https://pbs.twimg.com/media/CmCAfdpWgAIgN7a.jpg
The front side actually has flavor text. Damn shame about that.
Printable View
https://pbs.twimg.com/media/CmCAfdpWgAIgN7a.jpg
The front side actually has flavor text. Damn shame about that.
Docent of Perfection is a stupid name, but I love the art as the reverse of Delver of Secrets with the insect doing the work and the human in the cage.
Two new Wizards Spoilers:
Lone Rider :1: :w:
Creature - Human Knight (u)
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, rransform ~.
1/1
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It That Rides as One
First strike, trample, lifelink
4/4
Grizzled Angler :2: :u:
Creature - Human (u)
:symtap: : You mill 2, then if there's a colorless creature card in your graveyard, transform ~.
2/3
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Grisly Anglerfish
Creature - Eldrazi Fish
:6: : Creatures your opponents control attack this turn if able.
4/5
Docent of Perfection is like a souped up version of Talrand, Sky Summoner. Vintage could potentially play this, as 5 mana is more do-able in a format with stuff like Black Lotus and Sol Ring, but honestly 1 mana can make or break a card.
In Legacy, 5 mana for a creature is kind of a hard sell. *But*, decks like Reanimator could cheat on the cost. That deck plays Grave Titan as a threat to get around Edict effects. This guy requires you to follow up with some spells but has a similar effect that's arguably more powerful. Also, in a longer game Docent is more feasibly hard-cast than Titan, and being Blue makes it so he can pitch to Force of Will.
Probably outclassed by Talrand, but interesting nonetheless, as it still has Prowness:
http://media.wizards.com/2016/images...idBN4s1aZB.png
Lone Rider is kinda interesting, but probably more playable in Modern. One would need equipment, pump or Exalted to realistically trigger it. Or a Lightning Helix.
Oh. . . and they reprinted accumulated knowledge as a sorcery :cry:
This is the first card from the set that I'm legitimately excited about. It's such a wonky toolbox of effects!
It's an out to cheaty decks like Tinker / Oath / Show and Tell / Sneak Attack!
It's removal for angel tokens and Marit Lage!
It's a hard counter if they used an expendable resource to cast the spell (ritual, blue card pitching to force, wtvr)
It's sometimes Delay on critical early turns!
It stops spells that cannot be countered! (One turn late on your Abrupt Decay = gg)
It punishes cards you cast as Miracles really hilariously!
It lets you save your own critical spell from a counterspell!
It plays funny games with Storm count and Mentor tokens!
It will need a very particular metagame / kind of deck to shine, but bow howdy this is going in the Vintage / Legacy playable box for sure.
It's hard to say how much value the bounce effect adds, but Remand - which is significantly stronger as a counterspell (drawing a card is worth not hitting decay) isn't legacy playable. A 2 mana unsummon isn't particularly exciting either. I think card advantage being so precious and mana being so tight in legacy it's just hard to imagine this seeing much play. If it were one mana, sure, it'd be pretty exciting, but paying 2 mana to go down a card just doesn't seem like it's gonna cut it.
I don't think it will see Vintage/Legacy play because the flavor text is gross...
Yes, but a four-mana brainstorm is really bad too, right? And then again Jace, the Mindsculptor.
Flexibility is key here. This card is useful in more situations than Remand -- or any other counterspell. It's useful not only when you need to stop a spell, but also when you need to deal with a permanent or stop an UNCOUNTERABLE spell. In exchange, it's slightly less useful against most spells as compared to a hard counter. It's more flexible and less absolute than played cards.
We've seen this before. Wizards has been on overdrive of printing good variants on counterspells in the last five years. We got Spell Pierce, Flusterstorm, Mindbreak Trap, Swan Song and others. This card easily fits somewhere in that group.
The average mana cost for those 4 spells is .75. This is a tempo card and tempo decks play with super super tight curves in legacy. They play 0 mana counterspells and occasionally 1 mana counterspells. Only hard control decks can afford to play 2 mana actual-Counterspell, and it's still never a full package. And hard control decks aren't going to play bad-Remand.
I suspect this won't even see much Modern play, but it's more viable in that format where curves aren't as tight and the board matters more. (And I will play this all the time in limited.)
Lone Rider might be... okay in like, Soul Sisters? :/ That's not a Legacy deck last I knew but it seems like it's still kicking in Modern. It would be fairly academic to transform it the turn it was played in a deck like that, but I think maybe there are better things to do in said decks. Maybe if you don't need an Auriok Champion you could just jam a 4/4 instead. I dunno. Yay weird white cards
@Tsumi: Siege Rhino!