I like the mana denial idea, but running only two Garruk is criminal. There should be Wastelands in here somewhere if you're going to go that route.
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I like the mana denial idea, but running only two Garruk is criminal. There should be Wastelands in here somewhere if you're going to go that route.
Has anyone been watching the list of cards coming out of Alara? Here's something that might fit into this deck:
http://ww2.wizards.com/gatherer/Card...spx?&id=175006
Thoughts?
Seems comparable to Hungry Spriggan in many ways. A minor synergy with Briarhorn as well.
Gift of the Gargantuan has the right cc, but might be less than ideal.
This one might also work:
Feral Hydra GX 0/0
Comes into play with X +1/+1 counters
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
I'm gonna step out onto the firing range b/c I have random thoughts too.
1) This deck is junk, it always will be as green's disruption is not there really. That said, I do want to try and add my $0.02 because I like the idea.
2) I took the time to read this whole thread to make sure I'm not giving bad advice x2.
3) They are ideas from looking at old decklists from years ago, so I'm sure they aren't the best, but innovation through any means...
Now the fun part:
Blastoderm seems good turn 1-2. I played 5/3 for a bit and the Juggernaught/Centurion is kinda why I won.
Leyline is also a great add to this, as resolving shrouded guys seems like gg to anything not combo
FAllow/Thundering Wurm were good in the old days of true stompy. Their cc fits the deck's design needs. And as a turn 1 4/4 might be a good idea if people are against CAll of the Herd
Land Grant as a mana source/deck thinner is not bad, but probably is not "it"
I've thought about +4 Wasteland, +2-3 Crucible, and possibly +4 Mox DIamond to assist in the GG problem
Faerie Macbre is a good answer if Dredge is your combo of hate, esp if you run Genesis
Genesis seems good in theory, but yes; him into yard? Not easy, probably Raiders or something like Gigapede
RAvenous Baloth + Garruk is SOOOOO busted, and noone mentioned it when they were fighting for Baloth
The package of 4 SoFI and 2 Jitte served me well in 5/3, and you just side them out when they aren't needed.
My sideboard included Sphere of Resistence (Maybe THorn is better here), CAltrops/Thunderstaff vs Goblins, and a 4th 3Sphere b/c 3 were main. I knwo the deck funtioned different but I loved it so.
Indrik Stomphowler MD? IMO as long as you can accell it would be decent, and if you have Baloth it is good...
Norishing Shoal as a way to turn unneeded Garruk, Leyline, and other excess cards you probably shouldn't be runnin gin the first place into use.
And as for names: STOMPY! stompy, Tree Stompy, GG stompy (get it... b/c we play cards w/ GG.. it hurts to be so retarded)
Honorable mention for cards:
Hunting Cheetah
Q. Spike (from Alara)
Fallow Earth in the disruption idea vein, turn 1 is like Time Walk
Greater Good (Harmonize Slot)
Gift of the Gargantua is just so tempting
Last thought-
Maybe try to make a Simic or Golgari Stompy as there is enough reasons/abilities to splash
Golgari:
Deed
Combo Hate
Simic:
FoWill
I can't think of anything else right now, but I know there is stuff
Only card worth splashing is Pernicious Deed, but then you'd have to completely rebuild the deck.
Not really. +Urborg, Possibly Mox Diamond. We have Llanowar Wastes, Bayou, Overgrown TOmb... even 5c or Filter lands.. If you wanted.. there is also Land Grant. Plus if you run Wood Elves.. ta-dah!
It is just an idea... But if you ran P.Deed, you could look into Unmask or other things that are splashable
You're still taking the deck and reworking it from Green Chalice Aggro to B/G Stax/Rock. It's an entirely different deck with a lot of "danger of cool" cards that you really don't need. Land Grant, Wood Elves, Mox Diamond? You're advocating Land Grant which requires a low land count (but higher forest count), Wood Elves which thrive more with the eight 2-mana lands, and Mox Diamond which requires a land count of 24ish at least...Pain lands and Shockduals instead of forests or swamps? Urborg? Deed? Crucible and Wastelock?
I am not attempting to be an ass or anything, but a good percentage of the cards you listed just don't work well in a deck like this. Some of them are very good cards but a lot of them just flop in this stylized version of Aggro. The deck DOES work. I've played and tested with Watcher quite a bit with his incarnations of this deck and followed along some of the evolutions that he's taken enough to know that the deck does have potential. The Trinisphere and Chalices that are in the deck can be enough MD disruption early to really put the squeeze on your opponent and slow them down, and some of the threats played will simply overwhelm the opposing player. Hell, playing some decks against him in testing I've SCOOPED to a turn 1 Spawnwrithe because I couldn't answer him before he started turning into an army. The deck is very capable, but you have to be focused on what your goal is and not pull it too far in either direction as Stax or Rock otherwise you're just playing an underpowered version of either deck.
Also, a card that costs 1GB is not castable with the 2 mana lands... This deck has to play like dragon stompy: play a disruptive permanent turn 1-2 (chalice or trinisphere) and then smash with a beast, or simply cast a big creeter turn 1 and smash
Has anyone considered Manaplasm? Seems like it would be a strong beater in this type of deck. Thoughts?
I wouldn't go that far. Most of the disruption in Stompy is Artifact which makes the color of the deck matter less. That said, Choke is a pretty awesom piece of disruption in a format full of blue decks. It's not a moon or Force of Will, but it is good green disruption. Loaming Shaman and Hail Storm aren't terrible, and Briarhorn is pseudo-creature removal.
Blastoderm isn't terrible, but the reasons I don't run him are that he costs four mana and can't be equipped.
What shroud creatures do we run? Leyline isn't a terrible card either, but I don't have much trouble with counterspells to begin with.
We aren't swimming in land, and often times we have problems getting three mana to stick. Besides, you're opening yourself up to card disadvantage. I'll take Call of the Herd, and I don't think anyone except you would disagree.
As someone who has played a lot of games with Land Grant, it's not worth it to let your opponent see your hand to thin your deck a little. Sometimes it's absolutely terrible like if your hand has City of Traitors, Land Grant, and no other land. Land Grant is only good in decks that need to play a lot of spells in one turn.
I've toyed with the idea of running Ice Storm and Wasteland to add a more controlling element to the deck. Like Sims said, we don't run enough land for Diamond.
Tormod's Crypt is almost always better than Faerie Macabre. We also have Loaming Shaman.
I tested Genesis, and it sucked. It's too hard to get him into play, let alone the yard. It's not worth building the deck around him either.
This is true, but Elephant Stompy doesn't have a long game with or without Baloth, and IMO Colossus > Baloth and most people don't even run Colossus anymore.
Wicker-bough Elder is almost always better than Stomphowler as you can play it if your opponent lacks Artifacts without destroying your own.
No.
The deck is called Elephant Stompy. Name suggesting is over.
I have no idea where this list came from, nor have I really played it much, but I figured it might be interesting for some folks that are into the archetype to see:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: SGD
// Lands
3 [US] Gaea's Cradle
4 [MM] Rishadan Port
4 [TE] Wasteland
12 [SHM] Forest (1)
// Creatures
4 [SH] Wall of Blossoms
4 [10E] Troll Ascetic
3 [BOK] Iwamori of the Open Fist
4 [DM] Fyndhorn Elves
4 [EVG] Llanowar Elves
4 [FD] Eternal Witness
// Spells
3 [MR] Chalice of the Void
2 [DS] Sword of Fire and Ice
3 [BOK] Umezawa's Jitte
2 [MR] Chrome Mox
4 [TSB] Call of the Herd
I think it came from magic-league.com
Either way, it seems like kind of an interesting deck.
As Kuma has stated, in short, they are competing with other 4cc slots, which include Garruk, Briarhorn and some combinations of Wicker-bough Elder, Colossus and Harmonize.Quote:
Originally Posted by Knuckles29
IMHO, 6+equipments decks are not legacily competitive save for Faerie Stompy which owns 16 flying creatures. It is kinda awkward that Kuma ran 3 Colossus and still had to boost the p/t by 3 SoFI. This is another reason I deem Elephant Stompy as unplayable, combining with the lack of disruption pieces, it yields a terrible control MU, a bad combo MU and a mediocore aggro MU.Quote:
Originally Posted by Knuckles29
Leaving the splashability aside, the introducing of Deeds has significant antisynergy with CotH, CotV, Chrome Mox, Garruck, which build up a good proportion of the current list.Quote:
Originally Posted by Knuckles29
As the seemingly developed list is far from competitive, I do appreciate your suggestions. There could be some viable routes, but I highly doubt the deck would immensely improve without reshaping its current ideology.
Interesting, but why would we bother and discuss a pre-Futuresight list?
I've been having decent luck with something that looks a little like:
Lands:
4x Ancient Tomb
4x City of Traitors
10x Forest
Creatures:
4x Elvish Spirit Guide
4x Spawnwrithe
4x Chameleon Colossus
4x Garruk Wildspeaker
3x Briarhorn
2x Ravenous Baloth
The Rest:
4x Chrome Mox
4x Chalice of the Void
4x Trinisphere
2x Umezawa's Jitte
3x Sword of Fire and Ice
4x Call of the Herd
It works well enough, but I find the disruption to be a bit Lack-luster. I was wondering if anyone has tried Tanglewire in here. I know we can't get away with a full Stax shell, but the wire looks like it might just play into our strengths. And it does funny things with Spawnwrithe...
Maybe you're right. Maybe the way to approach this deck is a Stax shell. We need more disruption in the form of land destruction, prison cards, or something.
Maybe:
4x Ancient Tomb
4x City of Traitors
10x Forest
4x Wasteland
4x ESG
4x Spawnwrithe
2x Chameleon Colossus
4x Garruk
3x Briarhorn
4x Tarmogoyf
3x Call of the Herd
4x Chalice of the Void
4x Chrome Mox
2x Umezawa's Jitte
4x Ice Storm
Or:
4x Ancient Tomb
4x City of Traitors
10x Forest
4x ESG
4x Spawnwrithe
2x Chameleon Colossus
4x Garruk
3x Briarhorn
4x Tarmogoyf
3x Call of the Herd
4x Chalice of the Void
4x Chrome Mox
2x Umezawa's Jitte
4x Trinisphere
4x Tangle Wire
Why can't we get a full staxx shell into the deck? Yeah this is Aggro but is some of you guys are interested in more disruption why not add the Smokestacks, Tangles and Wastes?
Personally, the only disruption I currently use is Chalice MD, w/ Trini in the board. All my version does is stockpile the critters w/ 6 equips and Briarhorns as pumps.
We'd need at least Smokestacks and Crucibles. I'm looking at the deck as Aggro/Prison, and if we cut too many more creatures we aren't going to have much of an aggro strategy. We only have two cards that abuse Smokestacks, Garruk and Spawnwrithe, and if we have copies of the latter, Smokestack seems like "win more". We'd have to add Imperious Perfects or something, a card I'm not a fan of here because it's slow and it creates even more tokens to be eaten by Explosives at 0. Some days I think Elephant Stompy should be called Token Stompy or Dies to EE and Deed Stompy.
It's definitely worth a try, maybe cut Colossus and a Trinisphere for three.
Maybe we're just better off playing Green Stax. Or Armageddon Stax. Or Dragon Stompy. I'm not sure what this matches up against that those decks don't have better matchups against.
just a minor remark: garruk isn't a creature. sorry for spoiling all the fun!
Yeah, yeah. But in terms of building lists it's easier to lump him in with the rest of em.
As for a full stax shell I don't think we can pull it off with the sheer amount of GG costs we have floating around. At 6 Forest, 4x Wasteland, 4x City, 4x Tomb. We aren't going to be dropping much green. Even with 4x Mox, and 4x ESG. Plus Smokestack isn't the best play in here anyways (I don't think). It would only really work well if we were already gunning for cards like Derranged Hermit. And weren't really trying to win all that quickly.