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Originally Posted by
Hanni
No, actually. I bring in 3 Duress, 2 Winter Orb, and even 2 Pithing Needle in some cases.
In 2-4 Turns, the Landstill play will have 4 untapped lands for Wrath of God. Armageddon would be better against them, since it forces them to find land. I never liked Winter Orb at all to tell the truth.
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I don't feel that I need the additional strength of Counterbalance for my Threshold matchup, and I already do bring in sideboard cards.
The additional strength from Counterbalance isnt win-more. When you play Counterbalance, you only expect it to be good against certain decks in the metagame. I expect it to be sided in against everything else in the metagame that isnt Chalice-based or Vial Goblins.
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Winter Orb can be answered on their side, but it's very difficult for them to do so when they can only untap 1 land per turn.
Yes, but that's only BHWC Landstill that takes it hard. Versus the newer UWg Landstill builds, they will find land to go along with their untapped ones, just to play Wrath, Humility, Engineered Explosives, or Disenchant. Deed says add more mana for me to spend, WoG says NOW! EE is like Deed, but can be activated in a turn.
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Typically, by the time they have enough mana to Deed for 2, I have a strong hand built up that can deal with it (Daze, Stifle, Force, whatever).
Daze and FoW yes, Stifle only hits Deed and EE, but not WoG and Humility.
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Their Counterspells and such aren't effective when they don't have UU to cast them.
They usually dont tap out as often as they usually do, because Landstill is a reactive deck. So the only way Winter Orb is good is by forcing them to tap out in a counterwar, and then playing the Orb. Armageddon just makes them screw themselves over right there. With Winter Orb, they still have some leverage.
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They also cannot sculpt their hand good with cards like Fact or Fiction or cycling lands, so more often than not my hand sculpted from cantrips is going to have much better answers under an Orb. So in a sense, Winter Orb protects itself too. A resolved Orb is almost always GG against Control decks or similar decks that rely on lots of mana to out-resource me with card advantage.
You have to spend the cards you find to answer them. Counterbalance does everything on it's own, and the cards you drew as cards to back up Counterbalance. In a way, you get both a Tempo advantage and Card Advantage, whereas Winter Orb only gives you Tempo advantage.
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As far as TES goes, I still find Meddling Mage awesome in this matchup. The problem many players have is not knowing what to name against TES. Xantid Swarm hardly scares me when I run 4 StP among other answers, and much less so when I bring in even more answers that also answer EtW. Orim's Chant is also not a huge issue... it's very strong for them, but they have 4 Chant's to compare to my whole suite of disruption: 4 FoW, 3 Daze, 3 Stifle, 3 Duress, and 4 Mage. 17 disruption spells, outside of cards like EE and Plague, to deal with, what, 4 Chants? What would be really mean is if I boarded Chant's of my own and cut them off mid combo. However, I've found this matchup time and time again to be far better than 50/50 preboard and postboard. Maybe you haven't done that well vs TES with Fish, but I have.
So what are the chances of you drawing a Swords to Plowshares against a Swarm? Even if you do answer Swarm, you still have to deal with Confidant. Also, if you have 17 disruption cards, then theres
4 Orim's Chant
4 Dark Confidant
4 Xantid Swarm
4 Burning Wish
Is that close enough? Those are just the control cards, look at their threat density now.
And yes, I have done well against TES, but that's with a different build than yours. I really havent tested your build against them yet, but they seem to do well with their playtesting against other people.