Re: [SCD] Spirit of the Labyrinth
of course lolcast is better against against Omnitell, Elves and any kind of Solidarity.
I'm just saying that this card is good against more decks than Canonist. And, seen the 3 power, I would rather play this maindeck instead of Canonist. Maybe 3/1 with 1 Enlightened Tutor for both...
and 2 Canonist SB if storm should become more popular.
Vendilion Clique + Cat is very nice but all those /1 creatures don't live well in a meta soon filled of /-1 effects...
Re: [SCD] Spirit of the Labyrinth
The card is probably good enough in the maindeck with its body and effect and it is at the very least annoying for storm based combo. Yes you can win through it, but if you don't yet have the win it will make it harder to find the win before something else potentially disrupts you.
Was that so hard?
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Poron
I'm just saying that this card is good against more decks than Canonist. And, seen the 3 power, I would rather play this maindeck instead of Canonist.
No doubts here. It's quite good in the average metagame and against certain combo decks. Thalia remains the better hatebear but SotL makes a good 5th/6th hatebear-slot.
Lightning Edit: This discussion reminds me of an unfortunate argument over DRS in the ANT thread :(
Re: [SCD] Spirit of the Labyrinth
and that's substantially all I'm saying: G1 you can just find this card and not Canonist in your hand. So, to hold Vial@2 for this, it can be the best move for g1
g2 is all another story
Re: [SCD] Spirit of the Labyrinth
It might change the way BS decks play against white decks with Vial @2 - to play around SoL and wait until Vial is tapped, especially when they want to cast Brainstorm.
Re: [SCD] Spirit of the Labyrinth
Does anyone yhink this card should have been red ? The ability hates mostly on blue, so it looks a lot more red than white to me. Plus, it would have been nice if red finally had a card to try fighting combo in some way.
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
LeoCop 90
Does anyone yhink this card should have been red ? The ability hates mostly on blue, so it looks a lot more red than white to me. Plus, it would have been nice if red finally had a card to try fighting combo in some way.
Draw denial actually more black - it would have made perfect sense in black, too.
But since disruption bears that stifle certain aspects of the game are white's domain, it's fine where it is - unlike TNN, which was an all-around abortion of the color pie.
Re: [SCD] Spirit of the Labyrinth
SotL isn't very dangerous for Storm.
Okay, it's better than Watchwolf, but what does it really do?
It stops cantrips from being effective. When it's on the table, that is.
You will only see it from turn 2 on, so:
OTD Storm will have had the time to cast all Probes and at least one Ponder or Brainstorm.
If the Storm player sees SotL with a Probe, he can still decide to cast Chrome Mox, Imprint a cantrip and cast an extra cantrip. Or burn a Petal for it.
OTP Storm will have had two turns to cast all Probes, a Ponder, a Brainstorm, then fetch and cast another cantrip. That's all the cantripping it should ever need.
Conclusion: half of the time, SotL will be too late to stop any cantrips at all, and the other half of the time it will be too late to stop the first one. That's just not enough. Remember that SotL doesn't stop the combo turn at all. Believe me, Phyrexian Revoker is a way more dangerous hatebear. That thing stops LED, which in turn makes Infernal Tutor MUCH worse, complicating the combo turn a lot, making the Storm player more prone to play errors.
SotL is overrated against Storm. It's nice against controllish decks though.
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
LeoCop 90
Does anyone yhink this card should have been red ? The ability hates mostly on blue, so it looks a lot more red than white to me.
Red hates on blue? Oh, you mean the color-pie thing that WotC discarded some time ago? :smile:
It is quite reasonable in white, it has that flavour of "balance and calmness" or w/e.
Quote:
Originally Posted by
LeoCop 90
Plus, it would have been nice if red finally had a card to try fighting combo in some way.
Yes, yes, yes. Sadly, WotC are of different opinion and the only possible red cards they are able to invent read "draw X, discard X" or "first strike, haste" or "~ deal three dmg to any one target".
I'm glad it's not blue.
Quote:
Originally Posted by
Lemnear
Lightning Edit: This discussion reminds me of an unfortunate argument over DRS in the ANT thread :(
Do you mean the one where I wrote that under certain conditions DRS is a major pain in the ass and you opposed it like crazy? I think that the whole discussion ended with something like this:
Quote:
Originally Posted by Lemnear
on opposite, those are the exact conditions in which DRS eats you alive: Without a hand, in topdeck-mode
Quote:
Originally Posted by Lemnear
the exact conditions in which DRS eats you alive
Quote:
Originally Posted by Lemnear
DRS eats you alive
This forum is dildos.
Re: [SCD] Spirit of the Labyrinth
Yes, it was about playing around DRS with Infernal->Infernal Chains and all the shit over pages where we argued over generalized arguments on both sides, in a world with many shades of grey. That contained too much heat over something I think we agreed in essence: DRS (especially paired with other disruption like discard) can, and this is for you, "eat ANT alive" ;)
Thankfully we got over that shit quick for more constuctive work :)
Here, I think the thread went nuts, as I was provoked by a strange and generalized Statement :/ history repeats
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
LeoCop 90
Does anyone yhink this card should have been red ? The ability hates mostly on blue, so it looks a lot more red than white to me. Plus, it would have been nice if red finally had a card to try fighting combo in some way.
Yes, but red isn't actually allowed to have good cards anymore. See: Snapcaster Mage, Delver of Secrets.
Quote:
Originally Posted by
Bed Decks Palyer
This forum is dildos.
I'm pretty sure the quantity of dildos is inversely proportional to the overall intelligence of the posters on the forum.
Quote:
Originally Posted by
Lemnear
Yes, it was about playing around DRS with Infernal->Infernal Chains and all the shit over pages where we argued over generalized arguments on both sides, in a world with many shades of grey. That contained too much heat over something I think we agreed in essence: DRS (especially paired with other disruption like discard) can, and this is for you, "eat ANT alive" ;)
Here, I think the thread went nuts, as I was provoked by a strange and generalized Statement :/ history repeats
I'm very uncomfortable with the mention of "dildos," "...shades of grey," and people being "eaten alive" so close together in this thread.
Re: [SCD] Spirit of the Labyrinth
Actually I disagree that Spirit of the Labyrinth is another "Shoulda Been Red" card, since Red has been slowly bleeding into more card drawing itself, though it is kind of shitty and random variations on the theme that one should discard X to draw N, and not necessarily in that order.
Which, whatever, sometimes it's not-so-bad. Dangerous Wager is an "only okay" card. I like it with the other other not-Confidant, Blood Scrivener, but only in a "let me try out this casual Modern deck against your $800 Jund deck" way.
Anyway it would be kind of terrible to intentionally move this kind of draw into Red, only to print an anti-draw hatecat that stops it cold. I know sometimes colors hate on themselves when they hate a mechanic, but I don't feel like this is a very Red thing to do, that's all. Then again, it needs to get a little better than "creatures can't block this turn" doesn't it…
Re: [SCD] Spirit of the Labyrinth
This creature is as white as it could have been. Making it red would not only have been strange but pointless with Blue Elemental Blast/Hyroblast available every time the metagame develops towards red key-cards (see Imperial Painter during it's first run)
Delver should have been black and Snapcaster red however
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Lemnear
Delver should have been black
I have my stupid hat on today; do tell.
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
TsumiBand
I have my stupid hat on today; do tell.
Black 1-drop with drawback but bigger body in the Tradition of:
http://i.tcgplayer.com/4297.jpg
http://gatherer.wizards.com/Handlers...2225&type=card
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
Lemnear
I guess I could see that, if playing a vanilla 1/1 with Transform is considered a drawback? It's a drawback in comparison to its ultimate form I guess. Or are you suggesting that either side of the card should have a "At the beginning of your upkeep, you lose (an amount of) life"?
Re: [SCD] Spirit of the Labyrinth
Quote:
Originally Posted by
TsumiBand
I guess I could see that, if playing a vanilla 1/1 with Transform is considered a drawback? It's a drawback in comparison to its ultimate form I guess. Or are you suggesting that either side of the card should have a "At the beginning of your upkeep, you lose (an amount of) life"?
I consider the flip-ability a drawback. Flipping counters and riding it home is retarded ... Maybe revealing Rituals and Discard isn't much better though :/
Re: [SCD] Spirit of the Labyrinth
It's a "drawback" because it isn't automatically a 3/2 flyer for 1. It's one of the best drawbacks ever printed as far as playability goes, but I see what they did there. I wish it were black, honestly.
Sent from my SM-N900V using Tapatalk
Re: [SCD] Spirit of the Labyrinth
I like this Spirit a lot because if it is in play, Portent is suddenly the best cantrip in the game.
Re: [SCD] Spirit of the Labyrinth
Saying Probe will never be stopped by SotL is wrong. It can be stopped when you naturally draw into one after this is already in play.
Not yet taking a side though until further testing has been done, as the numbers in the DnT will have to be tinkered to fit this in.