I have a new bit of tech for those who haven't seen any changes in the deck for a while. I'll preface this by first saying that I have tested it extensively, and played it in a tournament yesterday with great success.
Excluding the Strasbourg results, there aren't many Tribal decks around now. And to be honest, Dredge doesn't really need much to beat them anyway. So I decided to cut Firestorm to try and up my percentages against the Combo decks that have been flooding the meta. It does hurt against Tempo, since they are a guaranteed discard outlet that may kill a creature, but since most of these decks now have to run little, to no direct hate, since they need slots to combat the Combo, Control, and Mid-Range, I'm comfortable with it.
Cuttting to the chase, I'm running the standard Quad list, -1 Ichorid, -1 Breakthrough, -1 Thug, +1 Citadel, +1 Dread Return,+1 Darkblast. Pretty basic. I removed the 4 Firestorms in the SB for 4 Lotus Petal, hence the need for DBlast against Welder, Peacekeeper, etc.
That's right. Lotus Petalin the SB, AND 13 Lands.
An exercise; Try cutting 1 PImp, 1 Ichorid, 1 Citadel(assuming you will still have 12 lands), and 1 Thug(assuming 4, DBlast for me), for the 4 Lotus Petal against any deck without countermagic, or hate that they can effectively use on turn one. Nihil, Crypt, Cage, Leyline, and Surgical being the only ones commonly used. Though if on the play, you can still take a bit of a risk, and implement this plan if you know they don't run Force. Any other hate is irrelevant, and Surgical is only relevant if they can kill you on turn one. So you basically have to ignore it on this plan.
Run some hands with it. Play slowly, evaluating every possible line. While Dredge players are used to doing this for on-board activities, your lines of play from your opener are more often not that varied.
Land+LED+draw spell is always awesome. Now you can add Petal in the Land slot, giving more chances of that explosive hand. However, now Land+Petal+any draw+any discard outlet gives you almost as much explosiveness on turn one. Land+Petal+2 draw is even better, since Land+Looting/Study can draw you into Petal or LED. Even if you don't open with the Petal, you can keep hands like that, and if you Study/Loot into one, the game is over. You can even do stuff like Coliseum+LED+Petal on the draw, and get a Loot out of it if you hit one off the Coliseum.
Tested it for a while, and played with it this weekend. I beat TES, ANT, and Tinfins. All unfavorable, to downright poor matchups. All easily. Just as an example; I beat TES on the draw with a hand of Land+LED+Study+Breakthrough+blanks, when he turn one Duressed me(took LED, obv.). I drew a second dredger for the turn, cast Study drawing Petal, and Petal'd into Breakthrough. I beat Tinfins on the play without a draw spell! Land, PImp, Petal, hardcast Therapy, discard Bridge, Troll, and Ichorid to PImp, flashback Therapy. Next turn swing for five. Next turn swing for seven and Therapy again.
This does limit your sideboard however. Right now, I'm on something like this:
4 Lotus Petal
3 Nature's Claim
3 Wispmare
2 Ancient Grudge
2 Ashen Ghoul
1 Land/2nd Dread/Dread Target, ?
RIP is heavy in my area. As is Combo, and Blade. Petal for Combo, Claim+Wisp against RIP, and a lot of GerryT's deck running Leylines. Grudge+Ghoul against the mid-range decks. Blade with Extractions, or Jund with Nihil and the like.
The last slot is still undecided. I really want a land there, since against any deck with countermagic, you need multiples to use both your anti-hate, and advance your own game. I've found that petal doesn't work in this regard, since if they counter your spell, they effectively counter your future mana sources as well. Especially against the Tempo decks with multiple free counters, and Wastes. Seems impossible to want 18 mana sources in a Dredge deck. But that's how I'm leaning. Still working on it though.
But seriously. If you have a good amount of the decks mentioned in your meta. Decks that we normally are disadvantaged to, even in game one. Please test this out.

