Originally Posted by
GreenOne
I'll add some more to what you've said:
- Brain Freeze + Remand = Tech
- Brainstorm + Flash of Insight = Flash of insight may act as a shuffle effect, like Impulse.
- Brainstorm + Brain Freeze = Shuffle effect. Just target yourself with a couple of copies of brain freeze and your opponent with the others, and you suddenly made your 2x brainstorm in hand like Ancestral Recalls.
- Brain Freeze + Flash of Insight = Brain freeze can be actually be used as a draw spell if you lack some. Target yourself with freeze until you mill a Flash of Insight, then (with other copies of Brain Freeze on stack), flashback Flash of Insight to take a meditate/cunning wish. Often you'll have a big enough graveyard to allow you to stack your entire deck as you please, ensuring your win. Remember that the original copy of Brain Freeze resolve last, so you can keep it on the stack until you find a remand to target it and play it on your opponent.
- Remand + Opponent's spell = this seems obvious, but many times you're going off with some opponent's spell on the stack (discard, counterbalance, etc), so in real games you probably just need to target your opponent's spell with remand instead of yours, making it more mana efficient as a cantrip.
- Turnabout = Stroke. This is not always true, but happens quite often. When facing lethal damage on the table, you can go off in the "beginning of combat" step, so your opponent can't cast other creatures and has not declared (tapped) attackers yet. This way you can win by milling your opponent and Turnabout opponent's creatures, without needing to stroke.
- Remand + Our spells: When the opponent counters a spell (usually tide), you have the option to just remand it and go off next turn. with less counters and the same number of cards in hand.