Originally Posted by
sillysam71
Well, I played Doomsday at SCG Columbus this past Sunday and cashed, ending up in 58th place out of I think over 450, so I thought I’d write up a report.
It’s been quite awhile since I’ve had this deck together and done any testing with it, but I’ve been itching to play it lately, especially since I have it completely foiled out now, so I threw it together at 3 in the morning the night before when I got home from the bars. Here’s the list I ended up slinging:
3 Doomsday
4 Burning Wish
1 Idea’s Unbound
1 Laboratory Maniac
1 Chromatic Sphere
4 Sensei’s Divining Top
4 Brainstorm
4 Ponder
4 Gitaxian Probe
4 Cabal Therapy
3 Duress
4 Dark Ritual
1 Rain of Filth
4 Lion’s Eye Diamond
2 Lotus Petal
4 Polluted Delta
4 Scalding Tarn
2 Underground Sea
2 Volcanic Island
1 Badlands
2 Island
1 Swamp
Sideboard:
1 Tropical Island
3 Abrupt Decay
2 Xantid Swarm
1 Karakas
1 Doomsday
1 Tendrils of Agony
1 Edge of Autumn
2 Massacre
1 Thoughtseize
1 Infernal Contract
1 Chain of Vapor
It was only a 20 minute drive to get downtown, so naturally I barely make it in time and am super hungover. Oh well, Excedrin and coffee make up for it, so here we go.
Round 1: John Good-Dredge
Game 1: He’s on the play and starts with a careful study. Well, I guess the cat’s out of the bag. He ends up getting there on turn 3 when I had the win setup for my next turn, how unfortunate.
Game 2: I have Probe and Therapy, I decide to Probe first instead of just blind naming LED, but he had it and I named it anyway. He had a ballin hand that probably would’ve killed me on his turn two if not one, but after stripping the LED I won on turn two or three.
Game 3: He leads off land, LED, Faithless, and ends up hitting Moeba two and three on his last two dredges with two bridges, Zealot, and two Bridges already in the graveyard. Well shit, got turn one’d. Well, that is the game we play I guess. Nice guy to play against, though.
0-1
Round 2: Alex-Jund Loam
Game 1: He leads Bloodstained Mire pass. I blind name Abrupt Decay and hit one also seeing Taiga, Forgotten Cave, Wasteland, Diabolic Edict, and Chalice. He drops Chalice on turn two and things aren’t looking good since my hand has a bunch of dig spells. He doesn’t have a threat and hasn’t hit a Loam, so I have all the time in the world. He eventually gets out a Countryside Crusher and then a Bob the turn after, so now I need to go. I ended up getting up to my sixth land on my last turn I could go off, so here we go. I counted it up and I could only deal 18 damage to get him to 1, but I had no other choice so I went for it to gain life. Fetched my 3 lands, played 2 LED’s, Probe for free storm, Wish for Edge of Autumn, Doomsday building IU, LED, LED, BW, DD. He’s now at 1 and I’m at 23. I pass AND HE DOESN’T EDICT HIS BOB! He realizes it after he started his turn and tries to do it in his upkeep and I tell him he can’t. Flips a Goyf and we’re off to game 2!
Game 2: I mull to six and my pants get real tight when I see Badlands, LED, Dark Rit, Doomsday, Probe, and an Abrupt Decay. I keep and pray he doesn’t have the Chalice. He plays a land, cycles forgotten cave, plays Mox Diamond, and cycles another before passing the turn. At this point, my erection has shot through the table as I easily turn one him.
1-1
Round 3: Kevin Huang-ANT
Game 1: I just got done watching him play a random game against my friend Jeff Rasmussen, so I think I know what he’s on and it’s confirmed when I see the same pimped out cards. He Ponders and Probes and sees what I’m on. He knows how the deck plays. I probe and Therapy his Therapy leaving him with Dark Rit, Petal, and Delta. He doesn’t draw the Tutor and I win on my next turn.
Game 2 and 3: I don’t remember the specifics between these games, but I lost them both. At one point, I Therapy his leaving him with a hand full of rituals and then proceed to cut him into the Tutor. Awesome. Fun guy to play against and he was pretty good with the deck.
1-2
Round 4: Alex Poling-RU Trinket Control
Game 1: I Therapied him fairly early in the game hitting his FoW and seeing Trinket Mage, Brainstorm, 2 Bolts, and lands. Interesting deck. I then proceeded to Tendrils him in the face.
Game 2: He got out a Clique on my third draw step and then a Trinket Mage for Pithing Needle soon after and my life total resembles that until 0.
Game 3: He has all of the counters this game. I think I dealt with 2 Forces, 2 or 3 counterspells, and then when I try to go off because his Jace is about to ultimate, my Doomsday gets Pierced. This Pierce was super unfortunate because I had top in play for my draw spell and after paying two only had two more mana available so by by Tendrils plan. I build something wacky in desperation with Lab Man on top so I could draw into it with top when he tried to exile my library with Jace. I ended up doing this and getting it into play, but with no draw spell left it was all for naught since he could just bounce it with Jace. Bummer.
1-3
Getting hungry and considered dropping, but decided to stay in til I got another loss. I also traded with SCG to get a Time Walk and Mox Ruby between rounds here, so I guess my spirits were high from that as well. Powering up to win out!
Round 5: Kyle Halbison-Deathblade
Game 1: I get Thoughtseized and he gets out a Stoneforge to grab SoFI. I Therapy naming FoW and see that he’s super flooded. I take one hit before jamming the Doomsday and finding out that he had only drawn into more land.
Game 2: He Thoughtseizes me and gets out a Deathrite, then I start taking a little damage. I had to cast Ideas Unbound to get it out of my hand since I didn’t have enough mana to go off with it in my hand. I Therapy him taking Abrupt Decay, leaving StP and a land. I don’t have a draw spell, so I go for it with the intention of making the Lab Man Sphere pile. He Deathrites in response and I get super lucky since he takes the BW that he discarded earlier instead of the IU. Ya, that’s why we play a deck that people don’t know much about. I get there next turn. Sphere is earning it’s stripes.
2-3
Round 6: Ian Marcum-URW Delver
Game 1: He draws a sideboard Flusterstorm and is honest about it and takes a game 1 loss. He saw Island Top, which he countered, and REALLY thinks I’m on Counterbalance.
Game 2: He gets out a Delver and Meddling Mages naming Conterbalance. lol Doesn’t matter, I can’t get there in time.
Game 3: He ends up having 2 Dazes for protection and I get enough mana to play through them and making him lose 28 life.
3-3
Round 7: Adam Johnson-UG Infect
Game 1: We know each other and he’s seeking revenge from the last time we played. I think I Duressed his Force and got there relatively quickly this game after taking 5 poison.
Game 2: He has a couple forces this time. I Abrupt Decay a guy to buy time, but I can’t find a discard spell before he Berserks.
Game 3: I get rid of his only Force and on my next turn build the pass the turn Lab Man pile with a Therapy in it since I already had an LED in play. He doesn’t draw the force or a way to kill me in time so I win the match.
4-3
Round 8: No show! Woo hoo!
5-3
Round 9: Chris Stagno-Jund Depths
Game 1: He leads Flooded Strand then Entombs on the end of my turn. For a second, I thought I was gonna get blown out by Reanimator, but he gets Raven’s Crime. He then proceeds to start discarding my hand and wasting my land before he Loams it all back. I’m in a bad spot. I BW for Doomsday knowing I have a short window to draw the last pieces, but I don’t before he empties my hand, which now had two Doomsdays. I slowly draw lands and build up my basics. He’s discarding everything I don’t play. It’s now about turn 20 and he’s attacking with a Nether Spirit and a Squee and questioning why I haven’t conceded yet. He has a Depths out, but I haven’t seen a Stage. I have amassed 2 LED’s and a Top. I need to find a Dark Rit and Doomsday at the same time with top since the rest of my lands didn’t stick around long, which I somehow actually do. I draw one for the turn and top into the other building the Lab Man pile. Passing the turn with 5 life left. He swings and puts me to 2. I get out Lab Man and all that good stuff and activate Sphere. He tries to bring back a Punishing Fire to kill it, but I inform him that he can’t respond to the Sphere and we’re off to game 2. Somehow I pulled that one out of my ass.
Game 2: He mulls and doesn’t have a Waste or Loam. He Thoughtseizes, but I think I got there on turn 3 anyway.
6-3
Round 10: Patrick Peters-Merfolk
Game 1: He leads off with Vial. I have a Probe and two Therapies, so I Probe seeing two Lords, Phantasmal Image, Fow, and Cavern. I Therapy away his Lords first, then on my next turn hit the Fow before winning shortly after.
Game 2: He leads Island pass. I Therapy naming Fow. I miss seeing Flusterstorm, Daze, Silvergill, Island, TNN, and Lord. Shit. I pass. He plays the Island and then the Silvergill. Holy shit he tapped out. I think I drew the ritual that gave me the win this turn. I played my second land and cast Rain of Filth. This was truly his only chance to Daze me since I was going to draw into my pile with a Ponder and I needed my second land to cast it, but he allows it to resolve. Dark Rit, LED, Doomsday, you know the drill.
7-3
Finally time to get out of there to get some food and drinks!
All in all, I had a lot of fun playing the deck and am glad I sleaved it up, even if I only ended up with $50. All of my losses went to game 3 and were really close. I’ll probably keep playing this deck for awhile now. On an odd note, I also ended up having a very hard time falling asleep that night because my mind kept racing through Doomsday scenarios and piles. I guess that’s what happens when you play the deck for 12 hours straight. lol