dreadnought
Wall of Blood
Moltensteel Dragon
Or whatever. There are a lot of good warriors anyway.
Only in the situation where you don't have creatures on the board, which begs how NO is cast reliably and why it is better then Progenitus. Or if you have creatures on the board and you could just Hoof them for 20+.
What typical boardstate is this card better than current options?
Drain-Fling the rest of your army of free would be a tad bid strong.
The better question is what to color to run to complement it?
Some notable growable warriors in the 1-3cc range are:
Champion of Lambholt
Chief of the Edge
Countryside Crusher
Goblin Piledriver
Hero of Leina Tower
Seeker of the Way
Tymaret, the Murder King
Varolz, the Scar-Striped
Pump spells/equipment can do the rest.
more cards
Sarkhan Unbroken 2GUR
+1: Draw a card, then add 1 mana of any color to your mana pool
-2: put a 4/4 red flying dragon onto the battlefield
-8: Search library for any amount of dragons and put them onto the battlefield
Dragonlord Ojutai 3WU
Flying
Has Hexproof as long as it is untapped
Whenever deals combat damage look at the top 3 cards of your library and put on into your hand and the rest on the bottom of your library
5/4
And I think from Modern Masters:
Lilian Heretical Healer 1BB
Lifelink
Whenever another nontoken creature you control dies, exile ~ and return her to battlefield transformed. If you do put a 2/2 black zombie token onto the battlefield
2/3
Liliana, defiant necromancer
+2 each player discards a card
-X reanimate non-legend with converted mana cost X or less from your graveyard
-8: Emblem with "whenever a creature dies, return it to battlefield under your control at the beggining of next end step
(3)
This card seems ridic....
http://media-dominaria.cursecdn.com/...7030698793.png
this is the card my gsz / no brew has been waiting for!
http://media-dominaria.cursecdn.com/...529923459.jpeg
Prog and Hoof are awesome game ender targets, no doubt. Hoof wins for Elves, and Progenitus wins for non-Elves as a default mainboard choice.
Also, I misread Atarka; it only shoots for 5, not 8.
Where Atarka would be strong is against specific problem cards, or lots of small things (it can kill Peacekeeper/a bunch of opposing Elves/2 Delvers/2 Deathrites/Jace + a creature sometimes/Liliana + a creature sometimes/other things that I can't think of).
I agree that Prog and Hoof are likely just better most of the time, but being that Ruric Thar can see play sometimes, Atarka doesn't seem out of the realm of possibility.
It's worth noting that enemy fetches are basically at 0% chance now with "Battle for Zendikar" announced as the next October set.
Sarkhan Unbroken seems good. I hesitate to say the +1 ability is basically the whole card, but kinda yeah, it is a silly good + ability even on a 5cmc permanent. The - is clearly great for creating a blocker - a flying one at that. No Delver whittling at its loyalty (I heard that was a drawback, somewhere).
Really both planeswalkers spoiled so far look pretty intriguing, can't wait to never own any :/
He's pretty good, but hard to cheat into play, and, in legacy, at 5cc he's competing with cards that win the game immediately like Ad Nauseam.
I know this card is "bad", but I really like the design of the ability.
http://media-dominaria.cursecdn.com/...7332042669.png
I'm almost certain this card will see zero competitive Legacy play, but perhaps this ability (critters that add mana on attack) could eventually show up on a Modern/Legacy worthy card. Great ability for Green/Red and a good way to push mana acceleration in a "fair" way.Quote:
Savage Ventmaw 4RG
Flying
Whenever Savage Ventmaw attacks, add RRRGGG to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
4/4