Re: [Deck] Nausea - Tendrils for the win.
I really dont think this deck is better than Salvager Game. As far as Im concerned thats the best combo deck in the format. Salvager has 8 1cc spells to be used as disruption and anti disruption measures. It also has much more consistancy. Salvager Games has been putting up wins in alot of major events. Where is Nausea? Can the deck really play through 8 rounds of an unknown meta?
There are many more hate cards Nausea can't play through unless using wish, which slows the deck considerably.
Infact the past two times Nausea was played at my store it scrubbed out really bad. It was played by less experienced Nausea players but it seemed the problem came from consistancy issues. Nights Whisper would draw into 2 Helms, or Rituals would be no where in sight. I really do miss Chrome Mox in this deck, and sometimes Meditate as well. Meditate still works well with LED if you hand is nearly empty when playing it. I think I might add it back to the deck. I feel like I need something that draws more than 2 cards.
Re: [Deck] Nausea - Tendrils for the win.
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Originally Posted by bane_of_the_living
I really dont think this deck is better than Salvager Game. As far as Im concerned thats the best combo deck in the format. Salvager has 8 1cc spells to be used as disruption and anti disruption measures. It also has much more consistancy. Salvager Games has been putting up wins in alot of major events. Where is Nausea? Can the deck really play through 8 rounds of an unknown meta?
There are many more hate cards Nausea can't play through unless using wish, which slows the deck considerably.
Infact the past two times Nausea was played at my store it scrubbed out really bad. It was played by less experienced Nausea players but it seemed the problem came from consistancy issues. Nights Whisper would draw into 2 Helms, or Rituals would be no where in sight. I really do miss Chrome Mox in this deck, and sometimes Meditate as well. Meditate still works well with LED if you hand is nearly empty when playing it. I think I might add it back to the deck. I feel like I need something that draws more than 2 cards.
Salvagers loses to StP, Pithing Needle, Force of Will, and many many other cards. Sure it has ways of getting around those cards, but more often then not it will lose to one. You see Nausea has a way of getting around hate as well and that is outracing it.
The real reason Nausea is dead is because (sorry for tuting my own horn here) I have yet to see a compotant player with the deck other than myself. I know it sounds harsh, but this deck is extremely hard to play and if you don't spends months and months and months working on improving your skills with the deck, you will lose. It's that simple.
If Solidarity is the hardest deck in the format to play, this deck is impossible to play. It all really comes down to the fact that most Legacy players suck, and you will notice that most of the good ones play other formats as well.
Now the reason I don't play the deck anymore is because after a good 8 months or so of only playing the deck, it got boring. I'm one of those players that tries to improve the format, and I know for a fact that Nausea will never do that because it is to hard to play, so I moved on.
Roop
Re: [Deck] Nausea - Tendrils for the win.
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Originally Posted by Evil Roopey
The real reason Nausea is dead is because (sorry for tuting my own horn here) I have yet to see a compotant player with the deck other than myself. I know it sounds harsh, but this deck is extremely hard to play and if you don't spends months and months and months working on improving your skills with the deck, you will lose. It's that simple.
I think that most decks that are "really hard to play" are just bad decks for the most part. You can claim a deck is really hard to play, but that is not an excuse for the deck never making a Top8 if it was a really good deck.
Quote:
Originally Posted by Evil Roopey
If Solidarity is the hardest deck in the format to play, this deck is impossible to play. It all really comes down to the fact that most Legacy players suck, and you will notice that most of the good ones play other formats as well.
Its overrated how hard Solidarity is to play. Sure playing around hate is difficult but many times it just comes down to manipulating the stack or just having more threats than your opponent has counterspells.
I think insulting Legacy players is just a way to shield the fact that this deck isn't probably as good as you claim it to be.
Quote:
Originally Posted by Evil Roopey
Now the reason I don't play the deck anymore is because after a good 8 months or so of only playing the deck, it got boring. I'm one of those players that tries to improve the format, and I know for a fact that Nausea will never do that because it is to hard to play, so I moved on.
Roop
Good to know you moved on to better decks.
Re: [Deck] Nausea - Tendrils for the win.
Quote:
I think that most decks that are "really hard to play" are just bad decks for the most part. You can claim a deck is really hard to play, but that is not an excuse for the deck never making a Top8 if it was a really good deck.
I don't remember a time that I played Nausea at the Frog and didn't make Top2.
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Good to know you moved on to better decks.
Cool, now when are you going to?
Re: [Deck] Nausea - Tendrils for the win.
Quote:
Originally Posted by Evil Roopey
I don't remember a time that I played Nausea at the Frog and didn't make Top2.
Cool, now when are you going to?
Even if you only played nausea 4 or 5 times. Also you never had to play against solidarity evertime you play at the frog.
Re: [Deck] Nausea - Tendrils for the win.
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Originally Posted by calosso
Even if you only played nausea 4 or 5 times. Also you never had to play against solidarity evertime you play at the frog.
Yeah I have. In one finals I faced against Dave and beat him then I faced Anwar in yet another one and lost to him. So that ended up around 50/50, but according to testing that Dave and I did a long time ago the match is in Nausea's favor because it can go off much faster than Solidarity. Both decks have improved since than, but I doubt the match has changed all that much.
Roop
Re: [Deck] Nausea - Tendrils for the win.
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Originally Posted by bane_of_the_living
Nights Whisper would draw into 2 Helms...
I played in a 51 people tournament last weekend, and I won 4 out of 6 games (1 point to top8), and the main problem I had was the bad topdecking, drawing 4 lands + Land Grant + Petal/LED or similar 2 times or more
I think the deck is good, but I think it needs a '*spark*'
Re: [Deck] Nausea - Tendrils for the win.
Well Roop I'd like to think Im one of the better Nausea players besides you. Ive been playing the deck since you posted it. I also played Vintage before I started Legacy, the only deck I played was Long Death. And let me tell you, Nausea has nothing on that deck in terms of 'hard to play'. LongDeath has so many more choices, and its so much more unforgiving.
As far as Salvagers Game being a better combo deck, I truely think it is. Nausea gets faster more reliant kills, but it doesnt put the consistancy it needs through 10 rounds of play. Salvagers is showing me numbers.
Re: [Deck] Nausea - Tendrils for the win.
Problem salvagers get f*cked up by sideboards that go like this
4 meddlin mage
4 pimping needle
4 Tormods screwer
Re: [Deck] Nausea - Tendrils for the win.
Well Needle and Crypt can be answered by Living Wish and Pernicious Deed. Meddling Mage can be handled by Deed, Innocent Blood, and Living Wish.
Nausea's problem is it needs to play Burning Wish to find answers to hate. Wish is what my smarter opponents name with their mage, then counter a key spell to stop me from comboing.
Re: [Deck] Nausea - Tendrils for the win.
Nausea is still more resilient. While you are wishing and deeding and such, they can be beating you down. Nausea can even outrace meddling mage, but some tweaks still need to be ma.(i think)
Re: [Deck] Nausea - Tendrils for the win.
Who's going to be beating me down when Deed does its job??
For Nausea to outrace a Mage it needs to go for a turn 2 kill if it was on the play. To do that you cant play around Daze at all. At least from my exp. You also lead blindly into FoW. Thresh that packs Mage maindeck is a nightmare for any combo deck, so I really think its pointless to cry about it.
Let me also add that Tendrils combo is a bit more known than Salvager Game especially thanks to Iggy. Opponents playing Cabal Therapy and Meddling Mage will know turn one if your trying to pull off any 10 spell nonsense to win. Land Grant also puts you at a large opening for the aformentioned. Many players wont know what Salvager Game is from turns 1-3 until it combos off. Maindecked Mages often name jank like H Spector or Vindicate against me. That gives me a big advantage game one. When my opponents see me combo off they bring in Needles to stop Salvager. I bring in an 11/11 indestructable killing machine.
Nausea doesnt have that cool little trick going for it.
Re: [Deck] Nausea - Tendrils for the win.
Well, it depends on how many deeds you are running. I personally would run 2-3 seeing(and one in the board) seeing how much hate I face.:frown:
Re: [Deck] Nausea - Tendrils for the win.
New card from Dissention:
Infernal Tutor - 1B
Reveal a card in your hand. Search your library for a card with the same name as the revealed card and put it into your hand. Shuffle your library.
Hellbent - If you have no cards in your hand, search your library for a card and put it into your hand. Shuffle your library.
Could this have a place in Nausea?
Re: [Deck] Nausea - Tendrils for the win.
Wow, I would say so. I wonder if said spoilers are correct with all the issues they had with elf.
Looks like some more LED synergy to me.
Re: [Deck] Nausea - Tendrils for the win.
Just wanted to say that I have played Nausea in its current incarnation as well as its past since this thread started. I don't play it at every tournament around here, but I have played it in several, and it does well.
As Roop said, the deck, while good, isn't great, and will be difficult to make great. I play it because it is the only solid Tendrils combo deck I've seen.
Salvagers is good, but I think Nausea is faster. I have played Salvagers twice and won both times in our tiny meta. I've never played Solidarity; nobody does around here, so I cannot comment on this matchup.
I still keep the deck together, but I have also moved on to other decks. I just wanted to give props to the best Tendrils deck in Legacy.
Re: [Deck] Nausea - Tendrils for the win.
I'm actually in the process of taking it apart, I just can't handle the inconsistencies anymore. Now, if that tutor were a) to see play in un-neutered form, and b) if Nausea were to play blue again, that would be savage. Tutor -> crack LED -> Meditate for four new cards is a deal I'd do more than once. Or find Tendrils FTW with Helm and LED.
I think this card might be the kick in the junk Nausea really needed, if it stays intact.
Re: [Deck] Nausea - Tendrils for the win.
Makes me sad to see all the loyal followers of Nausea go, but it's probably for the best.
Good-bye silly Tendrils deck, we barely knew thee.
Re: [Deck] Nausea - Tendrils for the win.
Well Roopey no use cryin over spilt milk. You did give us a combo deck faster than Solidarity and more consistant than Belcher. This deck isn't dead at all, Im sure the new tutor will prove usefull, not to mention that whenever any good draw spell/tutor/free mana comes out Nausea will improve till the day Tendrils gets the axe.
Re: [Deck] Nausea - Tendrils for the win.
The deck will only be dead when there's a better combo deck. However, playing the deck for a solid three months and still losing is a savage barrier to entry. I think that overhauling the deck should not be out of the question, i.e. removing Burning Wish, or going back to Chrome Mox or what have you.