Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Megadeus
Also MAYBE relevant, it can find Pacts without needing any dudes in the yard or even EE. UB Hive Mind it's your time
Can only find Slaughter Pact
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Cire
Can only find Slaughter Pact
Wow I need to RTFC. Black cards only. Alcohol is bad kids
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
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Originally Posted by
LeoCop 90
I'm honestly extremely annoyed by assassin's trophy because i don't understand why they make good bicolor cards always in the same color pair. maelstrom pulse, deathrite, decay, now this. Why this card couldn't cost b/w? seems like golgari is the only guild they will ever print good cards for
Vindicate and Anguished Unmaking exist. I'd say having your opponent fetch a land is much more "green" than "white". Golgari is The Rock, and The Rock gets good cards.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Megadeus
Alcohol is bad kids
You take that back!
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
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Originally Posted by
Dice_Box
You take that back!
Don't believe anything I say, I'm drunk.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
My god guys...
BR reanimator spending 2 mana to tutor a reanimation spell, instead of running more reanimation spells.
Al the deck is about is to reanimate asap, and this card (at beast) requires 1 extra mana on turn 2 just to not actually skip turn 2, just to tutor reanimate (which is the best reanimation spell because it costs 1 mana, every other reanimation spell is superior if you can afford to spend more than 1, you could run up to 20 reanimation spells if you are willing to pay up to 3)
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Lemnear
The moment, players reach 4-5 lands on the field to cast most of the bombs named, FoW is pretty much the only relevant counterspell left anyways.
If your opponent is able to drop a Jace on the empty field, it usually means they are ahead and if they use the "jacestorm" it underlines that position as it turns Jace into an immediate, card-neutral 4cc cantrip. I can't quite see how you can swing the pendulum, if you destroy said Jace with Trophy and give your (already ahead of you) opponent a Basic Land and a shuffle effect for free.
I don't question its utility, but as long as Wasteland is a common tool to handle lands, Decay being able to remove SFM & Batterskulls Germ token, creatures with Haste/Flash being established to combat planeswalkers and Trophy not providing the ability to swing around unfavorable positions, I can't see it getting the nod over the first 3 copies of Decay in peoples 75
Giving them a land as they resolve their Jace is a lot better option than holding abrupt decay and letting them Jace more each time and get further behind, this is a 2 mana instant speed answer to Jace while most other answers are 3 mana sorcery's. This hits bigger creatures too like Angler and against decks like Delver this can strip mine them as they don't play basics, is also fine against lands or Sneak and Show where Decay is just pretty meh to bad (kills Boseju too if you're BUG).
If you're on a combo deck like Reanimator or Turbo Depths then Decay misses Karakas/Leylines.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Lemnear
If your opponent is able to drop a Jace on the empty field, it usually means they are ahead and if they use the "jacestorm" it underlines that position as it turns Jace into an immediate, card-neutral 4cc cantrip. I can't quite see how you can swing the pendulum, if you destroy said Jace with Trophy and give your (already ahead of you) opponent a Basic Land and a shuffle effect for free.
This is untrue, is common to just slam jace against shardless while not being ahead, just even, and start getting value from there.
With this card around you can't just play jace on an empty board and win from there, and that was one of the easiest ways to beat BUG in general.
It's also quite common to play jace in a board state in which is not easy to just remove it, shardless often does not have enough board to answer a jace + plowshares for example, and is likely (or was i guess) to lose if the opponent untaps with a jace on board
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Noctalor
My god guys...
BR reanimator spending 2 mana to tutor a reanimation spell, instead of running more reanimation spells.
Al the deck is about is to reanimate asap, and this card (at beast) requires 1 extra mana on turn 2 just to not actually skip turn 2, just to tutor reanimate (which is the best reanimation spell because it costs 1 mana, every other reanimation spell is superior if you can afford to spend more than 1, you could run up to 20 reanimation spells if you are willing to pay up to 3)
You know what a deck that can t2 reanimate 80% of games needs? a 2 mana tutor that's also vulnerable to all the hate that already hurts the deck and doesn't do anything if you didn't start with entomb or looting.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Noctalor
My god guys...
BR reanimator spending 2 mana to tutor a reanimation spell, instead of running more reanimation spells.
Al the deck is about is to reanimate asap, and this card (at beast) requires 1 extra mana on turn 2 just to not actually skip turn 2, just to tutor reanimate (which is the best reanimation spell because it costs 1 mana, every other reanimation spell is superior if you can afford to spend more than 1, you could run up to 20 reanimation spells if you are willing to pay up to 3)
Funny story, it also tutors up Entomb. That's a spell that doesn't have 20 variants. If you're trying to be resilient, you can t1 Land + Petal/Mox > Looting > Ritual > Tutor for either Reanimate (if you don't have it) or Entomb so you can set up a 2nd combo if the first is dealt with by Surgical/etc. Or you get Duress/Thoughtseize to protect your t2 Reanimate. Or you grab Surgical Extraction on the play in the mirror or against Dredge. It provides lines of play that will be more complicated, but potentially better.
Maybe I was wrong, this isn't Demonic Tutor. It's closer to Burning Wish, where you either get your kill or you get protection/utility to work around hate.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
SpatulaOfTheAges
You know what a deck that can t2 reanimate 80% of games needs? a 2 mana tutor that's also vulnerable to all the hate that already hurts the deck and doesn't do anything if you didn't start with entomb or looting.
If you don't have Entomb or Looting that's already a mulligan, right? So you can find Enbomb or Looting + mana source?
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Rain of Notions is interesting for Standard/Modern
1UB
Sorcery
Surveil 2, draw 2, take 2 damage
Common
It's effect is basically a better Glimmer of Genius for 1 less mana. Harder to cast and a Sorcery tho, so, who knows. Seems like it'll be a player in Std at least, could see fringe play in Modern.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Mr. Safety
If you don't have Entomb or Looting that's already a mulligan, right? So you can find Enbomb or Looting + mana source?
So you can use this to find Entomb (it can’t find Looting) to put something in the yard...which would mean a creature is already in the graveyard anyway to be reanimated, accomplishing pretty much nothing. And if you have the mana to cast this, why in the world would you want to tutor for Dark Ritual?
Card is straight garbage, moving on.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Di
So you can use this to find Entomb (it can’t find Looting) to put something in the yard...which would mean a creature is already in the graveyard anyway to be reanimated, accomplishing pretty much nothing. And if you have the mana to cast this, why in the world would you want to tutor for Dark Ritual?
Card is straight garbage, moving on.
I forgot about the black only requirement, sorry for that. RTFC right? I'm not sure it's straight garbage, but to each his own. I don't have a dog in this race, just placing bets. :wink:
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Di
So you can use this to find Entomb (it can’t find Looting) to put something in the yard...which would mean a creature is already in the graveyard anyway to be reanimated, accomplishing pretty much nothing. And if you have the mana to cast this, why in the world would you want to tutor for Dark Ritual?
Card is straight garbage, moving on.
+1
edit: I'm not actually sure the card is terrible overall, but it makes no sense at all in Reanimator.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Di
So you can use this to find Entomb (it can’t find Looting) to put something in the yard...which would mean a creature is already in the graveyard anyway to be reanimated, accomplishing pretty much nothing. And if you have the mana to cast this, why in the world would you want to tutor for Dark Ritual?
Card is straight garbage, moving on.
Ugh - fair enough, you're right / why not just play a reanimation spell. I was apparently getting excited over nothing expect over how good reanimator decks in general look :laugh:
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
SpatulaOfTheAges
+1
edit: I'm not actually sure the card is terrible overall, but it makes no sense at all in Reanimator.
Fair statement. It was just the first deck to come to mind for me. Does it do something? Yes. Is it good enough to change the already established formula? No. One thing that I've noticed is that 2 mana tutors find a way to be useful in something, given enough time. Look at Sylvan Scrying, not a legacy card really until it became a niche tutor in Depths. It just needs the right enabler (good afternoon Infernal Tutor + Lion's Eye Diamond.)
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Mr. Safety
I forgot about the black only requirement, sorry for that. RTFC right? I'm not sure it's straight garbage, but to each his own. I don't have a dog in this race, just placing bets. :wink:
I don't think this card will be playable until the black dryad arbor is printed. You really need 0-cost black spells for this to make sense in your deck and right now the only ones are living end which doesn't care about being in your hand and slaughter pact which isn't too playable.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
FourDogsinaHorseSuit
I don't think this card will be playable until the black dryad arbor is printed. You really need 0-cost black spells for this to make sense in your deck and right now the only ones are living end which doesn't care about being in your hand and slaughter pact which isn't too playable.
I'm not sure about the zero requirement. It does scale up, ie Putrid Imp could enable bigger targets. I'm not sure what those targets would be, but it's a new interaction that has potential. We're used to legacy being broken with free/cheap things to do with our decks, but sometimes it doesn't add up.
This card is probably close to the power level of Shadow of the Grave. Niche, to be certain, and without a clear enabler to make a competitive deck. The eternal optimist in me wants to include: 'Yet'.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
it could see play in death's shadow maybe you have street wraith 2cc tutor shadow or a removal/fatal push/seize might not be so bad