Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Cire
Does Solemnity with any Culmative Upkeep card make it worth it as a sort of stall until you get DD? Elephant Grass, Glacial Chasm, Mind Harness, Mystic Remora?
Glacial Chams already fits into a land shell. Although Mystic Remora certainly is a powerful interaction as well.
There's also Phyrexian Unlife.
Edit: And Thing in the Ice. Maybe too slow, but there's also Celestial Convergence.
Re: Hour of Devastation [HOU]
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
CptHaddock
???
Is relic too powerful for standard?
The first ability is targeted on Crook, as opposed to the Relic.
It's still pretty weak compared to RElic, but it's powerful enough to see play in Standard.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Barook
I'm guessing with Thing in the Ice you still have to cast an instant/Sorcery to flip it?
Celestial Covergence is a neat find - but that is still a 7 mana combo that only goes off during your upkeep (? - idk about this, there is no "then" clause" and requires you to have a higher life total.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Cire
Does Solemnity with any Culmative Upkeep card make it worth it as a sort of stall until you get DD? Elephant Grass, Glacial Chasm, Mind Harness, Mystic Remora?
Unless I'm gravely mistaken, Solemnity does not work with Dark Depths because you never put counters on it, it enters play with these counters already on it...
It would be different if it read: when DD enters play, put 10 counters on it.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Ingo
Unless I'm gravely mistaken, Solemnity does not work with
Dark Depths because you never put counters on it, it enters play with these counters already on it...
It would be different if it read: when DD enters play, put 10 counters on it.
You are gravely mistaken. It's no different than why Melira and a persist creature can go infinite with a sac outlet.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Barook
Doesn't Thing in the Ice require you to remove a counter in order to flip it? It's the 'Then' at the beginning of the last sentence that makes me think this.
Solemnity basically shuts down Counters Company in Modern right? Can't untap with Heritage Druid because adding the counter is part of the cost, plus no way to abuse Walking Ballista since it cannot come into play with counters on it...
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Barook
How does Solemnity and Cumulative Upkeep interact? Does the permanent get sacrificed because the cost can't be paid? Or can you enjoy your free infinite Glacial Chasm?
This enchantment makes MANY things bonkers.
1. Infinite sac with Undying OR Persist (Redcap, Kitchen Finks, Geralf's Messenger are all wincons)
2. Immune to damage with Delaying Shield, Force Bubble, or similar.
3. No cumulative upkeep costs. (Dystopia, Glacial Chasm, Ancestral Knowledge, Elephant Grass, Energy Storm, Illusionary Terrain, Mind Harness, Mystic Remora, Phyrexian Soulgorger, Sheltering Ancient, Sustaining Spirit, all spring to mind.)
4. Depletion lands
Re: Hour of Devastation [HOU]
How does Solemnity work with Suspend counters? No effect because they're not in play? (Solemnity does not specify in play though, just says they can't be put on) A R Greater Gargadon might be playable. 1U for the 2/2 flying bouncer? Ith, High Arcanist? Jhoira of the Ghitu?
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Ace/Homebrew
Doesn't
Thing in the Ice require you to remove a counter in order to flip it? It's the 'Then' at the beginning of the last sentence that makes me think this.
Nah, they aren't dependent on each other. If they were, the second clause would say, "if you do, then" but it doesn't.
Quote:
Originally Posted by
Ace/Homebrew
Solemnity basically shuts down Counters Company in Modern right? Can't untap with
Heritage Druid because adding the counter is part of the cost, plus no way to abuse
Walking Ballista since it cannot come into play with counters on it...
Hmm, I think it does stop it, but I am not 100% sure.
Oh, and in case anyone wants the actual rule on why DD and Solemnity works it's:
Quote:
121.6. Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it’s on the battlefield and also to an object that’s given counters as it enters the battlefield.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
morgan_coke
How does Solemnity work with Suspend counters? No effect because they're not in play? A R Greater Gargadon might be playable.
It's a card in exile, not a permanent, therefore not affected.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
H
Nah, they aren't dependent on each other. If they were, the second clause would say, "if you do, then" but it doesn't.
I checked Gatherer for any other details and saw this:
"4/8/2016 Removing all ice counters from Thing in the Ice some other way will not cause it to transform. You’ll need to cast an instant or sorcery spell and cause its last ability to trigger."
So it is still necessary to cast an instant/sorcery to flip it.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Ace/Homebrew
I checked Gatherer for any other details and saw this:
"4/8/2016 Removing all ice counters from Thing in the Ice some other way will not cause it to transform. You’ll need to cast an instant or sorcery spell and cause its last ability to trigger."
So it is still necessary to cast an instant/sorcery to flip it.
Yeah, I failed to mention that you'd still need to cast something. I was just saying that the transform isn't dependent on removing a counter.
Re: Hour of Devastation [HOU]
Boy I hope that white card puts an Enchantress deck back on the map!
Re: Hour of Devastation [HOU]
Yeah, uh Solemnity seems like a mistake...I can't wait to face the silly maverick decks using Chasm/Depths and Wayfarer/KotR. :confused:
I'm also wondering why Solemnity doesn't hit PWs, seems like they should be tagged by this as well.
To add onto the list of now-sustainable effects Energy Storm, Illusionary Terrain, Infernal Darkness, Ritual of Subdual, Sustaining Spirit, and Wave of Terror.
Tarmogoyf alternatives now include a :3: cost 8/8 and a :1::g: 5/5 trampler.
On the plus side, lands can't gain depletion counters with Solemnity out which makes Ice Age non-basic duals (i.e. Veldt) actually playable....on some budget level. Sorry Tempest, your slow-untap duals are still unplayable.:tongue:
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
MaximumC
This enchantment makes MANY things bonkers.
1. Infinite sac with Undying OR Persist (Redcap, Kitchen Finks, Geralf's Messenger are all wincons)
...
Those are 'enters with'. So it's - at minimum- ambiguous. Edit: Apparently not.
Glacial Chasm is the traditional cumulative upkeep option in legacy. Nobody has mentioned Jotun Grunt either.
Solemnity is also strong vs modern affinity.
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
rufus
~~Those are 'enters with'. So it's - at minimum- ambiguous.~~ Edit: Apparently not.
Glacial Chasm is the traditional cumulative upkeep option in legacy. Nobody has mentioned
Jotun Grunt either.
Solemnity is also strong vs modern affinity.
No, it's not ambiguous. Cards don't enter with counters if you can't put counters on them. See Merlira Pod.
Re: Hour of Devastation [HOU]
Solemnity prevents infect to both creatures and players right?
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
Fox
Yeah, uh Solemnity seems like a mistake...I can't wait to face the silly maverick decks using Chasm/Depths and Wayfarer/KotR. :confused:
I'm also wondering why Solemnity doesn't hit PWs, seems like they should be tagged by this as well.
To add onto the list of now-sustainable effects
Energy Storm,
Illusionary Terrain,
Infernal Darkness,
Ritual of Subdual,
Sustaining Spirit, and
Wave of Terror.
Tarmogoyf alternatives now include a :3: cost 8/8 and a :1::g: 5/5 trampler.
On the plus side, lands can't gain depletion counters with Solemnity out which makes Ice Age non-basic duals (i.e.
Veldt) actually playable....on some budget level. Sorry Tempest, your slow-untap duals are still unplayable.:tongue:
Admittedly this card is pretty bad with Wave of Terror :rolleyes:
Re: Hour of Devastation [HOU]
Quote:
Originally Posted by
rufus
Those are 'enters with'. So it's - at minimum- ambiguous.
Why do you assume that it is different than the interaction with Melira, Sylvok Outcast and persist creatures?
I already cited 121.6 which gives you the correct answer.
Quote:
121.6. Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it’s on the battlefield and also to an object that’s given counters as it enters the battlefield.
It's really not ambiguous.