Originally Posted by
rchinnock
Aenesidem - first of all, deathblade started out with Bob rather than Geist of Saint Traft, giving them a clock about as fast as ours, and deathrite was still good for them - so its not about the clock. Secondly, deathrite is in fact an answer to many things - unlike Hierarch: reanimator, goyf, knight of the reliquary, other deathrites, snapcaster mage, etc. - and moreover it is a clock on its own that can't be blocked, also unlike hierarch. Drawing deathrite lategame is far from inherently bad, even if it is not always ideal. Also, putting deathrite in esperblade doesn't necessairly leave you with less card advantage - stoneforge is itself card advantage, as is jace. On the contrary, deathrite is often itself a sort of card advantage, nullifying their threats (snaps, goyfs, etc.) while at the same time being a source of damage, lifegain, and mana acceleration. Deathrite is a lot more than a ramp spell - that's why its so much better than hierarch. Plus, again, I'm not running discard, just FOW and spell pierce, so there aren't that many dead cards to pile up. Spell pierce isn't always great lategame but oh well, every stoneblade list has to run some cheap disruption, including yours or anyone elses - you can still pitch them to FOW and brainstorm if they are useless. Bottom line though - deathrite doesn't necesarily make your deck less consistent as it actually answers a number of threats that you may have a hard time dealing with otherwise, such as reanimator, dredge, opposing deathrites, etc., and its not like the deck really lacks card advantage or grind - you still have like 12 cards that consistently provide card advantage (stoneforge, equipment, jace, lingering souls). I'm not saying that playing deathrite is necessarily the way to go, but it definitely doesn't seem like it should make the deck inherently - in my opinion, its probably more of a meta call than anything else.
Just to be clear, here is my list:
4 deathrite shaman
4 stoneforge mystic
2 vendilion clique
4 force of will
3 spell pierce
1 counterspell
4 swords to plowshares
1 vindicate
4 brainstorm
2 ponder
3 lingering souls
1 umezawa's jitte
1 batterskull
4 jace, the mindsculptor
22 lands (2 wastelands, 1 karakas)
Basically what I'm sacrificing is snapcaster - which I'm not altogether happy about. If I do go back to a more traditional list I will likely keep this almost exactly how it is and just replace deathrite with snapcaster. Again - I'm not saying I've necessarily built the deck the way it has to be built, but I think it has some advantages, depending on the meta.