Originally Posted by
atlain2
I haven't gotten to play in a few weeks, but I'm tweaking my deck list to also cut Daze. The mana development is one issue that often hurts me in games, and the fact that it becomes a dead card so quickly, not to mention that I do almost always side them out for post-board games anyway.
In those 3 slots I opted for the following:
+1 fetch. Brings my land count to 16. I seem to mulligan a LOT due to no-land hands with only 15 in the deck, so I want to go up 1 land.
+1 Collective brutality. Lots of DNT in my meta, so I need ways to axe Containment Priests.
+1 Echoing Truth. Was in the SB but I almost always side some number in. I considered Needle, but with Dazes out I wanted to have enough FoW fuel MD, so I picked a U card from my SB. Also gonna try Defense Grids in the SB, as more folks locally are trying out Ux control shells.
So far I've been happy with D Rit in place of Lotus Petal. DRit can allow some powerful lines of play and can put U decks in a tough spot. E.g., they don't want to counter the DR, but if they don't, they have to burn their counter on my follow-up discard spell, which clears the way for a follow-up reanimation spell. I noticed BR Reanimator opponents doing this to me, so I'm trying it out myself.
Re: Unmask, I tries it previously. It was OK as a one-of, but it creates too much card disadvantage to run a second copy. It worked better with DRits in place of Petals since that kept the B count higher. I might rotate it back in if I don't like my current configuration of disruption (I thin I'm on 3 TS and 2 CB).