Been testing the list and the greatest point I've seen in it so far is that it overpowers other lists in one important aspect: versatility.
Some lists go full Glimpse Emrakul combo, with only 1 Wincon (+ a very, very weak 1/1s aggro option)
Others go Glimpse + Vengevines ( Combo plan + a strong Aggro plan )
And others go Glimpse + Entity ( Combo--Aggro mix )
But this list has a whole of 3 Wincons ( Glimpse + Entity + Vengevine ), and depending on the situation/hand/pairing maybe one's more powerful or achievable than the other and it's easy to shift from one another.
The only thinh I'm still not sold into is playing Chord of Calling. I played the deck in a 30 players tournament yesterday, and I just lost too many games for being short on mana from Chord. The Instant factor changed the balance of quite a few games, but I felt that paying the extra mana was overall not worth this tech.
Anyway, after testing this I don't feel like going back to Summoner's (it feels too good tutoring for setting up the combo for next turn or going aggro), and Living Wish fucks the sideboard up, which I really enjoyed having yesterday by finally dropping Wish.
I would not play Elves with less than 6 tutors so I'm in a bit of a dilemma.
I'll make a brief Tournie summary from yesterday:
Round 1 - Affinity (1-2)
Game 1 - He starts hitting for 8 flying on turn 2, and tutoring up Umezawa's Jitte. I zenith into Viridian --- Cranial. After a lot of crazy shenanigans with Viridian Shaman + Symbiote, I have the board controlled and I'm going to kill him next turn. Cast shaman twice, destroying land and Mox opal leaving him with only colorless mana (At 2 life I didn't want to risk
Galvanic Blast). He topdecks Plating and kills me with "flying" Signal Pest...
Game 2 - Combo turn 2 or 3.
Game 3 - Mulligan to 6, and keep a turn 2 combo hand with Dryad as my only land. He
Dispatches it and I don't draw land again.
Round 2 - Elves combo (0-2)
Game 1- I know he plays Elves, and I start and think the turn 3 combo hand I keep will be good enough. It's not, he finishes me turn 2 thanks with Summoner's pact.
Game 2- I keep again a turn 3 hand which didn't work due to shitty drawing. He wins again thanks to Summoner's Pact being extremely helpful for the combo.
I would have won both games had my Chords been Summoners.
Round 3 - (2-0) I easily beat a guy named Bye. He really wasn't any good at all...
Round 4 - Burn (2-0)
I don't know you guy, but I always find burn very easy. If they bolt our guy they can't win, if they don't bolt them we win. Anyway, Burrenton and my singleton Absolute Law save me from a Volcanic Fallout on game 2.
Round 5 - Reanimate (1-2)
Game 1- The first game is always a tough one, specially against turn 2 Elesh Norn.
Game 2- He mulligans to 6 and keeps a hand with control but no combo pieces. After some turn I resolve a Glimpse and land some pointy ears, 2 Tormod's and a Qasali waiting to respond to
Animate Dead. He lands Null Rod, but is not able to combo before I aggro him out.
Game 3- I keep a fast hand without any grave hate. Glimpse goes with Fow and he resurrects Iona on turn 4. I try to convince him to play Iona on White and not Green because I have Savannah untapped and Path to Exile in hand. He doesn't believe me so I scoop since I actually don't have any removal ^^
I think I could have done better, specially in the first game and really loved the list and all the strengths it has. I'm just not 100% sold on Chord yet, but everything else is great.
Would you guys keep a turn 2-3 hand against Reanimate or would you mull into grave-hate? Btw, my Tormod's should have been Faerie Macabre, didn't find any :/
I did run Extraction, but never saw it.