Originally Posted by
Adan
It's no wonder why Counterbalance is bad since you have a maximum of 15 CC2 spells in these 75. Raising the maindeck CC2 spellcount to 15 requires you to board out good cards. So whatever you do, your deck will end up sucking.
And I still want to cut my eyes out when people do it and don't realize how bad it is.
IF you would play Snapcaster Mages I'd MAYBE understand it, but if your creature config is 4 Delver 4 Goyf and 3-4 Geese, Counterbalance has no place in the 75. These 7 slots should be 4 REB and 3 Spell Pierce.