Wait... Does that work?
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Weeeellll.... I don't know. If you try to build a cascade deck (which is what I think you meant, not Suspend), you limit yourself to cards with cmc>2 which cuts off a lot of good cards for combo decks (obviously shardless/bloodbraid control decks don't really care what it hits because it's all value, but you still cut yourself off of cards like non-force counter spells or things like Mox Diamond).
So the question is, is one of these cards breakable at 5 cmc, allowing you to play cantrips and acceleration instead of dreck like violent outburst.
Ancestral Vision: probably not, tidings exists
Hypergenesis: this seems promising, deck already has spirit guides, cantrips seem good for setting up an instant win too like xenagos/emrakul
Living End: doesn't need cantrips as much as cycles, too fringe anyway in legacy
restore balance: getting to 5 implies you're saccing lands, but balance is a breakable effect
Wheel of Fate: intriguing, draw 7 is better than draw 3, but opponent gets it too, but also good with notion thief in a bug shell or perhaps in a storm deck instead of ad nauseum, of course rituals are off color so...
I'm not sure if it's good, but it has potential. Gotta look for other breakable effects that need the assist.
Probably 5 mono-color lands/utility lands, or perhaps the Future Sight cycle. The 5 extra lands need to be pretty good to keep the value up of the Expeditions; if they don't put some $50+ cards in there, they won't sell as many packs. I think more people would just keeping buying boxes of BFZ instead of Oath.Quote:
Originally Posted by Pilhas
The former option gives them the opportunity to make a cycle like Kor Haven, Academy Ruins, Urborg, Valakut, and Pendelhaven. They probably wouldn't mix and match Legendary lands with non-Legendary ones (nor would Legendary lands make sense flavor-wise), but you get the idea. Or they can go with color-neutral lands and just go with stuff like Rishadan Port, Wasteland, Cavern of Souls, Mutavault, and Ancient Tomb. Again, some wouldn't make sense flavor-wise (I'm looking at you, Port), but they could go with Eye of Ugin or something instead.
The latter isn't a rather captivating cycle of reprints, but it does allow them to reprint Grove and Canopy as chase cards; they would be the two most expensive of the whole 20 and would definitely sell packs.
Planeswalkers don't make any sense as reprints. It's a land cycle.
If I am right, Bring to light (at UGBWR) lets you tutor and cast Necrologia during your main phase (instead of your end step) so that you can drop artifact mana such as Petal Lotus and Chrome Mox or play a land if you haven't already (Grove). You can build a Necrologia deck without the instant speed restriction thanks to Bring to Light at the cost of UGBWR, wich is not an easy task. I'm not saying I broke Necrologia.
And of course you can cast Reset during your own turn in a world where Turnabout exists (lol)
That's all.
Bring to light just says you can play the card with out paying mana I do not see it overriding other restrictions such as Necrologia only being cast in the end step.
I always like Underworld Dreams as a kill which makes me like Ob. Cannot see him making the cut to Legacy but might be fun to try and brew a BU control deck in Modern.
Looks like I was clearly wrong about Man-lands being in the set! I look forward to seeing the rest. Hexproof land is nice but seems too slow for tempo decks and other decks such as landstill are not really in vogue and lands no longer use Nantuko Monastery either...
They will all have a good home in modern and hopefully one or two will be useful in Legacy. My hope is for the BG and UR lands.
Rituals, Beck/Call, new tutor for Empty the Warrens, draw 10-12 cards. Even just ritualling into etw seems ok in modern (only format for janky shit like this, I don't think it will be legacy playable.) I like that it casts the card but in legacy the only 4 color deck is burg delver, and I think we can safely say it will never be used in that deck.
Edit: fingers crossed for a good bg manland that will be playable in loam pox...
That art director needs to get fired
Temple garden:
http://i.imgur.com/eMr9AN8.png
This is literally a 1 hour work tops. If you don't believe me:
https://www.youtube.com/watch?v=P-l9kNXAeGQ
I'm glad I'm not the only one who hates it. Not only does it suffer from the same problem as the Hallowed Fountain (looking nothing like the place the name describes), but it also looks like shit.
I can neither see a temple, nor a garden. It's a mountain with some green shit slapped on it, some hedrons floating around because "HURR, ZENDIKAR" and the plains part is represented by some random beam of lights. :really:
Just compare it with this:
http://media.wizards.com/images/magi...plegarden1.jpg
I don't even... Like, the art director had a chance to revamp the theme of Rav shocks from being inside city structures. Both Fountains are in the middle of a city. And then they come out with the Zendikar one that is a rock floating with waterfall. :rolleyes: I get that they wanted a natural landscape look, which is what most of us expected in a Zendikar themed set. But, they did not even show the water pool up to form a natural fountain. There are tons of places on earth where they could have drawn inspiration from and then made them float. This is instead just rushed, stupid and lazy design.
Same thing with the Temple Gardens. Huge gardens inside of a structure with a temple in the center. Par for Rav themes. Come Zendikar it is now just a mountain with lush foliage. IDK, maybe I was just assuming it would be different. Something along the lines of hedrons(cos Zendikar) around a garden similar to Stonehenge in appearance, except it would be floating(obviously).
Am not excited for the other shocks, at this point none of them are going to resemble anything remotely what their name implies.
Edit: Just looked at visual spoiler. Godless Shrine is rekt. Steam Vents is sorta kinda close to its name. 1 for 4 so far, wotc!
I was thinking along this route - . . . the card is essentially a 3UG show and tell if you run hypergenesis. . . We just need to figure out if its better than just running Eureka. . . Pros: it can pitch to force and it can search for removal/hate cards. Cons: it costs 1 more and it requires 1-2 dead spots in the deck.
As for restore balance. . . maybe it be used in a balancing-tings type decks. . . 4 Balancing Act, 4 This card, 2 Restore Balance, and invasion sac lands? Turn 3 accle into this, float mana, cast creature?
The thing is that Reforge the Soul is probably better than Bring to Light -> Wheel of Fate. Similarly, Eureka or Show and tell cost 4 and 3, and Living Death costs 5 (not to mention inexpensive single target reanimation). So, for single card plans, that leaves Restore Balance as a card with potential from that list.
That said, the 'tutoring' aspect of the card is pretty powerful. To really exploit the card probably calls for some kind of toolbox with contextual utility rather than a purely linear approach.
Does the 'number of colors of mana' get copied by things like Pyromancer Ascension?
P.S. Neither Beck//Call nor Necrologia will work in the desired way: Fuse is only allowed from the hand, and the timing restriction on necrologia is still in effect.
I think the only way that Bring to Light will ever see any interaction with the 0cc Suspend spells is if Bring to Light itself is free. For example, if Bring to Light is somehow revealed by Epic Experiment.
http://media.wizards.com/2015/bfz_8a...v0mRZCG8JG.png
EDH card seems fine in EDH... :rolleyes:
Too bad it doesn't work with Goblin Grenade for Modern Goblins.
Fetch - Sac - Land - Mana Dork
Fetch - Sac - Land - Accel - Zada
Fetch - Sac - Land - Haste creature - Become Immese
:rolleyes:
I feel like calling that person an art director is wrong. Photoshop file organizer? Magic 'art' has reached all time joke levels, to the point why I'm not sure why they even bother crediting 'artists'. They should just farm it out to a couple of video game art houses, or India. Makes me want to play old school. Jung Park even joked at GP Vegas about how he was turning down any Magic work that wasn't lands because they were so easy, just copy from an existing land, change a few things, and poof new CGI Orgy Landscape.gif.
So...basically Ink-Treader Nephilim? Which makes for a fun EDH Commander if your playgroup allows for it.
In an ally deck there's potential explosiveness with stuff like Mask of the Mimic or Twinflame. Single-target cantrips could do cute stuff. It's kind of lame that Flesh//Blood doesn't work.
Might actually work in modern? Maybe even
Fetch - Sac - Land - Mana Dork
Fetch - Sac - Land - Mana Dork
Fetch - Sac - Land - Mana Dork - Time of Need
Fetch - Sac - Land - Zada - "target creature/cantrip" - Draw 4 cards - "target creature/cantrip" - Draw 4 cards - Cerulean Wisps - Untap mana dorks - draw 4 cards - Crimson Wisps - draw 4 cards - "target creature/cantrip" - draw 4 cards - Become Immense - Cerulean Wisps/Refocus - untap mana dorks - Draw 4 cards - attack with each creature (hasted) for around 31)
New land is shit.
Awesome.
Yup. Really shit.
Tap to add 2 to your mana pool. Spend it only to cast colourless spells. Activate only if you control 7 or more lands.
Oh Temple, you where so close to making my dreams come true... Oh how I could you have used you in MUD and Shops. So close. So close.
There is actually a tiny 2-card mini cycle that works well with Zada. One is a red lightning bolt that gets duplicated. The other one is white and I think it draws cards. I have to look them up and see if they work right.
So they took Temple of the False God and made it less exciting? Sure, tapping for :1: is huge, but the 7 land and colorless restriction basically kill the card. I'm not even sure the EDH crowd would want this.
Zada + Seize the Day
Are we having fun yet? No? Invigorate?
Kalastria 1BB
(might be legendary) Creature- Vampire Ally
Flying, First Strike
When ~ deals combat damage to an opponent, put a +1/+1 counter on each attacking creature you control.
2/3
Assuming it's spoiled correctly, it's an interesting card. Evasive, gives Delvers the middle finger thanks to first strike and can permanently pump your entire team before it deals damage. Not sure which Legacy deck would want to run her, but I would definitely keep an eye on her.
Interesting that they are making the allies more playable outside of ally decks.
Do they do this whole "FABULOUS ZENDIKAR ART BOOK!!!!?!?!!1!" for every set and I just haven't noticed? Because, if this is its debut, it's a pretty ironic release.
Soul's Fire . Damn, finding that card was work. If it was priced at 1, perhaps. Why the hell is it 3?
Why not Fiery Gambit? Works in my Ink-Treader deck.
Yes, the wisps are in fact better here, I think. I don't recall exactly what I used with Precursor Golem, but that awful red thing was my win con. I think it is better off with Tainted Strike for a goblin token deck, but honestly why argue over bad versus bad.
I have to hand it to WotC! They found a way to make me (their prime market) completely uninterested in hyper-rare full art foil fetch and shock lands.
Behold:
http://media-dominaria.cursecdn.com/...2435694815.jpg
They might as well have named it Turd Mountain, cause that is a heaping pile of shit.
I can hear them discussing the conception with the artist...
WotC: We're trying to make these undesirable to anyone with moderate vision.
Artist: I could make it a bunch of boulders in a tornado!
WotC: Can you make it shittier?
Artist: I'll add hedrons!
WotC: Perfect!
Edit: I feel obligated to clarify that I am not trying to criticize Noah Bradley or suggest his work is poor. I am confident he could create a fantastic Sacred Foundry if he were allowed to.
Because that art just screams "Sacred" and "Foundry" to me.