Originally Posted by
Vacrix
@Seraphus
Ah but Solidarity does combo between turn 3 and 5 when you play against aggro, and thats the context I'm referring to. I have no problem with control decks as they lose to well timed countermagic. Aggro decks steam roll us if we take too long to setup. So... we can do one of two things, generally speaking:
Make the Solidarity faster
Make aggro slower
Best way to make aggro slower? Thats the discussion really. I think fog effects are sick, and Tangle is the best one with Snapcaster. You seem to like Dismember, Repeal, and Remand, and obviously your post-board. I like Repeal and Remand in my maindeck, can't say I've played with Dismember but I'd think that Repeal would be better as it hits permanents as well (in the case that you run into permanent hate which should come about if High Tide gets bigger), it replaces itself, and you don't have to pay 4 life. I guess you find yourself targeting Lords with it, which in theory should slow down aggro, but at the expense of 4 life and 1 card, does it get there AS WELL AS something else could?
At the expense of 0 life, you could slow down that attack phase for 2 whole turns, including the one you are in, and again if you have a Snapcaster. Its like a fucking virtual Timewalk for 1G against aggro. Wouldn't you want play that? Also, Tangle lets you drop lands, possibly replacing the Tropical Island that gets wasted (if it does). I think everyone can calm down about exposing your deck to wasteland. We should be playing Snap in the maindeck now, and that will help us go off with fewer lands against an opponent who is Wastelanding our shit. Just be careful with your fetchlands and know that you might need to set up a 4 turn virtual time walk through Wasteland.