True that, I guess I am just jaded after a night of Chalice on 1.
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True that, I guess I am just jaded after a night of Chalice on 1.
I had Shusher in game 2 and 3. The issue was that I had to deal with a Knight while playing a 4 colour Loam and just got smashed down. Won game 1 easy as. I guess I can just ride high on my turn one Moon on ANT that left him without a play.
Also went up against 12 post. Turn one dropped a fetch, did not crack it. His turn one he dropped DRS. My turn two I draw and play a Tomb, used the Tomb and a Guide to drop a Moon. Did NOT crack the fetch. Few turns after dropped Jaya. Game was over at that point. The guy I was playing said his plan was holding up nicely until I did not crack the fetch. Showed me a Thragtusk and an SnT. If I had of used the Fetch he would have killed me. Was the smartest choice I made all night.
The biggest issue I have found is that after you drop Moon you are digging for a Shuffle. I can not say the amount of times I was looking at 3 mana with top and just having to power on. I am running Magma Jet now and find that it helps, but not enough. Have to say though, if I was still R/W those situations would be even worse when I pull White cards. Magma Jet really is needed in my view. It helps us far too much once we have dropped Moon and can no longer crack a fetch.
@dice_box
Be careful not to analyze that storm match too much. Moon effects are very hit of miss in that match. You can get lucky and shut em off, but as soon as you rely on that they slam petals and LEDs to go off. One petal is enough sometimes... Petal->Dark Rit->Dark Rit->ad nauseum. You really need moon + a crippling revoker. But in reality you should really be looking for a sphere effect.
True, I know I got lucky because I later got a Painter on the table and counted a Petal. I think I will have to run the 4 Thorns that seems to be the norm. The reason I do not have them in right now is that there is only 1 storm player in my store out of a group of 30 people. So I chose to not shore up that match to push advantage in others. At the GP I will take the Thorns though.
So you vote Revoker? Main or Sided? 15 cards is starting to look very tight with Rakka and the gang. Might have to look at some editing. Mind if I ask what your side is?
I have my deck tuned (well, tuned and tweaked constantly :)) for the mid atlantic meta. Our 40 player tournaments are pretty similar to the big event breakouts here such as SCGs and GPs as far as I can tell.
Storm is a pretty popular around here and so is greedy mana base decks. So I main 2 side 1 revoker. They are also great vs DRS under a moon. I rarely take out revokers.
Yes, I know you can do that, the sad thing is normally what I am digging for is the Stone. I guess thats just one weakness of the deck.
Why would you suggest dropping Jet? I find the Scry and Burn combo to be highly useful.
its not about dropping magma jet because its a bad card. its about opening up slots to fix your weaknesses. i see those as some of the flex slots in the deck.
i have used magma jet in the passed and its never WOW, but can be ok at times. so i cycle these cards in those slots
revokers
jittes
bridges
koth
more blasts
more magus
i find that if you use those slots to gain control of the game you dont need to find stone asap. you buy yourself time to draw it.
No, on my turn one I played a fetch as I only had two fetches and a guide for mana. On his turn he dropped a DRS. I topped a SOL and played it deciding not to crack the fetch but use the Guide along with the SOL to drop the Moon. I had not put my Fetch in the grave, locking him out of Mana.
Sent from my mobile, forgive spelling and grammatical errors.
Another monthly LGS gig tomorrow, while I want to spike it like I did last time, I'm pretty sure I'll find better ways to punt things than I did last time. I've made a few changes from last time, swapped out a couple silver bullets really.
[cards]
4 Grindstone
4 Painter's Servant
4 Imperial Recruiter
4 Simian Spirit Guide
2 Goblin Welder (up from one)
1 Phyrexian Revoker (one from MD to SB)
1 Spellskite (addition)
1 Jaya Ballard, Task Mage
3 Magus of the Moon
4 Blood Moon
1 Lotus Petal
1 Chrome Mox
4 Red Elemental Blast
3 Pyroblast
3 Sensei's Divining Top
4 City of Traitors
4 Ancient Tomb
7 Mountain
1 Great Furnace
2 Wooded Foothills
2 Bloodstained Mire
SB:
4 Ensnaring Bridge
3 Thorn of Amethyst
3 Tormod's Crypt
2 Ratchet Bomb
1 Martyr of Ashes (addition, cut 8th Blast)
1 Vexing Shusher (addition, cut 2nd Jaya)
1 Phyrexian Revoker (cut from MD)
These changes were solely based on the last tournament experience, what was in the room and not just who I played. I know for sure there will be one Chalice deck tomorrow (he's riding in the car with me) so the Shusher is a nod to that, and less redundant than the second Jaya. Plus, we tested earlier this week in a variety of matchups and Chalice is a tough nut to crack.
Another matchup that had surprisingly difficult results was BUG control/cascade. Anyone have more experience with this? I found that game one was pretty good, when they don't have counters. Counters and discard after boarding becomes more of an hurdle because that awesome hand with a turn one Moon takes a turn for the suck when they open up with a Thoughtseize.
Basically, this matchup starts game two on the draw because G1 is so favorable. How do we go about keeping the win% up?
How do you find the Chrome Mox works out for you?
Also I would personally cut a Welder and add a Rakka mar.
I'd say that it still is a favourable matchup against shardless BUG.. I mean, we have several ways to play the game, the only have 1 after boarding, since they usually boards out Jace, PMS.. I'd maybe throw in some amethysts and play it from there, maybe adding one more revoker to the Lilly situation.
Thorns aren't a bad idea. If anything they delay Liliana and blunt DRS under a Moon. An active DRS under a Moon is about their only out.
Regarding Rakka Mar, I will give it a shot in the future but I decided to cut a Welder for a Koth. I had one in testing but dropped it, trying to stick to my guns like last time (stocky stock list) the thing is as a one-of, when it's good it's great.
I don't think BUG is a favorable or unfavorable matchup by much, but one that you can play very tight and never have worse than a 50/50 shot game 1. Obviously any early blood moon is game over, but they have forces and dazes. If you are all in on that plan and they counter it you're really behind. If they get a goyf out you are probably in a tough spot.
Game 2 I think you can make it alot better. If they're just gonna go all in on counters, just play 1 for 1s into them until they run out.
Treat this match just like RUG. EXCEPT magus is just as good as moon... Which is a big plus!
Best answers to this deck. Revoker on DRS is great with a moon.
Outta the board: ensnaring bridge. They are trying to beat you down, get this down and you're golden. Have another or welder for abrupt decay. Or a bridge into a late moon really protects it.
Jace isn't that scary here. You have plenty of blasts and he costs 4.
Shardless BUG doesn't play Daze, and most don't even have 4 Force of Will g1. With no basics either it's a very favorable match.
Does it make sense to side in REB vs. Imperial Painter? Seems like a good out to Blood Moon if Painter is in play. It's also a free way to kill Painter, without which the deck kinda crumbles (other than Moon or Sphere effects)
I don't think he's talking about the mirror, rather decks like rug or jund that may side a few.
To answer, you may catch bad painter players with it who always name blue.
I'm sorry but I can't consider a self two-for-one any kind of lucky. Especially when we run a grip full of Elemental Blasts.
They got lucky you walked right into them. But then again, I don't know the context around the game states so who am I to judge :laugh:
Does anyone know if the previous two SCG finalists with Painter wrote up their experiences?
http://www.starcitygames.com/article...loodening.html
Thats all I have found so far. There is this and the title makes me laugh.
http://www.starcitygames.com/article...asically-.html
Not that it'll slip under the radar, people will be more aware of Blood Moon, but I don't think the deck's popularity will take off. Mark my words, it'll never be a Deck To Beat.
Wouldn't that be a helluva format?
I just don't see it happening. For the price of 4 Imp's you can have 4 FOW. This deck is for the dedicated or those with more disposable income than most. I agree that this will never be at the top of the boards.
That said, with the Judge foils, I can see this being picked up by more people, the overall price of the deck after the Imp's is not that high. The SOL lands are cards that can be used in other decks. All in all I think we will see the numbers rise. That said, FOW will always be more popular and it costs the same as our main card.
They have no choice but to FOW a moon. And sometimes you have to play into it game 1. I will go for a turn 1 or 2 moon effect game 1 vs shardless every time.
You can't sit there trying to sculpt the nuts hand with counter backup while they develop a board state, disrupt your hand, and draw possible counterspells.
There is still a limited supply of imperial recruiters. They are "affordable" right now because of the somewhat low demand. If everyone wanted to start playing the deck the price would sky rocket.
I think if blood moon was THE card, and it was the only reason people want to play the deck, you would just see a rise in dragon/werewolf stompy. And cards like chalice and trinisphere are also very powerful in the current meta.
I have played stompy. Had a build with 8 moons, 4 Void and 3 Sphere. My meta calls it my "Fuck you legacy" deck. I personally call it boring as hell. It has much better matches against non blue decks but it feels so plain to play. You lock, you attack, you don't really do much else. I think the control aspect of Painter is what drew me in. That and I looked at this thread one day and saw someone mention the price of Judge Foils was within my price range.
I can see stompy having a rise, but I think if moon really does start being played in mass, this will be the deck that places higher and more often.
Sent from my mobile, forgive spelling and grammatical errors.
Played at the local again today and lost the first two rounds to Mono G Emrakul Elves (yuck) and then Jund with basic lands. Did not feel good.
Ouch. That sucks.
My Punishing Jund build had 1 or 2 swamp and 1 forest to dodge wasteland. I think that was pretty standard, at least at the time.
Not sure if that's still common, but its still only 2 or 3 basics that they have to hit to dodge moon. So moon should usually hurt them pretty bad.
Mono G with Emrakul just hurts!!!!!!! Sorry bout that.
Also,
I tested a lot against Shardless BUG today. Gotta say I was completely wrong!! That match is everything you guys said it was. Very favorable matchup for us. I think I may have been confusing BUG and RUG in my head when thinking of getting my moons countered.
At work right now so I can only jump online by mobile. Can anyone let me know if someone is playing the deck at SCG this weekend? Let's see if we can get 3 for 3.
Sent from my mobile, forgive spelling and grammatical errors.
Whew... Lets get some life back in this thread.
Gonna be trying the white splash. I have always been adamantly against it but have found a few holes I want to try to fill. #1 being finding grindstone or other silver bullets outta the SB.
I'm gonna try
3 x E Tutor
4 x Lotus Petal (18 lands)
Everything else will still be pretty standard
The 4 petal have been awesome in Goldfishing. Gives me alot of explosive "stompy" plays along with mana fixing under a moon. I cut down to 1 magus to allow this, but I can tutor blood moon now so I hope it's a toss up.
Also the sideboard cards it gives access to are really luring me to try. RIP and Cannonist. Also opens up board slots from having to run a full 4 Bridges.
Hey dudes,
I'v been continuing to play a fair bit of IP online, where that deck has been exploding in popularity. Yesterday in the daily I faced the mirror twice, and the cards have been spiking in value.
I recently cut one of my two Chrome Mox for a Lotus Petal, and one of my 2 main deck Revokers for a 19th land. Lotus Petal has been good so far with Welder, and hit or miss as a mana accelerate, I think it gets better the more land you run. At 18 land I think I would rather run two Chrome Mox, at 19-20 I like Lotus Petal.
The main reason for my post, is I wanted to hear some of your opinions about the inclusion of Chandra in the main deck, in the style of Mr. Bresler. Most of the people who have just picked up the deck (flavor of the month) seem to be running that exact same list with 2 Chandras. I myself am attracted to the zero ability and am somewhat ambivalent to the others.
I also wanted to say something about sideboard cards, I see a lot of Ratchets Bombs going around, but I'm not really feeling them. I also don't see many people running sideboard Pyroclasums which have been consistently insane for m
I used to run Pyroclasm, nothing but love for the card, but Ratchet Bombs cover corner cases that Clasm just doesn't.
Ish. I found that in the matches without Moon, White helped me beyond anything else I could have possibly done. But when I needed Moon, White became dead. So the choice is do you need the deck to be good against targets you can not hate out with moon or targets you can. Because I would really main deck NOTHING white and just side in what you need. The reason being that you're going to cut off that part of your deck the moment you Moon. So if you board out Moon then you have uses for white, if you're running moon the two competing sides of the deck conflict too much to make a smooth cohesive deck.
Also guys, the DTB change up is due any day now. I will not hold my breath but hey, anything is possible.