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Doesn't Turbo Eldrazi already have a Treasure Cruise? I heard it's called Kozilek! :cool:
// Lands
2 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [FNM] Cloudpost
1 [WWK] Eye of Ugin
1 [LG] Karakas
4 [R] Tropical Island
4 [ZEN] Misty Rainforest
1 [IA] Glacial Chasm
3 [ON] Polluted Delta
2 [LRW] Island (1)
// Creatures
1 [PRE] Emrakul, the Aeons Torn
3 [M12] Primeval Titan
1 [ROE] Kozilek, Butcher of Truth
1 [FD] Trinket Mage
// Spells
3 [UL] Crop Rotation
4 [MM] Brainstorm
4 [GP] Repeal
4 [KTK] Treasure Cruise
2 [CHK] Sensei's Divining Top
2 [US] Show and Tell
2 [AQ] Candelabra of Tawnos
3 [ZEN] Expedition Map
4 [AL] Force of Will
// Sideboard
SB: 2 [THS] Swan Song
SB: 3 [CMD] Flusterstorm
SB: 2 [FD] Engineered Explosives
SB: 2 [VI] Elephant Grass
SB: 3 [IA] Hydroblast
SB: 2 [NPH] Spellskite
SB: 1 [RTR] Pithing Needle
Version I'm playing at the moment.
i'm glad i don't live in Connecticut, this is one of those decks that invokes that western saying, this town aint big enough for the both of us. how often do yall have to play each other in mirror matches. the whole state is only like is only about 2 hours across.
Incorrect. You can do a whole hell of a lot with a Candelabra cast on turn two or three.
As neato burrito as it is to draw three, I can't honestly believe I'd be happy having Cruise in the deck. "Draw three under condition" isn't anything new and it's not necessarily better than the filter, fetch, and dig the deck already uses.
This.
Playing Treasure Cruise means you'll have 4 additional heavy spells in your deck, meaning that you're now playing with 3-4 titans, 2-3 eldrazi, and 4 additional cc8 cards. You'll be mulliganing forever. Please don't say that it shines in late game, if we reach that point we've already won 95% of the times even without a sorcery Ancestral Recall, but against early tempo decks that aim to wreck your resources TC is going to stink a lot, and we are not particularly good at filling our own graveyard. Not to say that if a Hymn or a Thoughtseize hits one of our Eldrazi, we are forced to shuffle back all our grave, making almost impossible to ever cast TC in that game (late-game excluded).
And Wasteland is going to hit you harder than ever.
Well, I am unsure. No testing so far, but some mind - games. Rock Lee already tested and has been very successful, so it can't be totally wrong. I guess I will give it a try as a two - off, first. Propably cutting a needle and a top. Top is some kind of mvp for me against Bug... But always remember : there is no "right or wrong", since playstyles and meta can be very different! [emoji6] E.g. Rock Lee used to play a playset of Revokers what worked totally fine for him in a storm heavy meta. If your meta is almost free of storm, this card looses a lot of value (at least most of the time).
Double post sorry
On paper TC looks like it is only DECENT vs discard decks and unplayable/unnecessary (in this deck) otherwise, I will reserve any further judgment until I actually TEST with it though. You should as well :-)
Well, i think i'm not going to test TC soon, since i foresee a great increase of blitz-aggro in the very short time. The U/R tempo deck that won SCG Legacy open last week is brutal to say the least and i think people will soon realize that pairing Delver and Monastery Swiftspear with Goblin Guide will make it faster than ever, with easy kills around turn 4. I've faced that deck once a couple of days ago and won 2-0, but both games were close (and now i run a couple of Moment's Peace md), so i think cruising is not the right way at the moment.
I'd be looking for more answers to wasteland/bloodmoon/magus at the moment.
Hmmm, let's see...
Wasteland : Pithing Needle helps, or Crop Rotation. Always keep Crop in hand (or on top of the library,if SDT is in play) and a green mana open to sac the targeted land in response.
Blood Moon : Go for basics asap. Krosan Grip is beast against it, my personal first choice (2 SB). Otherwise use Repeal eot. Repeal for Magus as well. Against mono red painter, a Titan is usually game, Eldrazi's of course as well... But Titan can be hard cast, depending on your list (2 basic forests). Otherwise S&T. Against decks which play moon effects, Karn is very sweet as well [emoji6]
Sounds like you need to win more die rolls, so you can jam a permanent on turn 1 before the chalice. Personally, I think chalice on 1 hurts this deck much more than blood moon. Heck with blood moon in play, Glacial Chasm and Eye of Ugin tap for mana.
Remember Chalice is a triggered ability, so it's possible to jedi-mind trick people to forget their trigger. I've done it and I've had it done to me. :tongue:
Unfortunately, believe it or not, this is the entire strategy of Mono-Red Shit and, believe it or not, there is such a thing as "being boned". Do you know what Miracles does against a landed Null Rod, Liliana, and Sylvan Library? Gets shit on. Do you know what Elves does against Fetch, Ritual, Mana, LED, Tutor? It cries a little bit. Do you know what 12Post does against Blood Moon and Chalice? It does the best that it can and accepts the fact that sometimes you can't win against your arch-nemesis.
There is no great secret to defeating Blood Moon or Wasteland. You do the best you can with what you have available. If you can fetch for a basic before they land Blood Moon. If you have Show and Tell. If you have Repeal. If you have a Map. If you really want to beat Blood Moon and Wasteland and Chalice, grind against them exclusively for a dozen or so matches and you'll better understand what you can do and what you should do.