The Zoo matchup already depends on who plays first. If we go first, we land Chalice@1, then Blood Moon/Magus, gg. If they go first, they do turn 1 Nacatl, and even if we manage to play Chalice they just play Qasali/Hooligan and ruin the day. And if we play Magus before Chalice they bolt it. And if we play Gathan Raiders before Chalice they Bolt/Stp it. And if... aww, I'll reset my mind.
<Initializing Process Complete>
Basically Dragon Stompy is by itself a deck of questions. The sooner our "questions" hit the field, the more we have chances to win the game. This is obvious. Turn 1 Moon is better than turn 999 Moon. The deck relies on early lock pieces or big beaters to end the game quickly. *Insert creature* is obviously stronger when we're on the play. And Moon effects, oh, how it's cool when the game ends as soon as it starts. First turn City/Mox/Moon. Then the opponent says "Let's play the second out of 3 games". But if we risk the Moon on the draw, they'll fetch for their basic island (just in case), then they play Brainstorm, stay for about 15 years staring at their cards in hand, put 2 on the top of their deck, then FoW/Daze. This is a fast deck, and needs to end things quickly. To do that, sometimes it depends on the dice roll. Nothing else will change. Misty Rainforest is just the new Windswept Heath. Nothing will change. Maybe.

