Sounds intresting, please let us know. What other cards than ponder/brainstorm are you thinking of using? Predict?
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Sounds intresting, please let us know. What other cards than ponder/brainstorm are you thinking of using? Predict?
Preordain feels must, but still tinkering about final decklist.
Thinking full set of Preordains. Pondering the final amount between Chain Lightnings and Thunderous Wraths.
Currently:
Blue instant/sorcery 25:
4x Force of Will
4x Daze
4x Brainstorm
4x Ponder
4x Gitaxian Probe
3x Temporal Mastery
2x Preordain
Red instant/sorcery 8:
4x Lightning Bolt
2x Thunderous Wrath
2x Chain Lightning
Creatures 11:
4x Delver of Secrets
4x Monastery Swiftspear
3x Young Pyromancer
Lands 16:
4x Scalding Tarn
2x Flooded Strand
3x Polluted Delta
3x Volcanic Island
2x Island
2x Mountain
Yes Probe is on my watch list but it stills feels too good to left out with this creaturebase. Some discard outlet like Ideas Unbound or Faithless looting might be worth testing to get rid of Miracles from your hand. But is should be one mana and blue instead of those two.
Thing is you don't really want to blind draw in that sort of deck. More card selection like Portent would be better and it allows you to miracle in your opponents turn.
I was wondering if something like that was possible in those weeks. I think that portent is a must have to miracles in opponent turn. Miracles cards+portent is a bit of a nonbo with the classic approach of the deck so it's possible that cutting gitaxian + aggressive prowess creatures is needed if we want to try that route.
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As storm and other Combo decks have not put up those huge numbers predicted by many players after the top ban, should we go back cutting the 4th FoW from the main? The Meta seems to be heavy on Grixis Delver and Grindy Control/Midrange decks where Force is just plain bad or at least not in the best spot. Maybe go back to 3 PoP or a fireblast main?
Take a look at the latest large paper Legacy result, SCG Legacy Classic:
This "Grixis" delver with only Surgical as its black card (thanks SCG):
http://sales.starcitygames.com//deck...?DeckID=115131
Certainly interesting with 4 TNN and 0 Price of Progress, the 2 Blood Moon SB is brutal for sure. Has Completely abandoned the Prowess approach.
Played in a 50-man event yesterday, ended up dropping in round 5 of 7 as I was 2-3, ended up facing some weird decks and stuff I find U/R works well against like Grixis and D&T I never got matched against despite there being plenty of them in the room.
I played this list:
4 Delver
4 Swiftspear
3 Soul-scar Mage
1 Grim Lavamancer
2 Stormchaser
4 Brainstorm
4 Ponder
4 Git Probe
4 Daze
4 Force
4 Lightning Bolt
4 Chain Lightning
2 PoP
3 Volc
2 Island
2 Mountain
4 Scalding Tarn
3 Flooded Strand
2 Bloodstained Mire
Sideboard:
2 Pyrostatic Pillar
1 Pithing Needle
1 Flusterstorm
1 Pyroblast
1 Spell pierce
1 Vapor Snag
2 Surgical extraction
2 Smash to Smithereens
1 Dismember
2 Rough//Rumble
1 PoP
Match 1 vs Punishing Fire: 2-1
Game 1 I start off ok but he's able to keep my board thin with punishing fire. Then he gets a Knight of the Reliquary down, quickly followed by another, to slow my ground creature damage and is able to buy time to fetch out Dark Depths and I concered with Marit Lage going down in my end step. Game 2 I just had a super aggressive hand and drew into more bolts after that and was able to kill him in no time. Game 3 he goes all in dumping two mox diamonds to get a turn 1 Lilli on the table but then I play pithing needle on my first turn and leave him stuck topdecking with a useless planeswalker in play.
Match 2 vs Merfolk : 0-2
Game 1 I realise it is merfolk, try to counter the aether vial but he has force up. I put up a bit of a fight and it was close but he was able to get island walk back in what was likely to be his last turn before I kill him and ignore all my blockers. Game 2 I counter a chalice on 1 but again he has a force ready. I figure I have a chance of topdecking smash to smithereens but then he follows with another chalice and I concede with a hand of 3 lightning bolt and 2 chain lightning, bad times.
Match 3 vs Goblins: 2-0
He never managed to find an Aether vial in game 1 and I kept his most annoying goblins under control with bolts, pretty simple wins in both games.
Match 4 vs Goblins: 0-2
Yet another tribal matchup. Game 1 I get some good early damage down but he is able to just keep filling up the board and putting blockers in my way until his board state got out of control. Game 2 he gets an okay start and I fail to blind flip a delver 3 turns in a row and then it gets killed, but he whiffs a ringleader and a well timed rough//rumble gives me a chance with his hand mostly empty. I get him to 3 life but he has some blockers up again. I then manage to draw land 4 turns in a row and lose.
Martch 5 vs Miracles: 0-2
Always a bad matchup it is back. I regretted having pyrostatic pillar here instead of sulfuric vortex. Game 1 I didn't realise it was miracles until I had 3 boys on the board and they prompty eat a terminus, bad times. From then I can't really recover and eventually he gets a monastery mentor to stick and I go down. Game 2 it a bit more even, I commit to board slowly to force him to terminus a single creature and it is working well and rough//tumble + soul-scar makes short work of his attempt to flood me with mentors. I get him down to 1 life but am topdecking and he has a snapcaster on the board, get two ponders in a row countered, then draw a brainstorm with 3 life left. Find two daze and a fetch and using the latter to shuffle would mean i die next turn so it's another GG to miracles.
The tribal matchups were just as bit annoying and not really worth preparing for but cleary we still have to think about miracles in the sideboard. I think I will swap pyrostatic pillar out for sulfuric vortex again but wonder if there are any other things we should be considering for the new style of miracles since this deck just refuses to die.
Grand Prix Toronto was this weekend. I played Legacy side events all 3 days and ended up with a decent record. Played Canadian Threshold on the Friday in a daily going 3-0-1 (beat MUD) and played UR Delver for the Legacy Showdowns both Saturday and Sunday. Finally have something to contribute to the Tournament report section.
Saturday
75 Players, they announced 6 rounds but I told them in round 1 it should be 7 rounds, so they changed it to 7 rounds at round 3. (At least they changed it early-ish. I didn't mind though, more Legacy, more fun.)
List
Creature
4x Delver of Secrets
1x Grim Lavamancer
4x Monastery Swiftspear
3x Stormchaser Mage
1x True-Name Nemesis
Instant
4x Brainstorm
4x Daze
4x Force of Will
4x Lightning Bolt
2x Price of Progress
1x Fireblast
Sorcery
3x Chain Lightning
4x Gitaxian Probe
4x Ponder
1x Forked Bolt
Land
2x Polluted Delta
3x Island
3x Misty Rainforest
1x Mountain
4x Scalding Tarn
3x Volcanic Island
Sideboard
1x Sudden Demise
1x Grafdigger’s Cage
1x Flusterstorm
1x Spell Pierce
1x Price of Progress
2x Pyroblast
2x Smash to Smithereens
1x Bedlam Reveler
1x Vendilion Clique
1x Sulfuric Vortex
2x Surgical Extraction
1x Submerge
Round 1: BUG Delver
G1 Can't remember too much, got in a steady stream of damage with bolts Stormchasers and Swiftspears until he was dead.
Boarding: In; Submerge, Flusterstorm, 1 Pyroblast, Price of Progress, Bedlam Reveler Out; 2 Force of Will 1 Chain Lightning, 2 Gitaxian Probe, Forked Bolt
G2 He starts by fetching an Underground Sea and deploying a Deathrite Shaman. I lead with Volcanic into a Delver. He Hymns me on turn 2 and hits both lands in my hand, yet he fails to make a land drop. I fail to flip my Delver. I Probe to see what is up and I see Deluge, 2 Goyfs, Hymn and a Delver. I follow up with a Ponder to try to set up the Delver and see 2 lands and a Daze. I have a Spell Pierce in hand. So, I am faced with the decision of drawing the Daze to stop a Tarmogoyf and not flipping my Delver, or I can draw a land to hold up Spell Pierce for the Hymn and flip the Delver next turn. I decide to predict him to go for the Hymn next turn and I draw the land to hold up Spell Pierce. He didn't do anything next turn so I flipped my Delver and got the ball rolling from there while he missed on lands and I quickly took the game.
1-0 (matches)/2-0 (games)
Round 2: Czech Pile
G1 Managed to find running Stormchaser Mages, which he had trouble dealing with. I Probed him later on after he had dealt with 2 of them using Murderous Cut and Snapcaster to get it back, and found that he was stuck with an awkward Kolaghan's Command in his hand. I ended up finding a couple more threats and riding
them to victory.
Boarding: In; Submerge, Sulfuric Vortex, Bedlam Reveler, Spell Pierce, Price of Progress, 2 Pyroblast, Flusterstorm Out; 4 Force of Will, 2 Daze, 2 Gitaxian Probe
G2 Start out on Grim Lavamancer, but he eventually kills it with a Liliana of the Veil, but I take out the Liliana in response. I start to flood, however I have a Bedlam Reveler, so I aggressively Bolt him to get a spell in my graveyard and cast the Reveler, discarding a useless Volcanic Island and drawing straight gas. I get a Swiftspear on the board next turn and swing in. He plays a Toxic Deluge on his turn paying 5 life(!!! thanks), killing both my creatures but bringing him to 2 life. I follow up with a Delver and Ponder to set it up, but I found a Forked Bolt and just killed him instead.
2-0/4-0
Round 3: 4 Colour Loam
G1 I start out with a Swiftspear but it gets dealt with by a Liliana. He eventually gets a Maze of Ith and a Dark Confidant on the board but I get more pressure and drop hit him with a small Price of Progress and finish him off from there.
Boarding: In; Price of Progress, Sulfuric Vortex, Submerge, 2 Smash to Smithereens, Bedlam Reveler Out; 4 Daze, Forked Bolt, 1 Gitaxian Probe
G2 I kept a 7 that lost to a Chalice on 1, but knowing that it isn't very likely that he will have the ability to Chalice on 1 turn 1. He starts on Verdant Catacombs and passes. I start on a Delver and pass. He plays a Windswept Heath on turn 2 and passes. I thought it was quite odd he hadn't done anything yet, so I expected an Abrupt Decay on my turn to get rid of the Delver. I flip the Delver on a Brainstrom and play a Monastery Swiftspear. I Ponder, trying to find an answer to a potential Chalice of the Void and see Price, Price, Smash to Smithereens(!!!). I draw a Price, swing for 5 and surprisingly no Abrupt Decay. So over to him. He cracks his fetchlands on my end step bringing him to 13 finding a Scrubland and a Badlands, which was quite strange. He plays a Wasteland on his turn and taps out for Liliana of the Veil and edicts me. I chuck the Swiftspear. I untap draw a card and crack a small smile and my opponent asks me if he is dead. I toss a Price of Progress and a Fireblast on the table, yes, you are dead.
3-0/6-0
Round 4: Turbo Depths
G1 I start out with some pressure and stop his Sylvan Scrying and he doesn't draw what he needs and dies.
Boarding: In; Flusterstorm, Spell Pierce, Vendilion Clique, Submerge, 2 Surgical Extraction Out; Forked bolt, 3 Gitaxian Probe, 2 Chain Lightning
G2 He mulls to 5. He starts out on Urborg and passes. I Start out on a Delver and pass. He plays a Tabernacle on turn 2. I get some more pressure and Chain
Lightning a Vampire Hexmage he plays and just ride some creatures to victory.
4-0/8-0
Round 5: Deadguy Ale
G1 I start out with Swiftspear and Daze a Swords to Plowshares. I cantrip next turn and swing in again. He Inquisitions me on Turn 2 showing a hand with some burn and a Swiftspear. He takes my Swiftspear and Plows my other Swiftspear. I Brainstorm trying to find another red source and find it, so I can fire off multiple bolts on following turns. I Price of Progress dropping him to 9 with a couple bolts in hand and having a Bolt on top too. He has pressure in Lingering Souls but is not attacking me with all 4 souls, so that he can play around a hasty creature and a Bolt to clear the Spirits. He plays a Stoneforge Mystic and finds Batterskull, a crucial mistake. I bolt him twice on my turn dropping him to 3. If he had a Jitte, he would have been able to survive the next Bolt I fired at his face.
Boarding: In; Vendilion Clique, Sulfuric Vortex, Bedlam Reveler, 2 Smash to Smithereens, Sudden Demise, Spell Pierce Out; 4 Force of Will, 2 Daze, 1 Price of Progress
G2 He got his Jitte Smashed and I let him go for Lingering Souls and get the flashback too, so that I could Sudden Demise them all away and finish him off.
5-0/10-0
Round 6: Miracles
ID
5-0-1
Round 7: Jund
ID
5-0-2
I had some time so I got my Ponders altered by Dan Scott, bought some tokens from RK Post, chatted with friends, and watched some Legacy.
Top 8
So I am second seed going into top 8. The top 8 in order was;
Miracles
UR Delver
Deadguy Ale
Jund
ANT
Deadguy Ale
Lands
Grixis Delver
The top 8 split the prize tickets, 800 a piece, but played it out for glory.
Quarterfinals: Lands
G1 I have some pressure but he is able to stop some of it with Maze of Ith. He ends up getting a Glacial Chasm with a Crop Rotation, after I Price of Progress him to 3. He goes to 1 but has a Chasm lock set up with multiple Thespian Stages. I have a Bolt in hand and we are in untimed rounds, so I just wait it out to see if he makes a mistake. He shows me he is competent and doesn't screw it up and I concede when he rids me of all my red mana sources.
Boarding: In; Vendilion Clique, Sulfuric Vortex, 2 Surgical Extraction, Submerge, Price of Progress, 2 Smash to Smithereens Out; 4 Daze, Forked Bolt 2 Gitaxian Probe, 1 Chain Lightning
G2 I Probe him on turn 1 seeing Krosan Grip, Loam, Stage, 2 Wasteland, Tireless Tracker and his only coloured source is a Mox Diamond. I play a Delver off of a basic Island and pass. He sets up the Life from the Loam engine, then I immediately flip Delver to Smash to Smithereens, blow up his Mox Diamond and he never finds another coloured source and dies.
G3 I have early pressure, but he has a Tabernacle locking down my lands. He also has Maze of Ith which is stopping my Delver from getting in for damage, but my Monastery Swiftspear is getting in for 1 for a few turns. I was able to Surgical Extraction Dark Depths to stop him from killing me quickly. I find another land and cantrip then get in for 2. He has a couple Rishadan Ports so he tries to tap down my last land in my next upkeep after I pay for Tabernacle, in which I respond by Bolting him and get in for another 2 damage. Next turn he is holding up mana to copy a Maze of Ith with a Thespian Stage, so he doesn't Port me which allows me to play another Swiftspear and get in again. He gets a Glacial Chasm on the board and goes to 1, but is unable to lock me out and concedes.
6-0-2/12-1
Top 4
The top 4
Miracles>Grixis Delver
UR Delver>Lands
Deadguy Ale>Deadguy Ale
ANT>Jund
Semifinals: Deadguy Ale (Rematch)
G1 He is able to take out most of my creatures and I am resorting to burning him out again. I do make a crucial mistake by casting Price of Progress while I had 2 Volcanic Islands in play and not sacrificing them both to Fireblast in response to me casting Price of Progress. He was left at 3 life and had to fade a topdeck Bolt, but I left myself with too few turns to get there from that mistake.
Boarding: In; Same as last time, Out; 4 Force of Will, 2 Gitaxian Probe, 1 Daze
G2 I am able to pressure him quickly despite him having a Sword of Fire and Ice and burn him out.
Boarding: In; 1 Gitaxian Probe Out; 1 Daze
G3 I am drawing what I need. He Wastes me off of my Volcanic Island, and I promptly draw a basic Mountain and continue the beatdown. We get to a board state where he neither of us have anything on board and I Clique him in his draw step and see 2 Lingering Souls, a Sword of Fire and Ice and a land. I take a Lingering Souls, but he is able to Zealous Persecution the Clique away land the Sword and get the Lingering souls to kill me. GGs
6-1-2/13-3
Finals
Miracles>ANT
Deadguy Ale> UR Delver
I believe Miracles won the event. Congrats to the winner and to the top 8 and top 16!
In all, not losing a game in swiss was fun, the deck was solid, an alarming number of Tabernacles in the room and I knew most of the people in the top 8.
If anyone wants the report from Sunday I will gladly write one up, spoiler went 4-2 winning my last round with the best tiebreakers of the 9 pointers and made 9th, TILT. Thanks for reading this report!
What are everyone's thoughts/experiences regarding Soul-Scar Mage? Personally, I play three and I really like having him in the deck, but I see a lot of lists that don't include him. It seems like a pretty even split on MTG Top 8. I like him because I find the games where I have a turn one threat I am way more likely to win and it acts like swiftspears 5-8. What are pros and cons of this card and in what metas do you believe he shines?
I am trying three and overall think it is good. As you say, better chance for a turn 1 threat and is in most respects much like a swiftspear. Also the wither ability can be pretty relevant against several decks especially Grixis lists with Gurmag Angler. It also synergises really well with rough//tumble in the sideboard.
Hey guys. Thinking of trying UR delver at some local events while I wait for my 3rd volcanic island. Thoughts on the list?
* 4 Tarn
* 4 Delta
* 1 Foothills
* 1 Steam Vents (ugh)
* 2 Island
* 2 Mountain
* 2 Volc
* 4 Delver
* 4 Swiftspear
* 3 Stormchaser
* 2 Bedlam Reveler
* 4 Bolt
* 4 Chain
* 4 Daze
* 4 Brainstorm
* 4 Ponder
* 1 Fireblast
* 2 Pop
* 4 Force
* 4 Git Probe
Sideboard
* 2 Blood Moon
* 1 Pop
* 2 Reb
* 2 Surgical
* 2 Spell Pierce (waiting for Fstorm reprint)
* 1 Blazing Volley
* 1 Rough/Tumble
* 1 Sulfuric Vortex
* 1 V-clique
* 2 Smash to Smithereens
IMO blood moon isn't great for UR Delver because you can't power it out like some other decks can. You'd be stuck playing on turn 3 at the earliest, and even then, you could just use that mana to burn your opponent and keep them off balance. Looking at your list, I'd add a few more hate cards for the tough match-ups, I like Faerie Macabre since it can't be countered and can really mess with an opponent's combo. Just a thought, and other than that your list looks good.
I feel like a one-of blood moon might be a decent meta play. I've tried it a bit and it's actually pretty good on the draw vs Grixis decks, which are pretty common and performing well now. Friend of mine plays Grixis and unless he has a good board down already blood moon resolving is basically an auto-scoop.
So I got to test Soul-Scar Mage in a League run with the deck online. The matches were;
Win 2-1 vs Aluren
Win 2-1 vs Omnitell(mono Blue)
Win 2-1 vs ANT(surfinbird19!)
Win 2-0 vs Sneak and Show
Win 2-0 vs Punishing Thieves
Soul-Scar Mage was excellent. I am honestly impressed. Being another threat that should never be uncastable, unlike True-Name Nemesis can be, is very beneficial to this deck's strategy. I feel like it also makes the deck kill faster and be better at racing combo, because it is an extra 1 mana prowess threat. I plan to run the card through far more leagues to test it online and hopefully I can get some more 5-0's, so that I can get a bigger sample size. Hopefully the list gets on Goldfish tomorrow, so keep your eyes peeled.
Have a list?
Also, what are everyone's thoughts on riddleform? I've been testing UR prowess in standard and riddleform is consistently more impressive than stormchaser in that grossly underpowered shell. Pitches to force, evasion, dodges sorcery spell removal, late game card filtering?
Wizards doesn't want to post my list. . . So, I guess I have to do it (sigh).
List
Creatures
4 Delver of Secrets
4 Monastery Swiftspear
3 Soul-Scar Mage
1 Grim Lavamancer
2 Stormchaser Mage
Spells
4 Brainstorm
4 Ponder
4 Gitaxian Probe
4 Lightning Bolt
3 Chain Lightning
1 Forked Bolt
2 Price of Progress
4 Daze
4 Force of Will
Lands
4 Scalding Tarn
4 Polluted Delta
1 Flooded Strand
3 Volcanic Island
3 Island
1 Mountain
Sideboard
1 Flusterstorm
1 Spell Pierce
1 Vendilion Clique
2 Surgical Extraction
2 Pyroblast
1 Price of Progress
2 Smash to Smithereens
1 Pyrostatic Pillar
1 Sulfuric Vortex
1 Bedlam Reveler
1 Rough/Tumble
1 Grafdigger's Cage
Great work. Do you have a +/- guide for the DTBs and most common matchups? I find most matchups pretty intuitive, but I'm lost vs others.
I could work that into the primer, and it has crossed my mind, but the reason I haven't done it yet is that I feel like my opinions may differ due to my experience piloting the deck, and thus I would say things based on skewed results. As an example, I feel like the Elves matchup is very favourable, and a friend who plays Elves in Toronto also thinks UR Delver is a heavy favourite. However, I asked Julian Knab on his stream today about the matchup, and he said he felt it was very 50/50.
I would say go for it. Even if you are wrong, it still opens the door for discussion and can be changed as needed. I'd rather try and be wrong than not try and save face.
This is the internet, so of course we all think we are right, and some will be dicks about it, I'm sure, but I would very much appreciate the sideboarding guide to matchups.
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I keep hearing about soul-scar mage but I can't help myself thinking we are pidgeonholing ourselves with 1 drops. Isn't it a bad idea to just hope no T1 chalice comes out? Having to cut down on the number of 2-3 drops threats seems risky, even tho I like that we can more easily get rid of an annoying wall like gurmag with it.
Just went 4-1 in the league with a 74/75 copy of Manwtp's list (b2b over blood moon).
* Grixis Delver 2-0
* Deathblade 2-0
* Storm 0-2
* Miracles 2-0
* Grixis Delver 2-1
How exactly do we beat storm? i feel even post board we are pretty vulnerable
Just let me chime in briefly since UR is one of my "2nd choice decks" and I do care about it because it's fun to play in some locals sometimes.
Yet another small note on the storm MU:
The UR MU is my best MU at the moment. I have lost exactly one match this year against it but on the other hand I won all my matches with UR against ANT
in the locals. The thing is that UR is very easy to beat preboard, as you all know, and most of the time there's no real problem postboard either because
I bring in removal (Decay, Push), extra Tendrils, and another discard spell to the party. My thinking is that if the ANT player is somewhat decent at the game, UR will
always have a hard time beating it, so I'd recommend going for speed instead of counterspells. Sure, you are still bringing in more disruption but it's all worthless if you
don't have some creatures to push through damage. Leave in some Bolts, keep aggressive hands with maybe one counterspell (hoping to find another one), don't cantrip too much
for counterspells or SE (worst card ever), and hope that the ANT player kept a controllish hand.
Very interesting to hear some input from someone who plays both decks, i appreciate that. What would you consider the best cards against storm? I always go with 2 Flusterstorm as my counterspell of choice (alongside Pyroblast of course), would you consider bringing in any other hatecards or go with a split of Spell pierce/Flusterstorm?
Wouldn't grafdiggers be significantly better than surgical?
Also, I'm thinking of creating an editable public google doc for +/- sideboarding - anyone game to contribute?
It's definitely the more powerful card but I don't know if you want to cast it on turn 1 instead of a creature or leaving mana open for a Flusterstorm/Pierce.
Cage usually is not a problem for storm postboard since the best plan is to play control Tendrils by killing the creatures and reloading to maximum hand size.
3 straight 4-1s with the same list, but I still am not clear on when to take out probes/forces/dazes vs the other decks in the deck to beat section. Is there really not a +/- guide for such an established archetype?
Most of the time it really depends on the MU (what else is new ;-)) I would cut Dazes before Probe or FoW, just because returning an Island isn't really good. Also, there is being on the play vs being on the draw, which can make you not want to cut Daze. Then again, playing against tempo (like other Delver-decks) you probably want to cut a FoW or two, because pitching a blue card can be a major disadvantage. In some cases, like vs Combo, you can probably cut a Probe or two in favor of more counters.
I would say, ask yourself what does Daze/ FoW/ Probe do for me in this particulair MU? What can be missed, and what do I need? Answer that question, and you'll know what to cut.
Question to all: do you guys like to have a Discord-channel?
Yes! Or we can just hijack the /r/spikes legacy discord
Please, make one. I'd like that.
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Alright, made ine.
https://discord.gg/3Mrqre
Dome minor details will be added later today.
With the next DTB update happening, I am working on writing up on the Czech Pile and Stoneblade matchups. I am also working on including a favoured/unfavoured guide for all decks mentioned in the primer.
Hey guys, Burn player here switching to U/R Delver since I recently acquired 2 Volcanic Islands. What are the deck's worst matchups and should I be on 1 or 2 Bedlam Revelers since I currently only have 2 Volcs?
Your worst mathup hands down is Turbo Depths. They can win the game without casting a single spell and you have no way to interact with their lands. They can also strip your hand with discard to take away from your clock, and you don't any good answers that hit Marit Lage other than Vapor Snag (which IMO isn't that great). Other matchups you aren't happy to see are fast combo decks that can protect their combo. Sneak&Show and ANT can both back up their combo and their goldfish is faster than yours. These matchups get better if you are playing Soul-Scar Mage however, because it is more pressure on turn 1 and allows you to have more explosive turns in terms of damage output.
I have said this before and I'll say it again. You are better off playing a Steam Vents over more basic lands, I played UR Delver with a Steam Vents for a while and it was fine, but certainly far from optimal. In regards to Bedlam Reveler, I think it is excellent in the sideboard for grindier matchups like Czech Pile. I feel it is just slightly too slow to make the cut for the main deck.
+1 for steam vents over a basic. The life loss is not ideal but often you can avoid it with an end of opponent's turn fetch and mana versatility is important as you have few colourless mana costs.
I have been maindecking bedlam for a bit but am going to cut it for next tournament in favour of a fireblast. In a lot of combo match ups you are better off just winning on turn 3 than trying to fight the combo and fireblast helps a lot there.
Also there could be a case for having a couple wasteland in the side as land-based decks are very hard to deal with an blood moon is a bit too slow. Also thinking of going to three smash to smithereens in side as there's a ton of chalice of the void hate around right now and it just kills the deck hard. A chalice resolving turn 1 or 2 is very hard on this deck.