Congrats to everyone who helped develop scapewish as well! You guys got a third of an SCG article dedicated to talking about how awesome Nic Fit is!
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Congrats to everyone who helped develop scapewish as well! You guys got a third of an SCG article dedicated to talking about how awesome Nic Fit is!
this is my own version of Punishing Nic Fit build when Return to Ravnica comes.
Creatures : 14
4 Veteran Explorer
2 Huntmaster of the Fells/Ravager of the Fells
2 Scavenging Ooze
1 Broodmate Dragon
1 Thragtusk
1 Eternal Witness
1 Deranged Hermit
1 Wickerbough Elder
1 Dryad Arbor
Spells : Instant/Sorcery/Planeswalker/Artifact : 24
4 Cabal Therapy
4 Green Sun Zenith
4 Punishing Fire
3 Pernicious Deed
3 Sensei's Divining Top
2 Liliana of the Veil
2 Abrupt Decay - Return to Ravnica
2 Maelstrom Pulse
Lands : 22
4 Verdant Catacombs
4 Grove of the Burnwillows
3 Forest
2 Swamp
2 Bayou
2 Wooded Foothills
1 Mountain
1 Volrath's Stronghold
1 Phyrexian Tower
1 Badlands
1 Taiga
Sideboard : 15
3 Duress
2 Slaughter Games - Return to Ravnica
2 Extirpate
2 Pyroblast
1 Damnation
1 Red Elemental Blast
1 Tsunami
1 Boil
1 Abrupt Decay - Return to Ravnica
1 Surgical Extraction
Could you link to the SCG article? I took a look but could only find the top 8 match against goblins
I added a Collective Voyage as a Burning Wish target for the Scapewish version and it's been pretty useful. It's great because as a Wish target, it can manafix (getting black mana when you don't have any). Or, if you have, say, 3 lands and you're stuck with with a Thragtusks and Scapeshifts in your hand, that's when it's really great to wish for since it'll grab as many lands as you need and set up for the turn after you play it.
That sounds pretty interesting. What's your board look like?
Here's my current list:
Land
2 Swamp
2 Bayou
6 Forest
3 Mountain
4 Badlands
4 Taiga
2 Valakut, the Molten Pinnacle
1 Volrath's Stronghold
Creatures
2 Huntmaster of the Fells/Ravager of the Fells
2 Thragtusk
2 Viridian Emissary
1 Eternal Witness
1 Broodmate Dragon
4 Veteran Explorer
1 Primeval Titan
1 Scavenging Ooze
Spells
2 Scapeshift
4 Green Sun's Zenith
3 Sensei's Divining Top
3 Pernicious Deed
4 Burning Wish
4 Cabal Therapy
2 Maelstrom Pulse
Sideboard
1 Scapeshift
1 Maelstrom Pulse
3 Carpet of Flowers
1 Reanimate
1 Memoricide
3 Red Elemental Blast
1 Innocent Blood
1 Damnation
1 Thoughtseize
1 Collective Voyage
1 Diabolic Intent
The double black cost in Damnation can be difficult to hit, but I think it's too good to cut as a catch-all vs. creatures. Also, I really liked Reanimate. Getting an enemy's dead Goyf or KotR for the cost of 1 mana and a couple life can really be fantastic.
EDIT: Swapped out Wood Elves for Viridian Emissary and I've been extremely pleased. The 2 power is good for picking away at their life total and better for blocking as opposed to Wood Elves 1 power and 3 mana.
12 Creatures
4 Veteran Explorer
3 Scavenging Ooze
3 Eternal Witness
2 Thrun, the Last Troll
8 Disruption
4 Thoughtseize
4 Cabal Therapy
9 Library Manipulation
4 Green Sun's Zenith
3 Sylvan Library
2 Diabolic Intent
10 Removal
4 Abrupt Decay
3 Maelstrom Pulse
3 Pernicious Deed
1 Recursion
1 Recurring Nightmare
20 Mana
3 Wasteland
1 Dryad Arbor
4 Bayou
4 Verdant Catacombs
4 Forest
4 Swamp
15 Sideboard
4 Duress
3 Chalice of the Void
3 Surgical Extraction
5 ???
Any suggestions for those last 5 sideboard spots?
@Epiclevel:
3 ooze is a bit much, especially when you own creature count is so low. 3 eternal witness is also a bit low. And you have nothing to just slam and overpower your opponents. Also Sensei's Top > Sylvan Library. It saves itself from deed. I understand that you run 3, but the mana used from top is usually worth it, and having the option to use the ability at any time, and multiple times a turn are ver relevant. There are so many times that I am looking for a deed, so I look with top, then crack a fetch, then find the deed and then draw it with Top. It's just sub a great versatile card.
@ Creatures: What do you mean by overpower? Like as in Win-Con? How about the following creature base?
4 Veteran Explorer
3 Eternal Wtiness (Prefer 3 since GSZ and DI can tutor for it and Recurring Nightmare gives the Eternal Nightmare Loop)
2 Scavenging Ooze
2 Kitchen Finks
1 Gaea's Revenge (Fatter Thrun)
@ Sylvan Library: Funny you mentioned that: I cashed in my playset of Tops to fund this version of Nic Fit. Anyhow, I see your point here.
Browse earlier posts in the thread, in particular look at Qweerios' GB list and get inspiration from there. Personally, I wouldn't go without running Fierce Empath and Grave Titan in straight GB fit.
You want a dude that hits the table and ends the game in a turn or two, that's the goal-- Ramp like crazy, rape their hand, rape their board, and rape their face with a giant dude. 7 Mana is pushing it for what Gaea's Revenge does, 3 turn clock no bueno. Grave Titan makes dudes and ends it in 2 turns.
Yeah. Nothing in legacy can handle the Grave Father. That guy almost always wins, along with stabilizing the board.
I'm off to Vestal today, playing the Rector version. Hopefully I'll have another top8 report for everyone =)
How's this for a win-con package? My guess is that taking one turn to untap the Magosi and another two (back to back I might add) for the combo to go online is not a good thing, but the ability to go infinite turns (followed by infinite skipped turns) unless they topdeck wasteland/Life from the Loam for Wasteland despite how else they affect our board position seems really strong.
1 Island
2 Magosi, the Waterveil
1 Primeval Titan
As for what else I'd run blue for, I'm thinking Intuition to set up the eternal nightmare loop more efficiently and can actually give it relevant targets (either creatures for Recurring Nightmare or else for Eternal Witness) when it goes online. So something like the following after including the above package.
4 Veteran Explorer
3 Eternal Witness
2 Kitchen Finks
2 Scavenging Ooze
1 Primeval Titan
4 Green Sun's Zenith
3 Sensei's Divining Top
3 Intuiton
4 Thoughtseize
4 Cabal Therapy
4 Abrupt Decay
3 Maelstrom Pulse
3 Pernicious Deed
1 Recurring Nightmare
3 Wasteland
4 Bayou
4 Verdant Catacombs
2 Magosi the Waterveil
1 Island
2 Swamp
3 Forest
I got a card question because I'm not very familiar/experienced with Recurring Nightmare: Can I loop Palinchron for infinite mana (7 lands) with Recurring Nightmare, while Palinchron is the only creature? Or do you always need an other creature in the GY/play for exchange, to actually bring back something...or can Palinchron always bring back itself into play via Nightmare, after it has been sacced?
Has anyone every actually tested Ihf Biff Efreet? It seems good as it is a Green Sunnable way to kill Planeswalkers.
So this is just a pretty simple case of Cost VS Resolution.
The cost to activate Recurring Nightmare is: Return recurring nightmare to your hand and sacrifice a creature. That's the cost. Prior to the ability going on the stack, that happens.
So now the ability is on the stack, Palinchron that you sacrificed is a legal target because it's in your GY when the ability goes on the stack. So this works. It resolves and palinchron hits your field again.
This combo was covered previously by Bruizar I believe.