Originally Posted by
Rampart
I don’t normally do this, but I decided to write up a short tournament report from the weekly legacy night. I ended up playing the R/G lands deck last night at the weekly local legacy tournament. I have slowly been assembling the deck over the last two weeks and was able to borrow the last 5 cards needed. Thanks Dave and Jeff.
The list is a modified list of Kurt Spiess top 16 build from SCG Philly.
+1 Manabond, +1 Riftstone Portal, +1 Ghost Quarter, -1 Rishadan Port, -1 Crop Rotation, -1 Bojuka Bog.
I wasn’t a huge fan of the original sideboard so I reworked it a little:
+3 Krosan Grip, +1 Crop Rotation, +1 Bojuka Bog, +1 Karakas, +1 Raging Ravine, -3 Seal of Primordium, -1 Trinisphere, -1 Chalice of the Void, -1 Crucible of Worlds, -1 Dark Depths
I get a couple practices games in with elves before the tournament starts; it feels like an awkward matchup at best.
Round One – Storm. We talk a little before we start, he seems like a nice guy but claims that he as several legacy decks but does not play that much. Ok, that’s strange. I tell him that this is a new deck for me, so please bear with me as I may take some time to figure out my lines of play. We continue to have friendly banter through the match.
Game 1: He wins the die roll and drops a Tropical Island, pass. I play an Exploration into a Thespian Stage. He drops a fetch, then Brainstorm/Ponders, fetch for Underground Sea. Pass. I drop two lands, A Dark Depths and Rishadan Port. I have the choice to port him during his turn or go for a 20/20 Gerry Thompson Token (I hate this token, need to find on original). I decide for the token. It didn’t matter. I get a taste of tendrils for 30ish. He could have easily killed me through a port activation.
Game 2: This game goes long. I keep a hand with wasteland and port and loam. I draw a sphere on the third turn and drop it, I start working on his manabase with port activations and wastelands and he can’t recover as I have functionally locked him out of the game. He scoops it up.
Game 3: Turn two sphere, turn three sphere, turn 4 Ethersworn Canonist. GG
1-0 (2-1)
Round Two – RUG Delver. We talk a little before; he seems like a nice guy but claims that he just started playing legacy, riiiggghhhttt. During the first couple turns of the game one you could easily determine this guy as a competent player. I give him two months till he starts to terrorize the store with that deck. I go thought the song and dance about how this could take some time for me because it’s a new deck the interactions are strange.
Game 1. The beginning of the game is a little fuzzy, I tried to punishing fire a first turn delver that gets dazed. There was some cantripping on his end and a couple of missed triggers. Basically what happens is that I have a Thespain Stage, Maze of Ith and two Mox Diamonds out, he has a fetch and a trop and a flipped delver. He wastes my maze I respond by casting Crop Rotation which resolves and I get Dark Depths. Now I have to wait to play around Stifle. He makes a mistake a turn later and cracks his fetchland while tapped out. In response I make a 20/20 Gerry T. GG
Game 2. He goes turn one mongoose. I turn one Exploration and we both start grinding, I eventually get my loam engine online then I end up at four when he dies to my 20/20 Gerry T. This game wasn’t that interesting, just really grindy. I have two mazes for his two goyfs. I can’t easily answer the mongoose, finally dredged the depths to get there. He ended up stifling one of my fetchlands which I thing was a huge mistake. People seem to forget that you can stifle Maze of Ith.
2-0 (4-1)
Round 3 – 12 Post. My opponent has been playing legacy for a while and we chit chat about random stuff. I go through the song and dance about this being a new deck for me. Our games were not interesting or fun.
Game 1: I lock her out, port her basic lands. The only thing of relevance that she does is Bojuka Bog some of my graveyard away, but it didn’t matter as I was hedging against it with an extra loam and wasteland in my hand. I was a little too quick for her to interact.
Game 2: Was much of the same as game 1. I Ghost Quarter her basics and establish the lock and win with the Gerry T Token.
3-0 (6-1)
Round 4 Slivers – WHAT is this? I feel bad saying this with being undefended on the night but once again I tell my opponent to bear with me because this is a new deck for me. This sliver deck can pile on damage soooo fast and crystalline sliver makes it difficult to interact with their creatures. I am not looking forward to this match
Game 1. I cast gamble three times. He pulls the tutored card for the first two gambles. But I got to keep my manabond for the last gamble. With a couple of timely dredges I was able to assembly the tabernacle lock. GG
Game 2 and 3. I get rolled, turn one Vial into a really aggressive start both games while I don’t have the time to assembly a G.Chasm lock. The third game was close, but was unable to find a loam in time to lock him up.
3-1 (7-3) on the night which I am pretty happy with for being my first tournament with the Lands deck.
Gamble was cast 12 times and I only lost 3 of the cards tutored.
Overall I really like the deck a lot. I am going to have to find the last cards for the deck so that I can play this in DC.