Looks like a solid sideboard card to replace Confidant in non-black lists. Might be one mana too expensive though.
Printable View
It seems pretty good to me: +1 is a Maze of Ith, works pretty well in the control shell (it's in-color and the cost is not "horrible"), creates a non-stoppable win condition, it seems to be only weak to bolt/punishing fire, it has great synergy with the main deck engine of Lands, doubles up synergy with Confidant post-board...It seems a bit more than legit :)
I may be looking at it too optimistically but I really think it may open up some new/interesting control variants of the deck.
You can select TNN as this doesn't target, but is still very narrow because it can only deal with one TNN. Pretty sure decks have more than 1 in them. The psuedo exploration is fun to see again in current cards. I want one for edh.
However, if planeswalkers were added then JTMS just dwarfs Kiora. Bs every turn greatly accerates the deck's options when tossing multiple blanks and aggresively dredging. You can only draw ONE card every other turn with this new planeswalker... Plusing gives jace sizable loyalty and makes the prison strategy even stronger as you can hit crucial spells and not limit yourself to creature interactions. They will also never hit another land. Lands already noms on creatures, but if you do unsummon then their already stressed manabase will lead to a time walk. I fail to see any improvement over jace.
TNN hasn't been much of an issue for me as greedy manabases run him. Tabernacle and chasm + Orb do so much work in these mu. Adding another ee helps too as many decks now spam equipment and you can get huge ca.
It works vs TNN.Quote:
+1 prevent all damage dealt to and from a permanent an opponent controls.
Hi guys,
These time I'm slowly moving from combo deck (ANT and Doomsday Tendrils) to control.
I tried a couple of months Death & Taxes, but figured out I just don't like playing with creatures based deck in control builds. So here I am, Lands (just read the last +30 pages of this thread to be 'on topic').
I saw two (let say three) typical shell for land :
- Punishing Fire control shell
- Raven's Crime control shell
- Dark Depths + Thespian Stage combo (heavy) oriented
I really like how Raven's Crime can be an all-star against lot of deck, especially combo based deck.
I also fully understand how important Punishing Fire is against Planewalkers/Deathrite Shaman/random creatures decks.
But is there a solid 75 around that fits both, Punishing Fire and Raven's Crime ?
My list posted on pg 116 has both. I would like to have two crimes in there. I am currently trying DD again. A happy medium between the 3 I am hoping to establish. What kind of combo are you refering to? Storm, Omnitell, painter, ichorid, reanimator? Crime is not useful in all "combo" matches.
What has done the most work for me against storm has been the sheer number of lock pieces g2/3. Crime is weak here generally because they have so much redundancy compared to the lock pieces which prevent them from playing magic. Chalice at one on T1 is ideal and nulls crime anyway. I like crime more in attrition matches and control.
Show and tell decks can still bs and ponder cards to arrange the win on top deck, so if you do keep crime here then side in all kgrips.
Have you thought about cutting a manabond and intuition to slot of pair of Entombs in? if offers you virtual PFires, RCrimes and Loams?
Crime is a fine card game one against storm, but I agree with you completely about G2/3. The lock parts are much better game two and three then Crime. Basically if you can assembly two lock pieces the game is really tough for the storm player to win as long as you have a reasonable clock.
I started after I mentioned it a couple of posts ago. Started with manabond and have yet to slip another entomb in, but it probably will be the Intuition. I like the 2-2 configuration.
Currently trying dd agian, but going back to entomb if Marit doesn't work out. Too greedy to have both because black sources have become an issue when tarpit is cut and ee #3 added. Cut bridge md too.
This the 75 I sleeved up :
4 Life from the Loam
4 Exploration
4 Mox Diamond
1 Crucible of World
1 Zuran Orb
3 Intuition
3 Engineered Explosive
3 Punishing Fire
2 Raven's Crime
-------------------------
25
1 Academy Ruins
2 Tolaria West
1 Bojuka Bog
1 Karakas
1 The Tabernacle
3 Maze of Ith
1 Horizon Canopy
1 Tranquille Ticket
1 Glacial Chasm
1 Dark Depths
1 Thespian Stage
4 Westland
1 Ghost Quarter
3 Rishadan Port
3 Grove of the Burnwillow
1 Urborg, Tomb of Yawgmoth
-------------------------
26
1 Forest
1 Bayou
1 Taiga
3 Tropical Island
1 Verdant Catacomb
1 Misty Rainforest
1 Windswept Heath
-------------------------
9
SIDE
4 Chalice of the Void
3 Ensnaring Bridge
4 Sphere of Resistance
1 Tormod's Crypt
2 Krosan Grip
1 Free Slot
At first I planned to pack Crop Rotation (3 Crop, 2 Intuition, 2 Punishing Fire and no Glacial Chasm).
Being able to make a Marit Lage at instant speed is great, but I think 3 intuition and Glacial Chasm is more important.
What do you think about it ? Is there any missing point ?
^My list
-canopy
-bog
-crime
+port
+tarpit
+ostone
+tolaria west
With dif sb
Stage can at least copy pit so it's almost having two of them.
The entomb one can cut an intuition and an ostone. It's 61 md. The 3 ee may be overkill so that could get taken out if 2 entombs are desired for 60 md.
An experimental deck just won Starcitygames Indianapolis. It combines lands and pox in an innovating way, here's the list.
I think he tried to go all-in on the Loam and Entomb synergies (Ray of Revelation, Coffin Purge) where instead he needs some good ol' 4x answers in the board to kill RiP.
Very solid starting point at least, its a blast to watch.
My jund list had more pfire, but this is interesting too. No explorations or AD. Looting is nice since you don't have cycle lands and can still dig for lili. All symetrical discard and looting combos well with squee and loam. Not as explosive as RG Lands, but it's nice to see this archetype being exploited in the meta. Ray can handle RiP Nicely, but he must have had god draws against counterbalance with this curve for any chance at winning.
He did face RIP, I saw the video (added the link), he was up against death and taxes and was facing it almost immediatly. But Liliana provided a softlock while RIP cut of the yard, compensating the loamengine. Very grindy.
You guys shouldnt be result-oriented. The death n taxes guy just had one of the worst mana screws ive ever seen. I just cant believe how weak that list is against RIP... it was too much. In the finals he had the game won and took him like forever to change from "not losing" to be winning and he LOST 15 minutes later... is just too much. And he is almost 90% lost against combo pre and post board.
Ditto on the result oriented notion. The opponents played suboptimally and used their own wastes to lock themselves out of the game.
The list is basically bg pox with fringe red.
The sb is nonexistent for rough matches. Ray is cute but needs to be alongside AD. Nice job dodging blood moon all day, especially considering there are no basics to work with. Bob is a rough sb option here without spirit in play because you need to pox aggressively, but he still seems like a reasonable option to help combo matches. Sylvan library or miri's guile could be just as good here. I would like to see a greater number of spheres, or hell, even therapy to get cute with spirit. Unsure why Gamble is not here to bin more stuff or have a card potentially go to hand. Gamble would be mitigated by a squee/spirit/looting/pfire/ loam etc. discard. Looting is already here so there are sufficient ways to be digging I guess. The Tabernacle #2 in the sb just pains me.
To many things to critique, but nice finish against the unchecked greedy manabases in the meta.