Re: [Deck] Solitaire (Enchantress)
The fact is that your Stax opponent won't drop a Trini T1 everytime ^^
The W Stax MU isn't easy, but still doable. Karmic+Sacred Ground+Aura of Silence are good. Against the first Armageddon in G1, a tip that worked several times for me was to trick the opponent by keeping some lands in hand, when you can of course. Just drop 1-3 lands, enchant 1 or 2 of them with Sprawls or Growths, start to develop yourself a little and your opponent will -most of the time- be tempted to do the Geddon. Then after you can play with the lands you kept. Kinda risky but sometimes worth it.
Then on G2 G3 you want your Sacred Ground as soon as possible. With the Trinispheres it's just a 3cc max, I think you globally have more chances to play it before any serious threat from Stax, even with the broken first turns the deck can do ^^
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Ricardolucente
I´m having trouble with White Stax, T1 land + lotus petal+ Trinisfere let my deck too slow, don´t having time to draw Karmic justice, Sacred Ground or Aura of Silence until he cast Armageddon.
Have anyone any idea how to beat this?
Realistically you're going to need to accept this one as being unfavorable. This deck does literally everything you don't want an opposing deck to do.
It uses almost no creatures
It messes with your lands
It packs relevant removal in the main and many of the same kind of cards you're going to bring in against it in the board.
Beating the deck is going to really require too many SB slots for what is just always going to be not enough to stop it.
If you're metagame is 7 Stax decks and yourself and you need to beat it with Enchantress then you start looking at having an aggressive board plan, but even then the Stax strategy is just fundamentally strong against Enchantress.
The good news is that Stax isn't a really sound, established strategy at the moment so you should be able to dodge that bullet in any large scale event. Where as most of the decks that are doing well happen to be decks Enchantress is strong against.
Re: [Deck] Solitaire (Enchantress)
I halfway agree with MasterShake on this. I think the matchup is ugly because it attacks us the one way that we really can't combat. They mess with our lands. The best answer I have for this matchup other than what he suggested is mulligan properly, make sure to keep a land or two in hand at all times, and remember that all of your draws except replenish at E. Tutor are permanents.
You are the beatdown in this matchup.
Re: [Deck] Solitaire (Enchantress)
So theres a tournament soon that I will be attending. I have no idea what the meta will be like. What do you guys think of this list for an unknown meta?
//Maindeck
8 Forest
3 Plains
1 Plateau (personal choice)
1 Savannah
2 Serra's Sanctum
1 Wooded Foothills (because I've had some trouble finding a fetch to go grab the Plateau/Taiga for Blood Moon)
4 Windswept Heath
4 Utopia Sprawl
3 Wild Growth
1 Chrome Mox
1 Lotus Petal (I've liked the 1 and 1 split between the Mox and Petal)
4 Enchantress's Presence
4 Argothian Enchantress
4 Sterling Grove
4 Elephant Grass
1 Moat/Humility (cant decide which one I want MD and which I want in the SB)
1 Oblivion Ring
1 Lignify
1 Runed Halo
1 Wheel of Sun and Moon
1 Blood Moon (MD Blood Moon has been amazing in my testing)
2 City of Solitude
3 Solitary Confinement
2 Replenish
1 Sigil of the Empty Throne
1 Words of War
//Sideboard
1 Oblivion Ring
2 Choke
1 Runed Halo
2 Aura of Silence
2 Karmic Justice
1 Wheel of Sun and Moon
3 Ground Seal
1 Sacred Ground
1 Moat/Humility (depends on which I run MD)
1 ?????
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
sa17dk
So theres a tournament soon that I will be attending. I have no idea what the meta will be like. What do you guys think of this list for an unknown meta?
//Maindeck
8 Forest
3 Plains
1 Plateau (personal choice)
1 Savannah
2 Serra's Sanctum
1 Wooded Foothills (because I've had some trouble finding a fetch to go grab the Plateau/Taiga for Blood Moon)
4 Windswept Heath
4 Utopia Sprawl
3 Wild Growth
1 Chrome Mox
1 Lotus Petal (I've liked the 1 and 1 split between the Mox and Petal)
4 Enchantress's Presence
4 Argothian Enchantress
4 Sterling Grove
4 Elephant Grass
1 Moat/Humility (cant decide which one I want MD and which I want in the SB)
1 Oblivion Ring
1 Lignify
1 Runed Halo
1 Wheel of Sun and Moon
1 Blood Moon (MD Blood Moon has been amazing in my testing)
2 City of Solitude
3 Solitary Confinement
2 Replenish
1 Sigil of the Empty Throne
1 Words of War
//Sideboard
1 Oblivion Ring
2 Choke
1 Runed Halo
2 Aura of Silence
2 Karmic Justice
1 Wheel of Sun and Moon
3 Ground Seal
1 Sacred Ground
1 Moat/Humility (depends on which I run MD)
1 ?????
Well y see that you don´t have nothing against combo decks, maybe 2 Leyline of Sanctity, Rule of Law, mindbreak trap in SB
Main i go Moat, Humility SB -1 elephant grass + 1 oblivion ring
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
sa17dk
So theres a tournament soon that I will be attending. I have no idea what the meta will be like. What do you guys think of this list for an unknown meta?
Personally, I'd find space for a 3rd win condition if you thing the R/B goblins list is running around. They like playing Earwig Squad early enough that they can actually beat you because of it. I actually play a 4th in my sideboard because of that situation. It all depends. My suggestion for you is really simple. Show up early and try to see what you can see. Humility main deck is not so hot. It shuts off a lot of things, but it also shuts off HALF of your draw engine and makes your angels pretty poor.
Re: [Deck] Solitaire (Enchantress)
I played Enchantress at a small local tournament a couple of days ago, but ended up with a pretty unimpressive 1-2 finish (2-2 if the first round bye is counted).
The list was fairly standard:
//Lands
1 Savannah
1 Taiga
3 Windswept Heath //friend is borrowing the last one
2 Wooded Foothills
2 Serra's Sanctum
8 Forest
3 Plains
//Acceleration
2 Lotus Petal
4 Utopia Sprawl
3 Wild Growth
//Enchantress
4 Argothian Enchantress
4 Enchantress's Presence
//Kill conditions
2 Sigil of the Empty Throne
1 Words of War
1 Sacred Mesa
//Other Enchantmens
4 Sterling Grove
4 Elephant Grass
2 Solitary Confinement
1 Ground Seal
1 Wheel of Sun and Moon
1 Seal of Primordium
1 Moat
1 Oblivion Ring
1 City of Solitude
1 Runed Halo
//Other
2 Replenish
//Sideboard
1 Humility
1 Karmic Justice
1 Oblivion Ring
1 Circle of Protection: Red
1 Blood Moon
2 Choke
1 Replenish
1 Sacred Ground
1 Lignify
1 Aura of Silence
1 Solitary Confinement
1 Wheel of Sun and Moon
1 Emrakul, the Aeons Torn
1 City of Solitude
Round 1 - bye
1 -0
Round 2 - Dredge
He got an early Putrid Imp, but didn't manage to dredge into crazy stuff right away. This gave me time to cast Sterling Grove for Wheel of Sun and Moon, which left him attacking with just a few creatures. Sigil of the Empty Throne got down shortly thereafter, sealing the deal.
Sideboarding: - Words of War, Sterling Grove, Seal of Primordium. + Solitary Confinement, Ground Seal, Wheel of Sun and Moon
The second game was much like the first, getting me an early Wheel of Sun and Moon. This time it was backed up by two Sterling Groves and a Sacred Mesa.
2-0
Round 3 - Dredge
Game one he mulled to 3 on the go, but managed to cast an early Breaktrough giving him decent gas. I had the early Sterling Grove, but was forced to fetch for Elephant Grass due to him having several Zombies on the board already. The Elephant Grass stopped the pain at 13 life, and he didn't dredge into any relevant spells. The next turn I sealed the deal with several more pieces of hate, to which he scooped.
Sideboarding: same as round 2. Siding out Sterling Grove was probably the wrong move though, as I really need an early lock.
Game two he kept his 7, while I mulled to six. After some early lock piece I managed to stabilize on 11 life, but Ray of Revelation on my Solitary Confinement and a reanimated Iona on white sealed the deal.
Further sideboarding, sided out something for Lignify.
Game three I got the nuts with turn one Argothian Enchantress, turn two Wheel of Sun and Moon. Unfortunately the rest of my hand was weak, consisting of lands and a Humility. I decided not to play out the Humitiy as I didn't have a Presence on the table while he had Putrid Imp, Tireless Tribe and Golgari Thug beating down. I top deck three land, as well as another Argothian Enchantress before finally finding an Utopia Sprawl. I cast the Utopia Spawl, which drew me into more Utopia Sprawl / Wild Growth as well as an Enchantress's Presence.
At this point I was at 8 life, and he had 3 power on the table. I decided to dig further instead of casting Humilty. On his next turn he cast Flame-Kin Zealot, and without thinking I counted the damage and scooped up my cards. As soon as I had done so a spectator pointed out that I could have just blocked using my Argothian Enchantress, getting me at least another turn. This would probably have let me draw into some sort of lock and win the match. In hindsight I should definitely have dropped Humility, giving me 1/1 creatures to block and a single Enchantress's Presence for card advantage.
2 -1
Round four - Zoo
Game one I didn't manage to stop the creature-beats until I was at 12 life, at which point double Bolt + Price of Progress got me. Gaddock Teeg prevented an early Moat from stalling the ground.
Sideboarding: can't remember what I sided out, but I do remember siding in Blood Moon, Humility, Oblivion Ring, CoP: Red and Solitary Confinement.
I kept a hand of forest, Wooded Foothills, Serra's Sanctum, Blood Moon, Oblivion Ring, Enchantress's Presence and Argothian Enchantress. I play turn 1 forest, turn two fetch forest (?!) play Argothian, turn three draw Sterling Grove. After that I drew an assortment of Enchantments I could not cast, while he beat me down with various small creatures. I might have won this game had I only fetched for Savannah instead of having some irrational fear of Price of Progress.
2-2
All in all a disappointing evening, but the deck performed quite well. I'm not sure what changed I'd like to do to the list. I might move the Sacred Mesa to sideboard or remove it all-together, and once I get my other Savannah back I'll consider swapping Seal of Primordium for Aura of Silence.
I'd also like to focus the sideboard a bit, running fewer one-offs, but I need more experience playing the deck before I'm able to properly sideboard with Enchantress.
Re: [Deck] Solitaire (Enchantress)
Does anyone know how this deck stacks up against Dreadstill and Merfolk?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
sa17dk
Does anyone know how this deck stacks up against Dreadstill and Merfolk?
Ride a couple of Elephant Grasses until you get mana to drop a Moat and win. Never lost a match to Merfolk.
Dreadstill is harder, but also very winnable, Replenish is king and plan for it. You probably play either Choke or City of Solitude maindeck, go for them. Also depends a lot of the skill and knowledge of your opponent. Depending on what he counters early on, sould be quite easy, otherwise go the route I said: Solitude - City - Replenish. Be aggressive, they can't keep up with the amount of must counters you have.
Both favorable match ups.
Re: [Deck] Solitaire (Enchantress)
Just went 4-0 in a local tournament in Ventura, CA (near LA) with my pretty standard Enchantress deck. Here's my list (typed by hand so pardon lack of set edition, etc.)
Enchantments (30):
4 Enchantress' Presence
4 Elephant Grass
4 Utopia Sprawl
4 Wild Growth
4 Sterling Grove
3 Solitary Confinement
1 Moat
1 Ground Seal
1 Lignify
1 Oblivion Ring
1 Words of War
1 Sigil of an Empty Throne
1 Sacred Mesa
Creatures (6):
2 Elvish Spirit Guide
4 Argothian Enchantress
Sorceries (3):
3 Replenish
Lands (21):
4 Windswept Heath
4 Savannah
2 Serra Sanctum
7 Forest
4 Plains
1 Taiga
SB was:
3 COP Red
2 Runed Halo
2 Sacred Ground
2 Karmic Justice
1 Oblivion Ring
1 Ground seal
2 Aura of Silence
1 Blood Moon
Round One: Zoo with Kavu Predator/Grove of the Burnwillows (and some other tech)
The deck was a slightly jankier version of zoo with Grove of the Burnwillows, STP, Punishing Fire and Kavu Predator in addition to Pridemages, Nacatl and other beats. It wasn't a bad deck and I imagine she would have beaten me if I'd opted to play Merfolk (last minute meta call - I had mono U merfolk sleeved up as well).
G1 - I get moat in my opening hand and cast it on turn four after O-ringing and lignifying TWO Gaddok Teegs! I don't draw any enchantresses, but I do get a sterling grove, and I leave it in play instead of sacking it so that she can't kill moat with pridemages. She manages to burn me down quite a bit by casting and recasting punishing fire (returning it with Burnwillows) but I combo out on turn 12 or so (with words of war), still safely out of burn range.
G2 - She has a strong opening with pridemages, another Teeg, and a grip on my elephant grass. I get beaten down quite a bit, she drops a wooly thocktar and grips my final protection one or two turns before I would have been able to get the engine going behind a solitary confinement.
G3 - She drops early beats, but I'm able to quickly combo out through her nacatls on the backs of 2 early resolved groves. I kill her with words of war.
Round Two: 4-color Landstill
This is a tough match that goes really long - I think the 50 minute time limit may have been neglected this round because we played until our decks were super thin. His wincons are Gigantapede, factories, and I think he had an Eternal Witness.
G1: I start building up my mana base. He dumps a lot of lands into his graveyard through wasting, fetching, etc., then goes for an EOT Intuition for Loam, Academy Ruins, Engineered Explosives. I give him loam, and he loams during his turn. The next turn, I resolve a Ground Seal, rendering both loam and Ruins moot, but has another explosives and blows it a turn later, also killing an enchantress. He also cast several innocent bloods and killed my enchantresses that way too! I stuck a moat early on to deal with his factories (and as I thought at the time, all of his win conditions - though he was playing four colors and could conceivably destroy it). I churn through my deck, cast some enchantress's presences (which he blows with explosives) and eventually get out a sigil. He has, by this point, made me discard a lot of blank cards to Raven's Crime and blown all my enchantresses, so I'm in top-deck mode. I have one or two angel tokens out. Then he casts Call of the Skybreaker (!) and gets a flying 5/5. I slowly cast enchantments to build up my army of 4/4s and start attacking through, but he keeps wiping my tokens (and his) with explosives or gaining life back with Nomad Stadium. I manage to finally cast words of war when he is at 3 life, and he doesn't have the mana to both wipe my tokens and recur Nomad Stadium. If he had two or three more mana out, this game would have probably gone his way.
G2: I don't even think we have enough time to play another game, but we go for it. He has a very strong start and I'm stuck on only one mana. He EE's my wild growth and I am literally discarding my stuff.Thankfully I got a couple lands down, then a couple enchantresses, then drew into more land and stabalized. He already had his EE/Ruins and his loam/waste engines online and I though "there's no way I can win this". Noting that he had only 1 plains on the table and the rest were non-basics, and that he was tapped out (he was playing counter magic, but not FoW - he was barely in blue as it turned out) I used grove to search for my blood moon, cast it, then locked him out long enough to win with Words of War.
Round 3: Aggro Elves!
Speed was at a premium here, and I here I excelled: Elvish Spirit Guide came in handy allowing me to turn 1 play a land, exile ESG, cast wild growth, drop Argothian Enchantress. I did this twice during the tournament, and it made for some t4 soft-locks with 2 enchantresses and solitary confinement.
G1: Turn one elf, turn two two elves (one being hermit druid) he taps the three elves and plays Priest of Titiana and concordinant crossroads, then drops an elvish archdruid. Wow. I have an enchantress out, make my second land-drop, and play an enchantress's presence. He beats for a lot, and I'm fairly low. I drop an elephant grass. Instead of attacking, he produces a ton of mana, plays another elf and uses all the mana to cast Biorythm. Wow - he didn't realize argothian enchantress was a creature and I drop to one. He has no mana left to attack and he passes. I cast sigil, some one drops, then kill him the next turn with two hasty angels tokens.
G2: I board in Karmic Justice thinking he may have global enchantment removal. He opens quickly and dumps his hand of elves by turn three. He has a sick amount of mana on the table thanks to archdruid and two quirion rangers. He beats me down to 15. I cast a second enchantress, then an enchantress's presence, and am forced to pass without any disruption, hoping he can't somehow pump to lethal. He can! He taps archdruid three times and plays Joraga Warcaller and pays the multikicker 6 times! He attacks in with three creatures, then shrugs and he practically starts picking up his cards. I realize that I can block one of them and go to one, so I do so. My top-deck is a fetchland I can't crack. I manage to cast a solitary, then draw into grove that I play for protection from grip. He can't do anything. I keep the engine alive barely on the backs of two enchantresses, draw into a second grove, and eventually more enchantresses and Karmic Justice. I don't think he had any global removal (despite that awesome two-cost green instant they just printed in M11), so it turned out I was safe. I didn't crunch the numbers, but had he realized I could block, I'm pretty sure he would have been smart enough to figure out a way to kill me between all those elves he had on the table. Few!
Round 4: Armageddon Stax
Ok - I know what you're thinking. This has to be one of the worst possible matchups for enchantress, and it certainly seems to be - at least pre-board. This guy was playing 5 armageddon effects. Five!
G1: This is basically a blow-out. He armageddons, with mox diamond out, then drops tabernacle to kill my enchantress. He trinispheres, I can't draw land, I scoop.
G2: I board in 2 sacred ground, 2 karmic justice, and two aura of silence. I mull to 6, keep a hand with some lands and an enchantress, and go to work. He leads with chalice at one. Then a second chalice at 2. I luckily have enchantress's presence. He is unable to kill my enchantresses. He blows my lands with armageddon, but fortunately I have 3 more in hand. He runs out of cards in hand while I start cycling my one and two drops for two cards as they get countered by chalice. At one point, I have a lignify I forgot to board out and no legal target, and I have to cast sacred ground! I point an aura of silence at his crucible of worlds to make armageddon a bit more painful for him. Sure enough, next turn he armageddons again, but luckily, I have drawn a lot of cards. I build up my mana base, hit 4, then cast Replenish and get back everything, including sacred ground. My lignify halts his win-con - a flying Ghostly Prison creature I've never seen before but am thoroughly impressed by. He scoops.
G3: He gets a smoke stack active early on. I have enchantress on the table, and I manage to draw into both Serra's Sanctum (which he doesn't have a waste for) and sterling grove. There is a moment of anxiety as I pass the turn after having cast grove, not having another enchantment to activate a draw. He has two moxes on the table but can't seem to get to three mana after having to sac one to smokestack. I sac an elephant grass before I have to pay the upkeep cost, trigger grove and search for sacred ground, then cast sacred ground. He keeps the smoke stack alive for another turn but realizes it's hopeless. I keep drawing cards and he eventually extends his hand.
So that's the tournament - 2 pure control decks, two aggro decks. I was happy not to run into combo or Countertop, and I managed to dodge a guy playing a pretty good landstill build with Jace and some beta duals in it (he seemed to be a pretty good pilot, too). I'm going to a pretty big tourny in LA on Saturday and I'm planning to run the same build.
As for changes, I'm hoping to shave down to 1 COP Red in the board, fit an enlightened tutor in for silver bullets, and get in a third ESG (maybe take out a forest). I may throw City of Solitude back in the board. As for Choke, I'm still not sold on it seeing that the deck has no other mana denial strategies. I'm going to re-read the last few pages of the thread, but if you guys have any ideas for my sideboard, let me know! Thanks for your input!
Re: [Deck] Solitaire (Enchantress)
Hi all, new to the site.
I was wondering that the reason of running 1 moat is due to its price or it is because running more than 1 would turniing into some dead draws?
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Ben
Hi all, new to the site.
I was wondering that the reason of running 1 moat is due to its price or it is because running more than 1 would turniing into some dead draws?
I'd like to believe it's both, but seeing how good Moat is, running 2 wouldn't be that crazy. Anyway, I think the price keep us from trying multiples.
Quote:
Originally Posted by michaelq
tourny report
Very nice report. Detailed enough to give a good insight on what works and how. Like you said, your list is pretty standard, but I have a few questions on it.
Did you ever play Sacred Mesa? For a long time I was playing like you, with the 3 different wincons in the maindeck, but last tournament I cut the Serra and I think that's a good move.
Do you have any plans against combo?
About the silver bullets, is that written on stone or just a meta call? Like Blood Moon side and not maindeck, only one O. Ring main, Lignify main, no Justice main etc. Is it worth to cut some of those bullets for the extra acceleration in the form of ESG? I've tested Mox and was really disappointed, maybe I'll try them elves next.
On your sideboard, isn't Karmic Justice and Sacred Ground overkill? I see them performing fairly similar roles.
Also, congrats on the good performance!
Re: [Deck] Solitaire (Enchantress)
So locally I've noticed that I'm not getting the mileage I used to out of Blood Moon. I think I'm going to drop it for a while.
Karmic Justice and Sacred Ground perform similar roles, but very different roles at the same time. Karmic Justice is for sweepers and targeted land distruction. It doesn't do a bit of good against things like Devastating Dreams. Sacred Ground is good for those matchups and also for those silly people planning on attacking with Emrakul so long as you get enough lands in play. I tend to want one or the other for a matchup, not both. I play both in my board currently. Kind of like playing Wheel of Sun and Moon and Ground Seal. They both are a form of GY hate, but they function differently. You don't always want/need both in a given matchup.
Re: [Deck] Solitaire (Enchantress)
[/QUOTE]
Did you ever play Sacred Mesa? For a long time I was playing like you, with the 3 different wincons in the maindeck, but last tournament I cut the Serra and I think that's a good move.
Do you have any plans against combo?
About the silver bullets, is that written on stone or just a meta call? Like Blood Moon side and not maindeck, only one O. Ring main, Lignify main, no Justice main etc. Is it worth to cut some of those bullets for the extra acceleration in the form of ESG? I've tested Mox and was really disappointed, maybe I'll try them elves next.
On your sideboard, isn't Karmic Justice and Sacred Ground overkill? I see them performing fairly similar roles.
[/QUOTE]
I played it one or two times during the entire tournament. I am going to a tournament on Saturday in West LA, and I'm dropping Mesa due to its clunkiness. I played it mainly as an alternative to a second sigil, but now I'm thinking it's OK to drop to two wincons. It has been useful in the past, but I'd rather have more protection - a second O-ring or a third ESG.
Also, I'm taking lignify out of the maindeck. It was irrelavant in for most of the matchups (even hurting me in the stax matchup since I couldn't target anything with it, and thus couldn't cycle it while under chalice for 2). I will definitely run a second O-ring. I'm also going to put in a Karakas because it's randomly useful and because I'm running plenty of basic plains already. I don't plan on running into reanimator but a lignify in the board will also be helpful against aggro.
As for my plan against combo, I'm of the opinion that 1) I can survive an early Empty the warrens with Elephant Grass, Moat and Solitary, and 2) I can possibly (with ESG acceleration) get a solitary out soon enough (or chain two solidarities) soon enough to no be Tendrils'd to death. I'm ditching Rule of Law because it hurts me as well. I don't like the new leyline because it costs too much to cast and will likely be bounced or gripped. I don't plan to build a board against combo because I don't think there are any good anti-combo options. I'll just hope to not run into it, or to get lucky if I do run into it, and build my board for my other bad matchups. Regarding the Stax matchup, it's rare, but having 6 very strong hate cards post board is good enough - I will keep both Karmic and Sacred Ground because, as anonymos said, they serve different purposes.
My board will probably look something like this:
2 Karmic Justice
2 Sacred Ground
2 Aura of Silence
1 Blood Moon
1 COP Red
1 Ground Seal (1 MD)
1 Wheel of Sun and Moon
1 Lignify
2 Choke
2 ?
I'll probably run all 4 ESG since they are at best mana acceleration, at worst chump blockers.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Ben
Hi all, new to the site.
I was wondering that the reason of running 1 moat is due to its price or it is because running more than 1 would turniing into some dead draws?
The price is an issue for some. I run 2 moats and I feel like sometimes I'm only running 2 because I have them. It's really hard not to run2 moats when you have them for some reason. That said moat is rarely a dead draw. I mean it sucks if jace is already building up counters but it stops so many relevant threats in a deck that is all about stopping damage from coming across. 3 is definitely overkill but 2 is doable, it doubles your chances of drawing into a card that is really good against almost every deck.
Re: [Deck] Solitaire (Enchantress)
I was playing against an enchantress deck today and thought I would ask here about it. I haven't ever ran into one before, but I play UBGR Landstill and it seems this is one extremely bad match up for Enchantress. After 7 or so games I had thrashed him soundly in every game. I wondered if this was normal for Landstill to beat Enchantress like that all the time or if it was a fluke? I had always thought enchantress decks were really decent against control until today. His list was a typical list you'd see here and he's a good player so I can't knock it up to a skill difference.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
dahcmai
I was playing against an enchantress deck today and thought I would ask here about it. I haven't ever ran into one before, but I play UBGR Landstill and it seems this is one extremely bad match up for Enchantress. After 7 or so games I had thrashed him soundly in every game. I wondered if this was normal for Landstill to beat Enchantress like that all the time or if it was a fluke? I had always thought enchantress decks were really decent against control until today. His list was a typical list you'd see here and he's a good player so I can't knock it up to a skill difference.
I definitely agree. Game 1 is usually manageable but when all the Spell Pierces and whatnot come in, it gets miserable.
Re: [Deck] Solitaire (Enchantress)
I got fourth place with this version at a local tournament. To be fair it was only a 13 player tournament. But all experienced Legacy players. I lost to Belcher and High Tide.
19
6 Forest
2 Plains
2 Serra's Sanctum
2 Wooded Foothills
4 Windswept Heath
1 Taiga
1 Savannah
1 Karakas
11
4 Chrome Mox
4 Wild Growth
3 Utopia Sprawl
16
4 Argothian Enchantress
4 Enchantress's Presence
4 Sterling Grove
2 Mirri's Guile
2 Replenish
10
4 Elephant Grass
2 Moat
2 Oblivion Ring
1 Runed Halo
1 Karmic Justice
4
2 Sigil of the Empty Throne
1 Solitary Confinement
1 Words of War
SB
15
4 Enlightened Tutor
2 Solitary Confinement
1 Blood Moon
1 Choke
1 Runed Halo
1 Wheel of Sun and Moon
1 Sacred Ground
1 Lignify
1 Oblivion Ring
1 Karmic Justice
1 Concordant Crossroads
I feel that the deck really needs Chrome Mox to be fast enough. But I would cut a couple of acc. cards next time. Maybe: - 1 Mox, -1 Sprawl. I don´t understand why people like Sprawl over Wild Growth? Imo the restriction on Sprawl is way more relevant than the ability to generate any color.
The “E. Tutor for Runed Halo” should simply be Leylines. It kinda worked against both combo decks I meet, but Leylines would have been better. When boarding against control you can´t really afford the card-disadvantage of E. Tutor. Even to get the silver bullets.
Blood Moon and Choke both won me matches.
Words of War is almost never relevant. I´m definitely testing Words of Wind next time! I think Blood Moons could be replaced by other control-hate cards.
Re: [Deck] Solitaire (Enchantress)
Hi guys, I'm new to the forum and have just picked up Enchantress. I played it to a top-2 split in a 28-men (no females) 8-proxy tournament. Since it's a 8-proxy event, the decks are pretty much unconstrained by budget. The field is like this:
top-8:
belcher
enchantress (me)
zoo
goblins
madness survival
monobrown stax
belcher
No Bant
rest of the field:
3 madness survival
3rd belcher
2 dredge
sneaky show
elfball
bg rock
berserk demon rock
2nd NO bant
merfolk
2nd goblins
2nd zoo
burn
bw mystic confidant
monoblack aggro
monoblack discard
a detailed version of my tournament report can be found on my blog here: http://mtgtrinket.blogspot.com/2010/...plit-with.html
I was lucky to avoid the combo players and played against monoblack discard, rock, zoo, and faced the same madness survival twice. My decklist differed from others in that I cut the silver bullets and maxed out on Journey to Nowhere and Oblivion Ring. Ths is motivated by the desire to crush aggro. I'm also willing to be a bye to combo as I expected few copies to be present (I was wrong).
Here's my decklist:
Enchantress
Mana (20 + 8)
4 Windswept Heath
1 Savannah
2 Serra’s Sanctum
3 Plains
10 Forest
4 Wild Growth
4 Utopia Sprawl
Disruption (20)
2 Elephant Grass
4 Journey to Nowhere
2 Runed Halo
4 Sterling Grove
1 Seal of Primordium
1 Moat
4 Oblivion Ring
2 Solitary Confinement
Threats (2)
2 Sigil of the Empty Throne
Others (10)
4 Argothian Enchantress
4 Enchantress’s Presence
2 Replenish
Sideboard (15)
2 Elephant Grass
1 Seal of Primordium
2 Wheel of Sun and Moon
1 Tormod’s Crypt
2 Leyline of Sanctity
2 Karmic Justice
1 Harsh Judgment
1 Circle of Protection: Red
1 Solitary Confinement
2 Choke
Since I'd have played Belcher in the finals if we hadn't split, I would like to know what chances my deck has against a belcher list that has Hull Breach but not Reverent Silence? Will Null Chamber change things? What happens if they have Reverent Silence and I have Null Chamber?
Re: [Deck] Solitaire (Enchantress)
Your list is definitely interesting.
Im curious as to how confident you feel in your matchups against counter-heavy control decks, particularly because you're not running any City of Solitudes anywhere and you didn't face any hardcore blue control decks. I notice you have the 2 Chokes but I noticed that when the blue decks start boarding in Spell Pierce to compliment their Counterspells/Forces/CB/etc. the matchup gets more and more difficult. My personal playstyle against blue control decks is to throw must-answer bombs at them such as City of Solitude/Choke/Blood Moon while baiting with whatever else I have in my hand.