Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
H
Yeah, but it "forces" your opponent to keep in removal post-board. Or consider keeping hands with removal that then might not be interactive.
I mean, it's a fringe deck, but this card doesn't seem terrible in it, most probably.
Good point. Honestly, it's probably an idea to play both this and maindeck Guttersnipe. If you don't kill them, you lose.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Dice_Box
Time for Ersatz Gnomes!
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
It's a shame that the Glimpse on legs costs so much, because Cheeri0s could have gotten a boost, ha.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Erdvermampfa
Me asking for an intervention was kind of rhetorical but if this kind of mass manipulation from significant market players is tolerated here (as if buyouts etc. weren't enough already...) I also expect to be allowed to articulate my displeasure with such intentions and behaviour.
Both cards he "suggested" btw suck and will never be seen in competitive legacy play.
2 mana Path to Vindication will se no play in legacy?
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
https://i.redd.it/fmmpyy4gxnl11.png
Translation:
B1, Instant
Undergrowth - search your library for a black card with converted mana cost equal to or less than the number of creature cards in your graveyard, reveal it and add it to your hand, then shuffle your library.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
They're still trying to make tutors that only work in "fair" decks. Much like GSZ, this will end up banned in Modern, and playable in Legacy.
It can't grab lands, so what does it need? 2, 3 creatures in the yard to grab something good?
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
BenBleiweiss
https://i.redd.it/fmmpyy4gxnl11.png
Translation:
B1, Instant
Undergrowth - search your library for a black card with converted mana cost equal to or less than the number of creature cards in your graveyard, reveal it and add it to your hand, then shuffle your library.
In a deck, which wants tutors for non-creature cards, but runs plenty of creatures already, Diabolic Intent is a much better and less restrictive card.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Turn 1 entomb or Careful/Faithless turn 2 tutor up a reanimation spell?
Probably too slow and jsut worse than ponder et al.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
ReAnimator
Turn 1 entomb or Careful/Faithless turn 2 tutor up a reanimation spell?
Probably too slow and jsut worse than ponder et al.
Turn 1 - Land + Get creature into graveyard, Turn 2 - Land + Lotus/Ritual + Secrets of Mausoleum + Reanimate.
That gives you:
15 Lands
9 Entomb/Loot Effects
9 Creatures to discard to Loot Effects/Search with Entomb
8 Accel
8 Secrets+Reanimate
Leaving you with 11 cards for protection.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Street Wraith is decent with it.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
I wouldn't try the red guy in ruby storm, bit of a trap kind of card. Maybe in a version which just plays with bolts, guttersnipe etc. It would be a different approach.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Cire
Turn 1 - Land + Get creature into graveyard, Turn 2 - Land + Lotus/Ritual + Secrets of Mausoleum + Reanimate.
That gives you:
15 Lands
9 Entomb/Loot Effects
9 Creatures to discard to Loot Effects/Search with Entomb
8 Accel
8 Secrets+Reanimate
Leaving you with 11 cards for protection.
I agree, this card is nuts. Just like Sylvan Scrying is demonic tutor in Depths, this will be demonic tutor for Br reanimator.
Card is actually dangerously good. It adds a level of consistency that Br reanimator could really benefit from.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Cire
Turn 1 - Land + Get creature into graveyard, Turn 2 - Land + Lotus/Ritual + Secrets of Mausoleum + Reanimate.
That gives you:
15 Lands
9 Entomb/Loot Effects
9 Creatures to discard to Loot Effects/Search with Entomb
8 Accel
8 Secrets+Reanimate
Leaving you with 11 cards for protection.
Could possibly go mono-Black (or close to it, perhaps with small splash for sideboard cards).
Liliana of the Veil is good in general, her +1 helps you dump creatures in the yard and is another option to take advantage of running Dark Ritual.
I suppose with enough self-damaging spells (shock lands, Tsieze, snuff out, street wraith, Reanimate) you could also play Death’s Shadow as an easy-to-play threat.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Mr. Safety
I agree, this card is nuts. Just like Sylvan Scrying is demonic tutor in Depths, this will be demonic tutor for Br reanimator.
Card is actually dangerously good. It adds a level of consistency that Br reanimator could really benefit from.
T1 Ritual into Entomb + this for a reanimation spell is definitely a thing.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
mistercakes
I wouldn't try the red guy in ruby storm, bit of a trap kind of card. Maybe in a version which just plays with bolts, guttersnipe etc. It would be a different approach.
Agreed. If there is something the deck doesn't lack is ways to make mana. Might be a fun card to toy with, but it absolutely isn't needed.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
I'm thinking how to get that combo into a concise blue shell:
Turn 1 - Land + Draw
Turn 2 - Land + Entomb/Loot Effects + Creature to Reanimate
Turn 3 - Acceleration + Secrets of Mausoleum + Reanimate + Fow + Blue to discard
That gives you:
14 Lands
8 Entomb/Loot Effects
8 Creatures to discard to Loot Effects/Search with Entomb
7 Accel
7 Secrets+Reanimate
4 Ponder
4 Brainstorm
4 Force of Will
4 Daze
You can further play with the cantrip numbers.
-----
You can also go the discard route AND use sol lands:
Turn 1 - Land + Discard
Turn 2 - SOL Land + Acceleration + Entomb/Loot Effects + Creature to Reanimate + Secrets of Mausoleum + Reanimate
That gives you:
9 Lands
8 SOL Land
8 Entomb/Loot Effects
8 Creatures to discard to Loot Effects/Search with Entomb
8 Accel
8 Secrets+Reanimate
8 Discard Effect
3 Flex spots.
------
The Sol Land one looks fun. Consistent turn 2 kill with the benefit of at least 1 discard spell.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Also MAYBE relevant, it can find Pacts without needing any dudes in the yard or even EE. UB Hive Mind it's your time
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Filthy casuals can EoT search up Living Death. I think that's what I'm most likely to do with it...
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Ace/Homebrew
Filthy casuals can EoT search up
Living Death. I think that's what I'm most likely to do with it...
Oh this is a nice addition to UB As Foretold Living End
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Megadeus
Oh this is a nice addition to UB As Foretold Living End
https://encrypted-tbn0.gstatic.com/i...w8X2YTIcjxIA4g
You're ruining it for the rest of us!