Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Barook
Snow duals are rumored, but take that as you will. I wouldn't get hyped about it or rate new cards based on it.
https://pbs.twimg.com/media/D7ATdd1W4AAp5v1.png
A rainbow fetch that can grab any basic land. Basically Evolving Wilds, except you pay 1 life instead of it coming into play tapped.
Edit: Interestingly enough, this can also fetch Wastes.
Jesus christ, thats going into bazillion decks. What on earth is its price tag going to be? Literally everyone needs that.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Matsu
We already had the morph Hermit when time spiral came out, and echo is very different than vanishing.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
dsck
Jesus christ, thats going into bazillion decks. What on earth is its price tag going to be? Literally everyone needs that.
Like what? It can't fetch duals and you need a sufficient number of basics to make it work.
Re: Modern Horizons Spoilers
well Miracle surely wants 4 of them and a basic Mountain
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Poron
well Miracle surely wants 4 of them and a basic Mountain
Basically, it will go into bicolor decks that want to fetch basics for blood moon effects.
RW Sun and moon in modern might be interrested and maybe some Eldrazi decks that play two color (Colorless + 1 color) and play one waste only.
My guess is that it is a good card.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Tylert
My guess is that it is a good card.
It's a solid role player for some decks. Not end of the world amazing, and not for every deck. I'll toss it in my EDH decks along with the other two copies of terramorphic expanse.
Re: Modern Horizons Spoilers
I'm calling legendary duals that are unique, not snow duals. I think it makes more sense overall considering EDH and Modern. You can only play one in EDH anyways and Modern would still need Shocks/fetches/other dual lands for stability.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Mr. Safety
I'm calling legendary duals that are unique, not snow duals. I think it makes more sense overall considering EDH and Modern. You can only play one in EDH anyways and Modern would still need Shocks/fetches/other dual lands for stability.
What do you mean by "unique"?
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Bithlord
What do you mean by "unique"?
Something that differentiates them from original duals, something like this:
Fancy New Bayou
Legendary land - forest/swamp
a deck can only have 1 copy of Fancy New Bayou
or
Fancy New Bayou
Legendary land - forest/swamp
Fancy new bayou cannot be the first land you play in the game
Those are both just dumb examples, but they are enough to differentiate from original duals to skirt the RL. Look at the new Deranged Hermit variant; it changes echo for vanishing, which is a lot closer than I ever thought they would get to a RL quasi-reprint. I think with more valuable cards like dual lands they will play it more conservatively (just an opinion mind you, and a wild-ass guess at that.)
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Mr. Safety
Something that differentiates them from original duals, something like this:
Fancy New Bayou
Legendary land - forest/swamp
a deck can only have 1 copy of Fancy New Bayou
or
Fancy New Bayou
Legendary land - forest/swamp
Fancy new bayou cannot be the first land you play in the game
Those are both just dumb examples, but they are enough to differentiate from original duals to skirt the RL. Look at the new Deranged Hermit variant; it changes echo for vanishing, which is a lot closer than I ever thought they would get to a RL quasi-reprint. I think with more valuable cards like dual lands they will play it more conservatively (just an opinion mind you, and a wild-ass guess at that.)
Make it simple:
Frozen Bayou
Restricted Land - Forest Swamp
tap: G or B
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Matsu
Make it simple:
Frozen Bayou
Restricted Land - Forest Swamp
tap: G or B
Restricted would have to become a new super-type, and I don't think they would go that far. Maybe.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Mr. Safety
Restricted would have to become a new super-type, and I don't think they would go that far. Maybe.
I think it would be more likly. Even if Relentless Rats says the opposite.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Mr. Safety
Restricted would have to become a new super-type, and I don't think they would go that far. Maybe.
They might, but not in a set like this -- They've said there aren't any new mechanics in this set. I'm not inherently opposed to "restricted" as a supertype and functioning as some sort of limiter on deck construction. But, I don't see them doing it.
Would be cool to have "Restricted: A deck may contain a maximum of four restricted cards." and then a cycle of restricted duals. The problem is, in legacy (or any format with sufficient Fetch utilization) that may as well be a dual reprint, so they wouldn't do it.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
FourDogsinaHorseSuit
I think it would be more likly. Even if Relentless Rats says the opposite.
It's a whole lot easier to enforce Relentless Rats than the opposite though.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
dsck
... What on earth is its price tag going to be? Literally everyone needs that.
Chase lands sell packs.
This might be a good option in some kind of context that cares about basics (people have already mentioned Wastes), but in an ecosystem where dual lands are available, the existing fetch lands are almost always going to be better. So I think this will be a niche card in legacy.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
PirateKing
It's a whole lot easier to enforce Relentless Rats than the opposite though.
How is a restricted supertype any harder to enforce than any other deck construction rule? You look at the deck, and if it violates the rule it's an invalid deck.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Bithlord
How is a restricted supertype any harder to enforce than any other deck construction rule? You look at the deck, and if it violates the rule it's an invalid deck.
It isn't much different that the entire basis of most Vintage decks, for example. And while I've actually witnessed mistakes happen there of, say, someone "accidentally" (yes, it could have been actual cheating) running two Tinkers. In fact, it seems to me that nearly anyone in Vintage could "cheat" on Restricted cards in theory, but almost no one actually does in practice.
Not that I will rate the idea of such Duals as probable. I think the mana situation in Modern is regarded as "good enough."
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
rufus
Chase lands sell packs.
This might be a good option in some kind of context that cares about basics (people have already mentioned
Wastes), but in an ecosystem where dual lands are available, the existing fetch lands are almost always going to be better. So I think this will be a niche card in legacy.
This will be an EDH staple, it goes in every deck. Mono colored deck will have a 5th fetch land + Evolving Wild + T- Expanse.
I think this is the only force that will put this card price over the top.
I do not expect it will be playable in any other format. Why would you if you can put any Ons/Zen fetch.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
PirateKing
It's a whole lot easier to enforce Relentless Rats than the opposite though.
Yeah, but we already have a restricted list, so it's not like we can't do it.
Re: Modern Horizons Spoilers
Quote:
Originally Posted by
Bithlord
How is a restricted supertype any harder to enforce than any other deck construction rule? You look at the deck, and if it violates the rule it's an invalid deck.
It's not any harder to enforce, but it would just be one more enforcement. Using Relentless Rats as an example of them messing with deck construction in the past is just a false equivalency.