Re: [Deck] T.E.S - The EPIC Storm
Man, these changes are pretty big, I'm kind of excited to try them, but I feel like if you are cutting the ToA from main, what do people think of adding it to the sideboard, so we still have two in the 75. That way we can side it back in against the decks that we want it in our hand against.
Re: [Deck] T.E.S - The EPIC Storm
Actual core:
1- Ad
1- EtW
1- Tendrils
Other possibilities:
{***: No-Tendrils core)
(A)[more consistant]
2- AdN
1- Tendrils
(B)***
2- AdN
1- EtW
(C)***
3- AdN
(D)
1- AdN
1- Tendrils
1- Open Slot
(E)***
2- AdN
1- Open slot
(F)
1- AdN
1- Tendrils
1- Iggy
(G)***
1- AdN
2- EtW
I've already tried all minus the (G) core. IMO it's necessary to tendrils be in the deck. Sometimes you do not open the wishes with AdN , and you are too short on mana to get Tutor>Wish>Tendrils.
The (F) core isn't too bad if your meta game is running a low percentage of blue decks.
The (A) core is the way to go for now IMO.
(G) core is nice if you don't care about the lack of Tendrils in MD. And (E) is nice if you want to put more protec/ cantrip/ tutor(?)/Land/ Mox/ Cabal ritual in the deck. But I prefer to go for the (D) core in that case.
The (C) core is too greedy and suicidal.
Re: [Deck] T.E.S - The EPIC Storm
@No Tendrils: I like ToA much more than EtW.. I killed many landstills with ToA from hand and also some times you can't find BW or have alot of mana to IT-> BW.
Just my 2cents.
Re: [Deck] T.E.S - The EPIC Storm
If ppl are really serious about cutting tendris main, ide suggest adding a grapeshot main. That way you still have a win condition that doesn't require burning wish, and it can be used pre combo to deal with problimatic hatebears or lords. I even used it at gen con last year to kill an iona naming black. These might be corner cases but ide hate not having at least one md win condition
Re: [Deck] T.E.S - The EPIC Storm
Well you theoretically have a win con main in EtW that you can tutor for and cast for far more than 20 goblins that if they don't have an answer you just win next turn since you presumably cast AdN and got a lot of storm off of it at least I generally get tons of storm when I cast AdN from a high life total sometimes even a low life total.
Grapeshot main is interesting I'll admit that. You can tutor chain into it effectively since it costs just 2 mana, it's friendly with AdN, and the utility of it is quite good against hatebears that pop up, even canonist since you can go petal grapeshot x2 the canonist or any artifact mana for example.
Cutting the tendrils from the MD might seem like you're breaking a sacred law of storm combo but I guess it's never really been tried before. It merits testing though on whether cutting the tendrils main ever affects your ability to kill them.
Re: [Deck] T.E.S - The EPIC Storm
Quote:
Originally Posted by
metalhead
If ppl are really serious about cutting tendris main, ide suggest adding a grapeshot main. That way you still have a win condition that doesn't require burning wish, and it can be used pre combo to deal with problimatic hatebears or lords. I even used it at gen con last year to kill an iona naming black. These might be corner cases but ide hate not having at least one md win condition
There would still be ETW.
Re: [Deck] T.E.S - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
It's amazing how many small interactions happen that many of us let go unrecognized. Including myself, I've played T.E.S the last 6 or so years and recently learned something I've never even thought of. I was reading a German or French report (<3 google translator), where a guy was in a tough situation, low on life and his only out was Ad Nauseam. His hand was Rite, Ritual, Chrome, Ad Nauseam, Lion's Eye Diamond. He cast Rite of Flame, Dark Ritual, Lion's Eye Diamond, Chrome Mox, in response to the imprint trigger, Ad Nauseam, response, crack Lion's Eye Diamond. Let Nauseam resolve, imprint/brilliant.
This play has never once occurred to me and I'm dying to do it! It's a very situational event, however, the play has just never run across my mind. I figured I'd let it soak into everyone's brain too.
This deck really is amusing. A million lines-of-play so to speak. The most similar that I had was crack LED in response to my Brainstorm (having Pondered a turn earlier and leaving AdN at the top after drawing my usual draw step card), float BBB then with 2 mana available, cast AdN off Brainstorm.
I suggest that we post our most ridiculous lines of play that led to victory? :laugh:
Re: [Deck] T.E.S - The EPIC Storm
If you cut the Tendrils of Agony for Grape Shot could you consistently kill with it? Storm 20 seems like a stretch without Burning Wish shenanigans.
Re: [Deck] T.E.S - The EPIC Storm
Grapeshot was just a suggestion IF you cut tendrils(not sure I actually agree with this), as far as ETW I was under the impression ppl were talking about cutting ETW & tendrils. My bad, one big problem with ETW however is island walking merfolk can still kill you and batterskulled creatures still fly over and zoo can still untap and burn you out. Grapeshot wins now.
As far as neet tricks, its easy to ramp up, grapeshot someone, then bw breaking leds for tendrils for lethal, switching the. Grapeshot and tendrils in this situation makes it much harder. This is something I was testing a year ago in 3cTES, Because I won 3 matches in the legacy champs prelim at gencon against countertop using the grapeshot+tendrils plan.
Re: [Deck] T.E.S - The EPIC Storm
I play 1st page list at the moment, but now i want to test 2 IGGI in the sideboard, to be able to side one in for the warrens or other X card and still have one in the board. My ide is that we now use 2-4 Xantid Swarms and 3-4 Chants effects for a calculated win.
Only thing that stopped me doing this in a turnament so far is the turn 1 8+ goblins ftw vs the twats that counter the wrong stuff.
I seen all feature matches, is there any where you can see the hand TES POV with maybe some commentery?
AKA There was a guy that made a cool video serie for 43lands.
Re: [Deck] T.E.S - The EPIC Storm
I've updated the opening post with...
1. My last feature match.
2. Aj Kerrigan and Michael Caffreys article involving storm.
3. My current list.
You'll notice some things within the list.
1. Maindeck Tendrils, in close games it's really necessary.
2. No maindeck Empty the Warrens, with the downslide of Merfolk and the increase in Batterskull this card isn't cutting it.
3. No Xantid Swarm. As much as I love this bug, he's not doing it for me right now. People keep hands with Bolt/Swords against me because of him, then he gets plowed. I want to punish them for it, he's no longer a surprise.
3. Defense Grid, welcome back 1998. Card is a great answer for the Mental Misstep decks of right now.
Re: [Deck] T.E.S - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
1. Maindeck Tendrils, in close games it's really necessary.
2. No maindeck Empty the Warrens, with the downslide of Merfolk and the increase in Batterskull this card isn't cutting it.
3. No Xantid Swarm. As much as I love this bug, he's not doing it for me right now. People keep hands with Bolt/Swords against me because of him, then he gets plowed. I want to punish them for it, he's no longer a surprise.
3. Defense Grid, welcome back 1998. Card is a great answer for the Mental Misstep decks of right now.
These are all things that have crossed my mind this week, including the nod to grid. I've been sticking with the swarm so far, but he's looking tenuous even for me, where merfolk is still around enough. My store's legacy players don't follow trends enough for me to be able exploit recent SCG events.
The biggest thing with this board though is working out what goes in and comes out. Have you found Meltdown and Shat spree to be necessary?
Re: [Deck] T.E.S - The EPIC Storm
Quote:
Originally Posted by
Tammit67
These are all things that have crossed my mind this week, including the nod to grid. I've been sticking with the swarm so far, but he's looking tenuous even for me, where merfolk is still around enough. My store's legacy players don't follow trends enough for me to be able exploit recent SCG events.
The biggest thing with this board though is working out what goes in and comes out. Have you found Meltdown and Shat spree to be necessary?
Ive been telling this Defense Grid thing after Misptep was printed, only that the card I thought of was City of Solitude. Concept is equally same, though.
Re: [Deck] T.E.S - The EPIC Storm
The thing about defense grid is that it doesn't always combine well with duress/TS, it works wonders with chant effects though.
Re: [Deck] T.E.S - The EPIC Storm
everythingitouchdies and I talked bit about the use of Defense Grid in Belcher shortly before GP Providence. It doesn't seem terrible.
Re: [Deck] T.E.S - The EPIC Storm
Quote:
Originally Posted by
Bryant Cook
3. No Xantid Swarm. As much as I love this bug, he's not doing it for me right now. People keep hands with Bolt/Swords against me because of him, then he gets plowed. I want to punish them for it, he's no longer a surprise.
Exactly what I said about swarm a few pages back,.. I guess the solution is Defense Grid.
has anyone tried boarding in the second tendrils from the sideboard (or grapeshot) against decks that play misstep. Building storm off of their countermagic and and casting a natural tendrils is great. I'm reluctant to play defense grid since (like Bryant said) it is so 1998...
Re: [Deck] T.E.S - The EPIC Storm
The problem of Defense Grid is that it costs :2:.
It means that:
-it will not get on the table before turn 2,
-it will require to land petals and moxen on the table in order not to get hit by Daze,
-it costs us tempo because it refrains us from playing other spell like cantrips, making the deck slower (I would play UB ANT if I'd want to play a slower storm combo deck).
Why not play Pact of Negation instead of Defense Grid? It seems more all-in, but it doesn't get hit by MMS like Defense Grid, it costs us no mana and no tempo loss and it can do more things.
Re: [Deck] T.E.S - The EPIC Storm
Quote:
Originally Posted by
Sea R Hill
The problem of Defense Grid is that it costs :2:.
It means that:
-it will not get on the table before turn 2,
-it will require to land petals and moxen on the table in order not to get hit by Daze,
-it costs us tempo because it refrains us from playing other spell like cantrips, making the deck slower (I would play UB ANT if I'd want to play a slower storm combo deck).
Why not play Pact of Negation instead of Defense Grid? It seems more all-in, but it doesn't get hit by MMS like Defense Grid, it costs us no mana and no tempo loss and it can do more things.
You can still play Defense Grid turn 1. Also, I think it's a higher tempo loss if my spells are getting countered. As with pact, it might work though I don't like the idea of multiple counters by the opponent, you only having 1 pact and not being able to pay it's trigger.
Re: [Deck] T.E.S - The EPIC Storm
Pact is terrible combine with LED.
Re: [Deck] T.E.S - The EPIC Storm
With the recent changes I've noticed that the only cards that keeps on the gold lands manabase are the 3 Chants.
I freaking love Chants but is it worth playing a "crummy" manabase just to play them? Let's lay down some good points about the gold lands:
- Makes mana of any color, "no" color screw
- Gemstone doesn't cost any life, ever
- You can play spells of any color including the best protection spell ever
Bad points:
- Gold lands replace fetchlands making Brainstorm(and Ponder, to an extent) worse
- Fetchlands are better at getting theshold, even though we don't play Cabal Ritual
- You can't play a basic land, making 1-lander + 2 cantrip a loser's hand to Wasteland
- City of Brass can cost you a lot of life in a cantrip heavy hand
- You can actually run out of targets for your fetchlands somewhat easily
I've actually been wanting to play Chants in my UBR storm decks, just because it's that good. But I believe this topic at least deserves some attention.