Re: [Deck] CounterTop Thopter
Perhaps I'm the only one, but after having played a UW control version of Thopter, I found that I had serious trouble with Goblins. Simply, by the time I could assemble the combo or drop Humility, I was too far behind the curve to pull it out. Even bad Goblins versions were smacking me around. I tried finding board hate. Peacekeeper struck me as being useful, as they would probably board out Incinerators against a creatureless deck and it came down faster than Moat. But that still left me losing badly in game 1 and less than 50/50 post board.
So I've switched to a more aggressive 4 color aggro version with Bob's and Goyfs and Knights. I don't blank my opponents creature removal anymore and my Lands M/U has gotten worse, since I don't have B2B anymore, but I've become much harder to board against, since I'm packing so many routes to victory (beats, thopter and Jace). I'm not as susceptible to Faerie Macabre or Krosan Grip and my aggro M/U has improved a great deal, especially with War Monks out of the board.
Has anyone else been dissatisfied with the full on control route?
Re: [Deck] CounterTop Thopter
Quote:
Originally Posted by
SpikeyMikey
Perhaps I'm the only one, but after having played a UW control version of Thopter, I found that I had serious trouble with Goblins. Simply, by the time I could assemble the combo or drop Humility, I was too far behind the curve to pull it out. Even bad Goblins versions were smacking me around. I tried finding board hate. Peacekeeper struck me as being useful, as they would probably board out Incinerators against a creatureless deck and it came down faster than Moat. But that still left me losing badly in game 1 and less than 50/50 post board.
If you want to beat Goblins, play Moat. There's no real substitute despite its pricetag, unfortunately. Same goes true for Merfolk, which is cold to Moat but still hits for 3-4 even with Humility down.
Re: [Deck] CounterTop Thopter
Quote:
Originally Posted by
Rico Suave
If you want to beat Goblins, play Moat. There's no real substitute despite its pricetag, unfortunately. Same goes true for Merfolk, which is cold to Moat but still hits for 3-4 even with Humility down.
Moat shuts down Gobos, but Folk has the commandeer now.
I play both at the moment with Humility in the Board. If I could only run humility I would probably pack Firespout main deck
4 stP
3 Firespout
1 Humility
1 Explosives
1 Needle
1 Crypt
12 Draw/11 Counter/5 Win/21 land
That actually seems really good...
In regards to the 4th color - I only have it for Krosan Grip, which is primarily for the mirror. You seldom have a match where you need both red and green, so it hasn't been much of an issue.
Re: [Deck] CounterTop Thopter
Money is no object; I only play on MWS. I used to have a Moat. Actually, two Moats and an Il Fossato :)
The thing is 4 mana has been too slow for me, especially if I'm forced to Daze a turn 1 Lackey or on the draw. I guess if it works for everyone else, it's definitely good against Fish if you can get it down. Stops that pesky Islandwalking.
Re: [Deck] CounterTop Thopter
Quote:
Originally Posted by
SpikeyMikey
Actually, two Moats and an Il Fossato :)
The thing is 4 mana has been too slow for me, especially if I'm forced to Daze a turn 1 Lackey or on the draw. I guess if it works for everyone else, it's definitely good against Fish if you can get it down. Stops that pesky Islandwalking.
Fossato!
You don't need to Daze a turn 1 Lackey, especially if you run Moat. If you are in a position to Daze a turn 1 Lackey, it means you're on the play and will get to 4 mana before Goblins can kill you.
In fact, I would recommend not playing Daze at all.
Quote:
Moat shuts down Gobos, but Folk has the commandeer now.
Yea, but you can StP that badboy. Humility + StP is poor.