I played in the finals of our local legacy league yesterday. There were sixteen players qualified for the tournament, and we played five rounds of swiss + a top 8.
I ended up going 3-1-1 in the swiss portion of the event, and then losing in the quarter finals.
I will be doing a short tournament report, but what I want to focus on here today is the process of preparing for such an unusual event.
There being only sixteen players, and everyone knowing who those sixteen players are going to be makes for some interesting metagame decisions.
What follows is a recollection of my preparations for the event. Going into the tournament, I had a pretty good idea of which decks most of the other players tend to play.
Below is a list of the decks I expected people to play if they were to play the same deck that they normally do, rather than try to play the metagame. One might call this their 'level zero' deck.
(Some of you have already seen this list, and might notice it looks slightly different. That has to do with one player not being able to attend, and the passdown that occurred as a result).
Miracles (Legend)
Miracles (Legend)
Miracles (Mentor)
Death & Taxes
Death & Taxes
Grixis Delver
BUG Control
Four Color Control
Esper Mentor (UBWg)
MUD
Stoneblade
Eldrazi
Junk
Maverick*
Tezzeret*
*Not Maverick per se, but some Green Sun's Zenith based deck with lots of juicy targets for it and probably KotR.
*Could be any artifact deck; Helm Combo, Thopter + Sword etc. You get the picture.
I knew I wanted to at least have a plan for all of these decks, while maintaining a sideboard versatile enough to adapt to other decks as well.
I started by noting patterns among these decks; cards and strategies that were overrepresented and/or absent.
I asked some friends for their input as well, and got some good ideas. Originally I had a list of key cards and the number of decks I expected to include them,
for brevity's sake however I've narrowed the list down quite a bit. This is what I came up with:
- No combo decks.
- No Tarmogoyf decks.
- A lot of Stoneforge Mystics/equipments.
The third observation was the clearest and most important in my opinion, and it prompted me to move a Tuktuk Scrapper back into the maindeck.
This is a change I was already considering anyways, since the addition of Smuggler's Copter allows me to loot the Scrapper away in matchups where it's not as good.
I began tinkering with my sideboard, making sure I hade a plan for each matchup, and enough cards to side in or out in each of them.
I'm already very happy with my Miracles matchup, but decided on having at least one Needle in the sideboard, in part because of how versatile it is, and it being a strong card against Death & Taxes as well.
I wanted the standard two copies of Pyrokinesis to help fight against Death and Taxes, Maverick, Grixis Delver, and Eldrazi.
I knew the second Tuktuk Scrapper in the sideboard would be a very good choice in the SFM matchups, so that got a slot as well.
Blood Moon has been a solid staple in my sideboard for quite a while now, and it's good against Eldrazi, Four Color Control, MUD, and Esper Mentor.
I really like the sideboard plan of bringing in Pyrokinesis + Chalice of the Void against Grixis Delver, and so I added two copies of Chalice to my sideboard.
Relic of Progenitus helps combat Knight of the Reliquary, and is also just a very versatile card. I put two copies in the board.
This left me with five more slots. At this point I felt that I had enough cards to bring in in most of the expected matchups.
I did want the third Chalice against Grixis however, and I liked the idea of Needle #2 in a metagame with that much Miracles and Death and Taxes.
I still needed a plan for the BUG Control matchup and the Four Color Control matchup, but other than that I was mostly satisfied.
I had limited experience with both of these matchups. I thought my BUG Control matchup was pretty good, and that the best plan would be to try to grind them out.
With regards to the Four Color Control deck I noticed that the mana base was a weak point of the deck, and figured that attacking it would be a good strategy.
Blood Moon already does a pretty good job here, especially in combination with removal for their Deathrite Shamans.
I decided on adding three copies of Rishadan Port to my maindeck to help improve the matchup, as I noticed Port would be good against many of the other decks as well.
I added two copies of Siege-Gang Commander to my sideboard to help me in the grindy games versus midrange and control decks.
I had no idea what the fifteenth sideboard slot should be, but decided last minute on a singleton Sudden Demise to further help improve my Death and Taxes matchup.
I ended up playing the following list.
R/b Goblin
CREATURES (27)
4 Goblin Lackey
1 Skirk Prospector
3 Mogg War Marshal
1 Earwig Squad
4 Goblin Warchief
4 Goblin Matron
4 Goblin Ringleader
1 Krenko, Mob Boss
1 Tuktuk Scrapper
2 Goblin Sharpshooter
2 Gempalm Incinerator
SORCERIES (1)
1 Warren Weirding
INSTANTS (3)
3 Tarfire
ARTIFACTS (6)
4 Aether Vial
2 Smuggler’s Copter
LANDS (23)
4 Wasteland
3 Rishadan Port
4 Cavern of Souls
3 Badlands
4 Snow-Covered Mountain
2 Arid Mesa
1 Bloodstained Mire
2 Wooded Foothills
SIDEBOARD (15)
3 Chalice of the Void
2 Relic of Progenitus
2 Blood Moon
2 Pyrokinesis
2 Pithing Needle
1 Tuktuk Scrapper
2 Siege-Gang Commander
1 Sudden Demise
Overall happy with my preparations as well as my plays, apart from the questionable keep game one against Storm.
Preparing for this tournament was a very interesting process for me, and I hope that by writing this I'm able to share some of these ideas with you.
Questions and feedback are, as always, welcome and appreciated.
Cheers!
/Sandro