I agree, without Entomb it's an unreliable plan (and honestly not good enough.) The only remaining question is whether having 4x Chancellor/Xx Dread Return is worth it in the sideboard. I don't think so, simply because we will already face a bunch of grave hate. Going deeper into graveyard synergies likely doesn't seem smart (unless it's something like Firestorm, which accomplishes the main goal while being synergistic.)
It's basically Daze, right? I liked Daze in the Shadow version, but the mana-base can't handle that. If Chancellor is a worse version of Daze and we don't even want Daze, I think its out.Quote:
Whether or not it's worth it as an opening hand disruption vs other disruption is questionable. It costing 0 mana is fantastic, but needing to reveal it from the opening hand is suspect. We also can't dig into it turn 0/1 with Once Upon a Time vs other creature/land options.
The rainbow land manabase allows for some really good sideboard options, so Thalia seems alright. Ethersworn Canonist is another card that historically has been good against Storm, and honestly we could just play Deafening Silence. It isn't a creature but it's only 1 mana to cast and doesn't affect our game plan very much at all. With 5 colors available we could play Eidolon of the Great Revel in the sideboard.Quote:
Thalia seems pretty reasonable against Storm, as does Collector Ouphe. We already have Faerie Macabre vs Reanimator and Storm, and we can have Big Game Hunter/Karakas for Reanimator/S&T, along with Force of Vigor vs Omnitell.
I wrestle with this point, because without experience I don't know whether to go for sideboard cards that augment synergies or to just pick the most efficient hate cards and move away from graveyard reliability to blunt opposing hate cards. Right now the most played grave hate is Surgical Extraction, which isn't too hard to work around. Dredge is doing well in the current environment, so it's only a matter of time before we see Leylines and other hate. Thankfully we can answer the hate and have 1 big turn, rather than relying on several turns to leverage the graveyard (like Dredge.)Quote:
All I'm saying is that we have plenty of other options for dealing with combo decks, and we want as many of those options to play double duty in other matchups while synergizing with our deck construction as much as possible.
I think we can cross it off; it isn't the best option even if all we had were 3 colors of mana available. With all 5 available we can safely say it won't make the cut.Quote:
I realize Annex hits other decks too, but it has to be in the opener to do anything, and is a dead draw if we draw into it. I won't cross it off the list without testing it, but I think there are better options.
I don't know if we should warp around Tabernacle, it's not very common to see. We would need a minimum of 7 slots dedicated to it: 4x Crop Rotation and 1x Wasteland/Karakas/Bojuka Bog. None of those cards synergize with our main plan. It's cool, it's efficient, it's flashy, but ultimately with 5 colors available I think we can come up with a better option that is more compact (same argument as Chancellor, really.) If we don't play Crop Rotation and instead play Wayfarer or Reclaimer we are now at the mercy of removal actually hurting us, in exchange for a fairly slow plan (summoning sickness on the dudes.)Quote:
We probably need Wasteland/Ghost Quarter for Tabernacle (or Pithing Needle on Wasteland), so a Crop Rotation package could be possible, although I like the idea of Weathered Wayfarer or Elvish Reclaimer to dig for lands more, since they are creature based. I think Wayfarer gets the nod because it's a Nomad (same as Tireless Tribe for Cavern), and it's activated ability costs less. It's also card advantage vs parity, and it's unlikely for us to grow Reclaimer to 3/4 in most games. I'd consider Reclaimer more if I cut the rainbow lands for a 3 fetch/Bayou/Scrubland/Swamp manabase, but I think the rainbow lands are better overall. Wayfarer just works better with our much lower land count, in most cases, although it does make Bojuka Bog worse (sorcery speed).
Firestorm and Pyroclasm both have the disappointing aspect of *not* dealing with True Name Nemesis. Zealous Persecution does double duty by pumping our team while killing opponent's stuff. Sickening Dreams doesn't target and gives reach. Chord of Calling is another option that isn't compact enough to really be worth cramming in (in my opinion, testing could change that.) Sickening Dreams will be the easiest to cast and the easiest to take full advantage; it's an enabler that doubles as hate. We really need to be reactionary in that situation, but not too greedy. If we get a 2-for-1 on the exchange that should be plenty, especially if we end up with valuable creatures binned. Opponent's won't have the luxury of waiting even a turn to deploy their game plan, but we will have absurd tempo if we can hit 2+ creatures with Dreams, quicken the clock, and still get our threats active.Quote:
As far as sweepers go, they have to cost 2cc or less. 3cc is too expensive for this manabase, and too slow in most cases even if we could make our first three land drops without eating a Wasteland. Free is always best, but the free options mostly suck, and I don't think Firestorm is going to work (since we likely don't have much left in hand to discard when we are ready to cast it), so we're stuck choosing between the 2cc options.
Double-costed spells like Golgari Charm, Zealous Persecution, Marsh Casualties, and Devastating Dreams are a tough sell though, since they cannot be cast from Cavern of Souls, so I'm thinking Sickening Dreams or Chord of Calling + Pontiff or Engineer (or whatever 3cc+ creature) are our best options. Pyroclasm is also a thing; I don't like that it can't deal with Mom + Containment Priest, but Sickening Dreams can't either. There's also Electrickery, Volcanic Spray, or even Forked Bolt as other options. Ruthless Sniper could also be an option, despite being slow.
Honestly though, whatever the choice, I think it needs to be able to deal with x/2's. I still haven't figured out what I want to do for the sweeper slot yet, unfortunately.
Firestorm targets so I think it's less viable than Dreams. It might be corner cases (TNN) that affect it, but again, with 5 colors available I think we should look at card effectiveness before any other metric (provided it lands in the mana cost range we can handle.)Quote:
EDIT: Fuck. After rereading Firestorm, it might actually be our best option. I thought it was 1 damage divided per card discarded, but it's 1 damage to each. Discarding 2 cards deals 2 damage to 2 targets each, discarding 3 deals 3 damage to 3 targets each. It still requires a fairly hefty discard investment to sweep, so I'm skeptical, but it only costs 1 mana and it's instant, which are both such a big deal. It can also hit the opponent, so it gives us the same reach as Sickening Dreams. I'll go back to trying Firestorm first. I think the key is to wait to explode with creatures until turn 2, where you can cast Firestorm and still cast two creatures (Rootwalla, Hollow One, or Lotus Petal) to trigger Vengevines. In that case, you could also Firestorm first and then play the second land to immediately trigger Bloodghast's too. I think I'm sold on Firestorm, to be honest.
I'm curious about a couple cards and whether they have a place in here: Stinkweed Imp and Cephalid Coliseum. Neither of them really takes away from the main game plan, but can also super-charge turns. Rebuilding seems to be more reliable when binning 5 cards or doing a loot for 3, and Imp does a fairly good job at being a utility blocker.
EDIT: also curious about Reckless Bushwhacker. It gives the deck a more combo-esque game plan, should be easy enough to enable with a free Hollow One/Lotus Petal/Rootwalla or just getting to three mana with Petal and playing a Tribe/Imp, and it supports the Vengevine plan (Vengevine trigger resolves first so it still attacks for 5). I thought about Goblin Bushwhacker but the RR cost seems to be prohibitive. I played a modern zoo deck for a little while that played Wild Nacatl, Kird Ape, and Burning Tree Emissary so I could attack big on turns 2-3 with Reckless Bushwacker. Just a thought, janky as hell, but the fun-factor would be huge.

