I realized that this was extra strong with land destruction. Revoker was the cherry on the cake :) threat + anti threat.
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Ugh forgot about this, here's round 3.
Opponent Deck Deck Deck Deck OtP OtD 1. Asthereal (TO) City of Traitors Chancellor of the Tangle Chancellor of the Tangle Eureka 1 1 1. spartan117 Chancellor of the Forge Chancellor of the Forge Chancellor of the Forge Chancellor of the Forge 1 1 3. CptHaddock Smallpox Nether Spirit Lotus Petal Swamp 0 0 4. Whoshim Lion's Eye Diamond Nether Spirit Bridge From Below Lingering Souls 0 0 5. ronco Chancellor of the Tangle Aether Vial Island Force Spike 1 1 6. Wrath of Pie Treetop Village Golgari Rot Farm Assassin's Trophy Elixir of Immortality 1 1 7. PirateKing Academy Ruins Dimir Aqueduct Hangarback Walker Arcbound Ravager 1 1 8. FTW Urborg, Tomb of Yawgmoth Mishra's Factory Hymn to Tourach Shrieking Affliction 0 0 9. spirit of the wretch City of Traitors Lion's Eye Diamond Unburial Rites Inkwell Leviathan 1 1 10. JackaBo City of traitors Steel overseer Steel overseer Steel overseer 1 1 11. Ace/Homebrew Commandeer Force of Will Mental Misstep Memnite 0 0 11. Tylert Ancient Tomb Field of ruins phyrexian revoker lupine prototype 1 1 13. apple713 city of traitors elixir of immortality ratchet bomb lupine prototype 1 1 14. H Unburial Rites Lion's Eye Diamond Inkwell Leviathan Plains 1 1 15. kombatkiwi Karakas Lion's Eye Diamond Unburial Rites Angler Turtle 1 1
Total: 22
Received 9 entries so far for round 4.
The deadline is in less than 2 days, so don't wait too long. :smile:
Scores for round 3 are almost in.
We have a discrepancy here:
7. PirateKing: Academy Ruins, Dimir Aqueduct, Hangarback Walker, Arcbound Ravager
10. JackaBo: City of traitors, Steel overseer, Steel overseer, Steel overseer
Both players have entered their score as a 6-0 win.
Can someone calculate this? The result matters.
If I calculate this quickly, I think JackaBo wins both times, as the engine allows to only recast Walker once every two turns.
If JackaBo grows his Overseers to 2x 7/7 and 1x 6/6 and just attacks, I think he wins quite comfortably, even on the draw.
But I might have missed something.
PS. About 20 hours until the deadline for round 4, and I have 13 entries now.
I've rescinded the points
Haha same here, turns out when you have perfect information you don't just randomly play into cards. :tongue:
Opps realized that I sent you my decklist twice. Both PMs should have the same list, I mislabeled my initial one as "CptHaddock 4CB S01R03".
Edit: STANDINGS FOR ROUND 3:
Standing / Points
1. JackaBo: 56, 5 season points
2. Wrath of Pie: 55, 3 season points
2. Tylert: 55, 3 season points
4. spirit of the wretch: 54, 1 season point
5. H: 51
6. Ace/Homebrew: 46
7. apple713: 43
8. Asthereal: 41
9. FTW: 41
10. kombatkiwi: 40
11. PirateKing: 34
12. Whoshim: 26
13. spartan117: 22
14. CptHaddock: 21
15. ronco: 16
Congratz to JackaBo for taking this incredibly close round, and with it the lead for season 1!
Also, Wrath of Pie and Tylert tie for second place, so they both pick up the full 3 season points.
DECKS FOR ROUND 4:
1. Asthereal: Mishra's Factory, Grove of the Burnwillows, Punishing Fire, Mayor of Avabruck
2. Wrath of Pie: Shelldock Isle, Chronomaton, Lion's Eye Diamond, Ulamog, the Infinite Gyre
3. Whoshim: Dwarven Hold, Greater Gargadon, Electrodominance, Restore Balance
4. CptHaddock: Cathedral of War Inkmoth Nexus Maze of Ith The Tabernacle at Pendrell Vale
5. JackaBo: Pendelhaven, inkmoth nexus, drop of honey, field of ruin
6. Ace/Homebrew: Chancellor of the Forge, Pyrokinesis, Unmask, Faerie Macabre
7. spirit of the wretch: Keldon Megaliths, Rakdos Carnarium, Kitesail Freebooter, Ensnaring Bridge
8. Strawberry Dwarf: City of Traitors, Isochron Scepter, Selesnya Charm, Mental Misstep
9. Tylert: Sphere of resistance, chronomaton, city of traitors, field of ruins
10. FTW: City of Traitors, Sphere of Resistance, Chronomaton, Chronomaton
11. H: Bayou, Encroach, Mind Swords, Young Wolf
12. apple713: City of Traitors, Isochron Scepter, Assassin's Trophy, Steel Overseer
13. PirateKing: Cavern of Souls, Noble Hierarch, Nightshade Peddler. Swiftblade Vindicator
14. kombatkiwi: Karakas, Iona, Shield of Emeria, Lion's Eye Diamond, Unburial Rites
Welcome, Strawberry Dwarf, to this little contest of chaos. :smile:
Please post and cross-check your scores.
I have updated the Google Spreadsheet, so you can enter your scores there as well: https://docs.google.com/spreadsheets...it?usp=sharing
Please also let me know if you would like to see one or more cards banned.
Asthereal scores for round 4:
1. Asthereal: That's me: Mishra's Factory, Grove of the Burnwillows, Punishing Fire, Mayor of Avabruck
2. Wrath of Pie: I miscalculated the combo, and Ulamog does have annihilator, which is nasty. 0-6
3. Whoshim: After some back and forth we found out that I lose this both games. 0-6
4. CptHaddock: Punishing Fire kills your guy and I can pay upkeep for two creatures, so I win? 6-0
5. JackaBo: Drop of Honey kills my guy, Pendelhaven protects your Nexus. So I have to go for Factory beats, but you can Field of Ruin that? 0-6
6. Ace/Homebrew: You Unmask my Mayor. I Punishing Fire your token. You Pyrokinesis my Factory. No wincons left. 2-2
7. spirit of the wretch: Bridge lands in time. I die to Megaliths? 0-6
8. Strawberry Dwarf: Wow... Uh... We both make a 2/2 guy every turn, but every other turn I get to blow one up, so I win? 6-0
9. Tylert: Turn one Sphere stops Fire. Chronomatron races Factory. 0-6
10. FTW: Turn one Sphere stops Fire. Chronomatron races Factory. 0-6
11. H: Mind Swords deck beats my deck easily. Or Encroach. Doesn't matter. 0-6
12. apple713: You Trophy my shit. Any wincon will do afterwards. 0-6
13. PirateKing: Punishing Fire actually kills your entire board. 6-0
14. kombatkiwi: Iona calls green. Factory won't race the beats. 0-6
Total: 20 points
My calcs for the race against Whoshim were wrong. And I lost.
My calcs for the Shelldock combo were also wrong. And I lost that one as well.
This isn't going as planned.
My deck: City of Traitors, Isochron Scepter, Assassin's Trophy, Steel Overseer
Opponent Deck OTP OTD Explanation 1. Asthereal *Mishra's Factory,*Grove of the Burnwillows,*Punishing Fire,*Mayor of Avabruck W W You can't beat Scepter Trophy 2. Wrath of Pie *Shelldock Isle,*Chronomaton,*Lion's Eye Diamond,*Ulamog, the Infinite Gyre W W I don’t actually know that your combo works because you have to have ulamog in your library when you play shelldock isle. According to the rules of shuffling you always draw worst case scenario which would be ulamog, chronomation, shelldock… 3. Whoshim *Dwarven Hold,*Greater Gargadon,*Electrodominance,*Restore Balance W W Assassin's trophy is faster than dwarven hold even on the draw. 4. CptHaddock *Cathedral of War*Inkmoth Nexus*Maze of Ith*The Tabernacle at Pendrell Vale W W You can't beat Scepter Trophy 5. JackaBo *Pendelhaven,*inkmoth nexus,*drop of honey,*field of ruin W W You can't beat Scepter Trophy 6. Ace/Homebrew *Chancellor of the Forge,*Pyrokinesis,*Unmask,*Faerie Macabre D L Pyrokenesis can always kill overseer so he best I can hope for is draw and I only get that on the play. 7. spirit of the wretch *Keldon Megaliths,*Rakdos Carnarium,*Kitesail Freebooter,*Ensnaring Bridge W W Assassin's trophy is faster than Rakdos Carnarium even on the draw. 8. Strawberry Dwarf *City of Traitors,*Isochron Scepter,*Selesnya Charm,*Mental Misstep W W My scepter is better than your scepter :) Selesnya was my second choice tho cause it's a win con itself 9. Tylert *Sphere of resistance,*chronomaton,*city of traitors,*field of ruins D L I think overseer and chronomaton can always block and kill eachother so it’s a draw since I can never get the advantage. Maybe I'm wrong 10. FTW *City of Traitors,*Sphere of Resistance,*Chronomaton,*Chronomaton L L OTP: Although you are super slow to start I don’t think I can survive being blocked by both. 11. H *Bayou,*Encroach,*Mind Swords,*Young Wolf W L Encroach takes my land on the draw by Steel Overseerk is bigger on the play and wins 12. apple713 *City of Traitors,*Isochron Scepter,*Assassin's Trophy,*Steel Overseer X X 13. PirateKing *Cavern of Souls,*Noble Hierarch,*Nightshade Peddler.*Swiftblade Vindicator W W You can't beat Scepter Trophy 14. kombatkiwi *Karakas,*Iona, Shield of Emeria,*Lion's Eye Diamond,*Unburial Rites L L I can't beat Iona. She's too fast for Steel Overseer :(
17 W + 2 D = 53 Points
I believe that I can do the following:
1 Play Hold
2 Hold=1
3 Hold=2
4 Hold=3
5 Tap Hold for 3 red. Suspend Gargadon, Cast Electro, Cast Restore Balance
This would get you before your turn 5.
Am I correct, or did I miss something?
EDIT:
I also think I may have you when I am on the draw, because you have to play out Punishing Fire or I get to keep Gargadon in hand after Restore Balance. If you play out Punishing Fire, you miss lethal by I, I think.
You // Me
1 Land // Dwarven Hold
2 Land, Mayor (21 life) // Dwarven Hold to 1
3 Mayor flips, attack for 5 (16 life), make 1x 2/2 token // Dwarven Hold to 2
4 Attack for 7 (9 life), make 2nd 2/2 token // Tap for 2 mana. Cast Electro. Cast Restore Balance. We each have 1 land and 1 card in hand. I can suspend Gargadon and win eventually.
Alternatively:
4 Attack for 5 (11 life), cast Punishing Fire (10 life) make 2nd 2/2 token // Dwarven Hold to 3
5 Attack for 9 (1 life) // Tap Dwarven Hold for 3. Suspend Gargadon, Sac Dwarven Hold to Gargadon, Cast Electro, Cast Restore Balance Nothing is left in the game except Gargadon.
So I think I win both on the play and the draw.
7. spirit of the wretch: Keldon Megaliths, Rakdos Carnarium, Kitesail Freebooter, Ensnaring Bridge
1. Asthereal: Mishra's Factory, Grove of the Burnwillows, Punishing Fire, Mayor of Avabruck
- Mayor & Factory can't kill me before Bridge comes down. Grove doesn't deal damage to me as I gain two life off Grove for every shot. 6-0
2. Wrath of Pie: Shelldock Isle, Chronomaton, Lion's Eye Diamond, Ulamog, the Infinite Gyre
- This idea is brilliant! Ulamog beats Bridge 0-6
3. Whoshim: Dwarven Hold, Greater Gargadon, Electrodominance, Restore Balance
- Freebooter races hold, I can take Electrodominance and get Bridge down. I believe this list would be better with Sandstone Needle. 6-0
4. CptHaddock: Cathedral of War Inkmoth Nexus Maze of Ith The Tabernacle at Pendrell Vale
- Nexus can't kill me before Bridge comes down. 6-0
5. JackaBo: Pendelhaven, inkmoth nexus, drop of honey, field of ruin
- I can't get Bridge down before the Field does its thing 0-6
6. Ace/Homebrew: Chancellor of the Forge, Pyrokinesis, Unmask, Faerie Macabre
- The Goblin can't kill me before Megaliths shoot it. 6-0
8. Strawberry Dwarf: City of Traitors, Isochron Scepter, Selesnya Charm, Mental Misstep
- Charm can't kill me before Bridge comes down. 6-0
9. Tylert: Sphere of resistance, chronomaton, city of traitors, field of ruins
- I can't get Bridge down before the Field does its thing 0-6
10. FTW: City of Traitors, Sphere of Resistance, Chronomaton, Chronomaton
- I can't get Bridge down before the Sphere does its thing 0-6
11. H: Bayou, Encroach, Mind Swords, Young Wolf
- Somuch hate... 0-6
12. apple713: City of Traitors, Isochron Scepter, Assassin's Trophy, Steel Overseer
- Somuch hate... 0-6
13. PirateKing: Cavern of Souls, Noble Hierarch, Nightshade Peddler. Swiftblade Vindicator
- Swiftblade Vindicator can't kill me before Bridge comes down. 6-0
14. kombatkiwi: Karakas, Iona, Shield of Emeria, Lion's Eye Diamond, Unburial Rites
- On the play I get Bridge down in time but can't cast Freebooter and get Hellbent. On the draw I don't 1-4
=> 37 that did not go well...
1. Asthereal: (Mishra's Factory, Grove of the Burnwillows, Punishing Fire, Mayor of Avabruck)
I believe that Encroach gets you here, since no matter which land you play fist, taking the other strands the rest of the cards. 6-0 (6)
2. Wrath of Pie: (Shelldock Isle, Chronomaton, Lion's Eye Diamond, Ulamog, the Infinite Gyre)
On the play, if I Encroach, LED pitching Ulamog just shuffles it all back. So, I think I'd have the lead with Wolf into Mind Swords. At that point, I don't think he could win, since any other card besides Chrono being exiled would mean he loses. On the draw, I think I just lose to the combo. 3-3 (9)
3. Whoshim: (Dwarven Hold, Greater Gargadon, Electrodominance, Restore Balance)
On the play, Encroach taking Hold will win. On the draw though, he has to play his land out, or I Encroach it again. So, then Wolf into Swords mean he can only keep one card, which if it's Electodominance, he can't win, only draw by killing Wolf. If he keeps Gargadon and suspends it on his turn 3 and sac's the Hold, that is 8 turns until he has Garadon to block with, so I think it is a draw. 4-1 (13)
4. CptHaddock: (Cathedral of War Inkmoth Nexus Maze of Ith The Tabernacle at Pendrell Vale)
On the play, if I Encroach Nexus, it would be a draw. But if I Encroach Maze, he has to play out Nexus, or I'd Mind Swords it away. If he does, I Wolf into Swords, and then take the Cathedral, which means he has no extra mana to activate Nexus. So, I think this is a win for me in the play. On the draw though, he can lead with Nexus, but then I Encroach the Cathedral and again, he wouldn't be able to attack. So, I think we can only draw when I'm on the Draw. 4-1 (17)
5. JackaBo: (Pendelhaven, inkmoth nexus, drop of honey, field of ruin)
On the play, I can Encroach the Pendlehaven. In any case, he can't get more than one land before I Wolf into Swords, so he can't activate Nexus. On the draw, he can start on Nexus, and even if I Swords, he can keep the Pendlehaven. So, if I Encroach and take the Pendlehaven, I am a turn too slow with Wolf to race. 3-3 (20)
6. Ace/Homebrew: (Chancellor of the Forge, Pyrokinesis, Unmask, Faerie Macabre)
Nope, just can't beat that in any case. 0-6 (20)
7. spirit of the wretch: (Keldon Megaliths, Rakdos Carnarium, Kitesail Freebooter, Ensnaring Bridge)
On the play, I Encroach the Carnarium and win. On the draw, it's actually the same, because Megaliths has to be played first. 6-0 (26)
8. Strawberry Dwarf: (City of Traitors, Isochron Scepter, Selesnya Charm, Mental Misstep)
Misstep actually just wrecks me, can't win on the play or the draw. 0-6 (26)
9. Tylert: (Sphere of resistance, chronomaton, city of traitors, field of ruins)
I directly lose to Sphere, so I have to Encroach the City on the play. I think in every case, I lose to Chrono. 0-6 (26)
10. FTW: (City of Traitors, Sphere of Resistance, Chronomaton, Chronomaton)
On the play, I Encroach City and win. On the play I lose. 3-3 (29)
11. H: (Bayou, Encroach, Mind Swords, Young Wolf)
Bye: Myself
12. apple713: (City of Traitors, Isochron Scepter, Assassin's Trophy, Steel Overseer)
On the play, I Encroach City and win. On the draw, I'd lose to the Overseer. 3-3 (32)
13. PirateKing: (Cavern of Souls, Noble Hierarch, Nightshade Peddler. Swiftblade Vindicator)
On the play, I Encroach Cavern and win. On the draw, he has to Cavern into Hierarch, which means Mind Swords snags the two creatures that could win. 6-0 (38)
14. kombatkiwi: (Karakas, Iona, Shield of Emeria, Lion's Eye Diamond, Unburial Rites)
On the play, Encroach takes Karakas and I win. On the draw, it's all too fast and I lose. 3-3 (41)
So, looks like 41 for me. Encroach is silly. Let me know if I made any glaring mistakes, as I haven't had coffee yet this morning.
3. Whoshim: Dwarven Hold, Greater Gargadon, Electrodominance, Restore Balance
Turn 1 - DH
Turn 2 - 1 mana
Turn 3 - Suspend or 2 mana
Turn 4 - Electrodominance (with 1 in my hand) or 3 mana
Turn 5 - Cast everything
6-0 1. Asthereal: Mishra's Factory, Grove of the Burnwillows, Punishing Fire, Mayor of Avabruck
0-6 2. Wrath of Pie: Shelldock Isle, Chronomaton, Lion's Eye Diamond, Ulamog, the Infinite Gyre
6-0 4. CptHaddock: Cathedral of War Inkmoth Nexus Maze of Ith The Tabernacle at Pendrell Vale I can combo out on turn 5 to make you sacrifice all of your lands and cards in hand. Gargadon eventually comes out of suspend. I think the fastest you can win is turn 7.
0-6 5. JackaBo: Pendelhaven, inkmoth nexus, drop of honey, field of ruin
2-2 6. Ace/Homebrew: Chancellor of the Forge, Pyrokinesis, Unmask, Faerie Macabre Draw each way. If you take Electrodominance, Gargadon comes down in time to win. If you take Gargadon, I have to use ED to kill your Goblin token, so we draw.
0-6 7. spirit of the wretch: Keldon Megaliths, Rakdos Carnarium, Kitesail Freebooter, Ensnaring Bridge
0-6 8. Strawberry Dwarf: City of Traitors, Isochron Scepter, Selesnya Charm, Mental Misstep
0-6 9. Tylert: Sphere of resistance, chronomaton, city of traitors, field of ruins
4-1 10. FTW: City of Traitors, Sphere of Resistance, Chronomaton, Chronomaton [PREVIOUS REASON, BUT WRONG:The sphere delays my combo by two turns (so turn 7), but you still cannot beat me before then, from what I can tell.] UPDATE: I can win on the play, but on the draw I must use Restore Balance before I can suspend Gargadon, so it is a draw (see the discussion on the following pages).
1-4 11. H: Bayou, Encroach, Mind Swords, Young Wolf
0-6 12. apple713: City of Traitors, Isochron Scepter, Assassin's Trophy, Steel Overseer
6-0 13. PirateKing: Cavern of Souls, Noble Hierarch, Nightshade Peddler. Swiftblade Vindicator You are not able to deal 20 damage before my turn 5 on the play or draw.
0-6 14. kombatkiwi: Karakas, Iona, Shield of Emeria, Lion's Eye Diamond, Unburial Rites
Total 27
Spirit of the Wretch, you are right that Sandstone Needle makes it much better. I forgot about those lands. That improves the combo turn quite a bit and gives more options to draw. Thanks!
If i'm OTP, I win because i destroy your land and my chronomaton will race overseer if you played it instead of scepter.
If i'm OTD, you will have isochron scepter online before i can do anything. so you can destroy the first land i play and i will not be able to destroy your land and you will be able to kill all my permanents.
So W L instead of DL i think.
1. Asthereal: Mishra's Factory, Grove of the Burnwillows, Punishing Fire, Mayor of Avabruck
2. Wrath of Pie: Shelldock Isle, Chronomaton, Lion's Eye Diamond, Ulamog, the Infinite Gyre
3. Whoshim: Dwarven Hold, Greater Gargadon, Electrodominance, Restore Balance
4. CptHaddock: Cathedral of War Inkmoth Nexus Maze of Ith The Tabernacle at Pendrell Vale
5. JackaBo: Pendelhaven, inkmoth nexus, drop of honey, field of ruin
6. Ace/Homebrew: Chancellor of the Forge, Pyrokinesis, Unmask, Faerie Macabre
7. spirit of the wretch: Keldon Megaliths, Rakdos Carnarium, Kitesail Freebooter, Ensnaring Bridge
8. Strawberry Dwarf: City of Traitors, Isochron Scepter, Selesnya Charm, Mental Misstep
9. Tylert: Sphere of resistance, chronomaton, city of traitors, field of ruins
10. FTW: City of Traitors, Sphere of Resistance, Chronomaton, Chronomaton
11. H: Bayou, Encroach, Mind Swords, Young Wolf
12. apple713: City of Traitors, Isochron Scepter, Assassin's Trophy, Steel Overseer
13. PirateKing: Cavern of Souls, Noble Hierarch, Nightshade Peddler. Swiftblade Vindicator
14. kombatkiwi: Karakas, Iona, Shield of Emeria, Lion's Eye Diamond, Unburial Rites
1. Asthereal: OTP: Field of ruin T1, i can destroy whatever land you play and proceed to win. OTD: I have to play sphere T1, then chronomaton T2 and field of ruin to destroy mishra to win with my 1/1 than i cannot boost :) 6-0 6
2. Wrath of pie: OTP: I play sphere of resistance. you can't play anthing else after that, except LED that would discard your hand without effect. OTD You can do your thing on T1 and end up with ulamog Under shelldock isle with LED on the top of your Library. If i play city and sphere you have to pay for LED but it forces the standoff because i have to destroy shelldock isle and loose my city. 4-1 9
3. Whoshim: OTP: Field of ruin, chronomaton. you play dwarven hold, i destroy it on T2 and win. OTD: you play dwarven hold, I play sphere T1. You can only suspend greater gargadon That will be raced by chronomaton if you could cast it because i can destroy your land after playing chronomaton. 6-0 15
4. CptHaddock: OTP or OTD, i can allways destroy your menace, but i cannot kill you because of maze of ith. 2-2 17
5. JackaBo: You cannot destroy my FoD without drpping nexus, so i can destroy it in response of your FoD activation. Draw both games. 2-2 19
6. Ace/Homebrew: OTP: I can land sphere T1 and chronomaton will race your 1/1. OTD: you can discard sphere and kill my 1/1 and win. 3-3 22
7. Spirit of the wretch: I can allways destroy your rakdos carnarium and proceed to win. 6-0 28
8. Strawberry dwarf: OTP: I can play field of ruins T1 and destroy your city. i play sphere next, and you can't pay for mental misstep and win with chronomaton. OTD: I can't avoid the fact that you will have a 2/2 But landing sphere after makes you unable to pay the cose and i can pay for chronomaton. 6-0 34
9. Me
10. FTW: OTP: I win by destroying your land. OTD: My lone chronomaton will race your 2 chronomaton that cannot be pumped because i killed your land on my T2. 6-0 40
11. H: OTP: I win by landing sphere T1 or chronomaton . OTP: I win because I can chronomaton T1 whatever you do on your T1. 6-0 46
12. apple713: OTP land T1, I destroy your land and if you played overseer, chronomaton will race it. OTD: I can play sphere T2 to force the draw. 4-1 50
13. PirateKing: OTP i win by playing chronomaton T1 and destroying your land T2. OTD you can play peddler on T2 i can't attack profitably and you have 1 more threat than i have 3-3 53
14. Kombatkiwi: OTP: I land sphere T1 and win. OTD: Iona races chronomaton. 3-3 56
Total score = 56
Ban field of ruins, it is too strong :)
I wasent sure of the interaction between sphere and isochron scepter. I found conflicting answers when I searched for the interaction. Ill never be able to pay the additional 1, so even if i cast isochron I cant activate it until t2 and by then you have sphere up.
Oh and otp you win because you cast sphere first and I cant cast anything, not for other reasons. Chronomaton and steel overseer when played on the same turn will alwyas be able to block and kill eachother.
@H as for encroach, this is kinda better than wasteland in some ways since the player doesn’t ever even get 1 use from the land if they are otd. However, against basic lands or if the encroah player is otd its pretty worthless. This is the first round its been played so we’ll see. It’s a card i,ve had my eye on.
This is the correct answer.
2. Wrath of Pie: Shelldock Isle, Chronomaton, Lion's Eye Diamond, Ulamog, the Infinite Gyre
1. Asthereal: Mishra's Factory, Grove of the Burnwillows, Punishing Fire, Mayor of Avabruck WW
3. Whoshim: Dwarven Hold, Greater Gargadon, Electrodominance, Restore Balance WW
4. CptHaddock: Cathedral of War Inkmoth Nexus Maze of Ith The Tabernacle at Pendrell Vale WW
5. JackaBo: Pendelhaven, inkmoth nexus, drop of honey, field of ruin WW - Hideaway lets me order my cards, so your Field of Ruin is too slow.
6. Ace/Homebrew: Chancellor of the Forge, Pyrokinesis, Unmask, Faerie Macabre LL
7. spirit of the wretch: Keldon Megaliths, Rakdos Carnarium, Kitesail Freebooter, Ensnaring Bridge WW
8. Strawberry Dwarf: City of Traitors, Isochron Scepter, Selesnya Charm, Mental Misstep WW - The traditional choice here is Lightning Helix, but that matters little against me, because I exile Scepter with the Ulamog cast.
9. Tylert: Sphere of resistance, chronomaton, city of traitors, field of ruins DL - I can cast Ulamog t3 through Sphere via Shelldock, so you have to Sphere t1 and destroy Shelldock t2 on the play.
10. FTW: City of Traitors, Sphere of Resistance, Chronomaton, Chronomaton WL - Sphere only slows me down on the play.
11. H: Bayou, Encroach, Mind Swords, Young Wolf WL - Leading with Encroach forces a LED shuffle, and I draw Chronomaton and Ulamog which you Mind Swords away.
12. apple713: City of Traitors, Isochron Scepter, Assassin's Trophy, Steel Overseer WL - Hideaway gets you on the play.
13. PirateKing: Cavern of Souls, Noble Hierarch, Nightshade Peddler. Swiftblade Vindicator WW
14. kombatkiwi: Karakas, Iona, Shield of Emeria, Lion's Eye Diamond, Unburial Rites WW
19w1d = 58 points
Yeah, I meant "silly" as in wildly inconsistent, not powerful and ban worthy. It's fundamentally flawed, like you say, because often on the draw it's useless. I don't think it should be banned at all, in fact, I think it's good to have to keep some land-based strategies in check. Not to mention, Misstep is still legal.
I think my experiment was sufficient to demonstrate the proof on concept at least, that it can have use. That's my real talent, consistently being mediocre.
Two votes so far for banning Field of Ruin.
It has been putting up impressive numbers, so I am inclined to agree.
Who else has an opinion about banning this card?
Mental shortcuts fail me again, let me fix that.
EDIT: Actually, if I just hold back and cast Chronomaton and ignore hideaway that makes things more complicated. You should still get me though because of Pyrokinesis, and you can Macabre away the dead Chronomaton if I ever try a LED recursion loop.
I'd vote against banning at this point. It certainly isn't over-represented. It also requires (at best) one or (at worst) two others cards to use. I think there should be something other than Encroach to pressure mana...
Raze, Sea's Claim, Evil Presence, and Lush Growth can do the job just fine.
I honestly don't think tabernacle is great in this Format...
Field on the other Hand is extremly powerful and potentially oppressive
Tabernacle is not actually that good anyways, it feasts on threats cast via Lotus and those really don't exist because Black Lotus is (correctly) banned and Lotus Bloom is slow enough.
Also, if you want colorless land destruction, you still have Dust Bowl.
You should think less of land destruction and more of mana/wincon denial, because that is what the end goal of land destruction actually is, and the auras are quite potent at doing so.
Har har :rolleyes:
I have Tectonic Edge too.
Whether or not it's good depends on the supporting three cards and what the meta looks like. Taking away an actually playable (and non-dominant) support piece removes an interesting axis of attack.
Chronomaton on the other hand is over-represented and has probably accumulated far more points for those playing it...
My main issue with field is that it is too easily enabled with an ancient tomb and city of traitors. The majority of decks in this format rely on non basic lands so it’s pretty much always relevant and there is not much downside.
I dont know that id call it oppressive but it discourages decks from maximizing their mana which is extremely important in this format. In legacy its ok because the trade off is a reasonable setback for greedy manabases. In this format it becomes gamebreaking.