Hey guys,
we are right now arguing about 3 different styles of the deck. I now try to give a summary about all the secondary engines. Imho playing NO and Survival will result in playing not enough elves and weaken our Glimpses.
There we go:
Natural Order Progenitus:
Pros: 1) It won`t die to spot removal and is immune to Maze
2) Engine just needs 4 slots and we can also get Regal Force
3) It pretty much dodges Counterbalance
4) Strong vs Engineered Plague and red Mass Burn
Cons: 1) We need 4 Mana and a creature to sac
2) It doesn`t impact the game right now and gives the opponent atleast one if not 2 turns
3) Adds 4-5 non Elves to the deck
4) Still vulnerable to Wrtah/Humilty/Perish/Moat
Survival Engine (Anger, Witness, Masked Admirers):
Pros: 1) It`s the most flexible engine
2) While comboing we can cycle unneeded elves in Card advantage elves like Visionary/Wirewood/Messanger
3) We can add some sideboard utility creatures to hate some decks (Macabre)
Cons: 1) It`s the slowest engine
2) Is an enchantment (Qasali, Grip)
3) Adds 6 non elves to the deck
4) We have to splash Taiga, which makes us vulnerable to Wastes and we have to play Fetches (atleast we are not blanking opposing wastes and open us up to wastes)
Messanger Engine (Priest and Warchiefs/Joraga Warcallers):
Pros: 1) We can switch rolls between aggro and Combo quite smoothly
2) It is card advantage
3) It offers most synergies inside the deck
Cons: 1) It dies horrible to pretty much all kinds of Mass removal
2) It has a hard time vs CB, because we only have one way to destroy CB and our Casting Cost are 1-3 (exluding Messanger)
PS:Perhaps someone who has better point and more accurate in spelling can then update this and put it perhaps on the first page.
I am open to new arguments and will update this List.